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Playtime Classification with Logistic Regression #864

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Varunshiyam opened this issue Nov 10, 2024 · 2 comments · Fixed by #868
Closed

Playtime Classification with Logistic Regression #864

Varunshiyam opened this issue Nov 10, 2024 · 2 comments · Fixed by #868
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@Varunshiyam
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Is your feature request related to a problem? Please describe.

Predicting user playtime categories in a gaming environment can provide insights into player behavior, enhancing personalized recommendations and improving retention strategies. This project aims to build a logistic regression model that accurately categorizes playtime data, enabling game developers to better understand their users and optimize gameplay experiences.

Describe the solution you'd like

This project utilizes logistic regression to classify playtime data into various categories based on factors such as session length, frequency, and user demographics. By leveraging this model, we can analyze and predict playtime patterns, helping stakeholders in the gaming industry understand user engagement more effectively. Logistic regression, a supervised learning method, is chosen for its effectiveness in binary and multiclass classification tasks, especially for datasets where interpretability is important.

@Varunshiyam Varunshiyam added the enhancement New feature or request label Nov 10, 2024
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Thanks for creating the issue in ML-Nexus!🎉
Before you start working on your PR,
Pull the latest changes to avoid any merge conflicts.

  • Attach before & after screenshots in your PR for clarity.
  • Include the issue number in your PR description for better tracking.
    Happy open-source contributing!☺️

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Hello @Varunshiyam! Your issue #864 has been closed. Thank you for your contribution!

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