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UnityEQWebGL.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEQWebGL", "Assembly-CSharp.csproj", "{0803E292-06CB-5A52-E116-C64390A9021A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEQWebGL", "Assembly-CSharp-firstpass.csproj", "{D4CCE29E-03F7-19AC-55B7-BFE87FD76EB5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEQWebGL", "Assembly-CSharp-Editor.csproj", "{4E602E3D-7E45-1E9F-466A-57DB41FA56E8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0803E292-06CB-5A52-E116-C64390A9021A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0803E292-06CB-5A52-E116-C64390A9021A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0803E292-06CB-5A52-E116-C64390A9021A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0803E292-06CB-5A52-E116-C64390A9021A}.Release|Any CPU.Build.0 = Release|Any CPU
{D4CCE29E-03F7-19AC-55B7-BFE87FD76EB5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D4CCE29E-03F7-19AC-55B7-BFE87FD76EB5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D4CCE29E-03F7-19AC-55B7-BFE87FD76EB5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D4CCE29E-03F7-19AC-55B7-BFE87FD76EB5}.Release|Any CPU.Build.0 = Release|Any CPU
{4E602E3D-7E45-1E9F-466A-57DB41FA56E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4E602E3D-7E45-1E9F-466A-57DB41FA56E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4E602E3D-7E45-1E9F-466A-57DB41FA56E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4E602E3D-7E45-1E9F-466A-57DB41FA56E8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal