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This is a great project, and perhaps one of the best up-to-date backrooms out there. However, currently, the backrooms do not resemble very closely to what you showcase in the gallery of the mod page, nor to Kane Pixels' backrooms. Note that I am referring to level 0 (the only available level as of writing this). It would be better to have a variation of rooms, including huge rooms as far as the eye can see. The ceiling is also too short, and this does not give you the feeling that you are small and insignificant in the backrooms (as it should). Moreover, the moist silk planks blocks are to prevalent, whereas if you look at Kane Pixels' backrooms the walls are almost always clean. Perhaps limit the moist silk planks blocks to only a couple of specific rooms.
How can it be done?
Add more room structures/change the existing structures to resemble the backrooms as described above.
Any alternatives?
If this is not the vision you have for the backrooms, I would like to ask if you allow me to fork the mod and make the changes I need, as I plan to use this project in a modpack.
Additional context
How the backrooms originally look, huge rooms, high ceilings, make you feel small.
The text was updated successfully, but these errors were encountered:
The reason that our mod's Backrooms don't resemble Kane's Backrooms is because we changed creative direction during the development of v1.0.0 which made us rebuild all of the previous rooms from scratch.
We opted for a more claustrophobic design for the Level 0, but a lot of Level 0 rooms are also being worked on at the moment for this mod's next version.
About your fork
We allow you to fork our mod's repository and to use your fork in your mod pack, only under condition that the original mod's link (https://modrinth.com/mod/backrooms) is listed in a mod list with the mention of it being a modified fork.
Why this feature?
This is a great project, and perhaps one of the best up-to-date backrooms out there. However, currently, the backrooms do not resemble very closely to what you showcase in the gallery of the mod page, nor to Kane Pixels' backrooms. Note that I am referring to level 0 (the only available level as of writing this). It would be better to have a variation of rooms, including huge rooms as far as the eye can see. The ceiling is also too short, and this does not give you the feeling that you are small and insignificant in the backrooms (as it should). Moreover, the moist silk planks blocks are to prevalent, whereas if you look at Kane Pixels' backrooms the walls are almost always clean. Perhaps limit the moist silk planks blocks to only a couple of specific rooms.
How can it be done?
Add more room structures/change the existing structures to resemble the backrooms as described above.
Any alternatives?
If this is not the vision you have for the backrooms, I would like to ask if you allow me to fork the mod and make the changes I need, as I plan to use this project in a modpack.
Additional context
How the backrooms originally look, huge rooms, high ceilings, make you feel small.
The text was updated successfully, but these errors were encountered: