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Pull requests: Unity-Technologies/Graphics
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Arm: Optimize away unnecessary clear empty RenderPass (Vulkan) in 2DRP.
2d
Arm
PRs by Arm
universal
#4149
opened Apr 12, 2021 by
SergioAlapontARM
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[Hold] Binned Lighting Technique for the HDRP (v3)
HDRP
SRP
#2805
opened Dec 1, 2020 by
sebastienlagarde
•
Draft
[HOLD] Start of moving debug modes from Shaderpass forward to full screen debug pass
HDRP
#2582
opened Nov 10, 2020 by
FrancescoC-unity
•
Draft
[ShaderGraph] Optimized the Camera's direction node.
Shader Graph
#2485
opened Nov 2, 2020 by
sienaiwun
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Sort light probes by solid angle (sphere) instead of volume [Hold]
HDRP
#46
opened Apr 8, 2020 by
alelievr
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