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Game.pde
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import java.util.Collections;
//sound
import processing.sound.*;
SoundFile bgm;
float view_x = 0;
float view_y = 0;
int score = 0;
boolean gameStarted = false;
boolean introVisible = false;
boolean gameOver = false;
boolean jump = false;
boolean created = false;
String difficulty = "Easy";
boolean timeOutHasStarted;
boolean showLeaderboard = false;
Player player;
gameworld gw;
String playerName = ""; // Player's name
PImage sky;
PImage heart, emptyheart;
void setup() {
gw= new gameworld();
//bgm
bgm = new SoundFile(this, "./data/background/background_music.mp3");
bgm.loop();
size(800, 600);
background(100,100,100);
imageMode(CENTER);
sky = loadImage("./data/background/Background.png");
heart = loadImage("./data/Player/heart.png");
emptyheart = loadImage("./data/Player/empytHeart.png");
sky.resize(width,height);
loadLeaderboard();
}
void draw() {
if (!gameStarted) {
drawPage();
}else if (created == false){
gw.createMap();
created = true;
//bgm loop
bgm.loop();
}
else if (gw.isReady && !gameOver){
background(sky);
scroll();
drawBackButton();
displayAll();
updateAll();
collideAll();
}
else if (gameOver){
drawRestart();
//bgm stop
bgm.stop();
if( showLeaderboard){
LeaderBoard();
}
}
}