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The three "motion activation" options are great, but I feel like all three are concurrently useful in different scenarios.
Example
Toggle between enabled or disabled with button(s) is useful for just turning it off when I don't need it.
LS Click is my current binding for this.
Disabled, turn on with button(s) is useful for temporarily activating it in certain situations.
RS Touch is the classic example, for when the player is looking around.
LT is another example, if the player only wants to use it while aiming down sights.
Enabled, turn off with button(s) is useful for when you wanna temporarily use an alternative mouse control. For example, touching the Right Touchpad could disable the gyro.
Request
Turn the "motion activation" dropdown into three separate enable/disable ToggleSwitches with their own configurable bindings.
Extra
Add a ➕ to each option, to assign multiple potential bindings.
Enabled, turn off with button(s) should also include a Slider/NumberBox for a "Delay" option, measured in milliseconds, for when you lift your thumb off the touchpad between swipes. (Heck, this might be useful for Disabled, turn on with button(s) as well.)
The text was updated successfully, but these errors were encountered:
Problem
The three "motion activation" options are great, but I feel like all three are concurrently useful in different scenarios.
Example
Toggle between enabled or disabled with button(s)
is useful for just turning it off when I don't need it.Disabled, turn on with button(s)
is useful for temporarily activating it in certain situations.Enabled, turn off with button(s)
is useful for when you wanna temporarily use an alternative mouse control. For example, touching the Right Touchpad could disable the gyro.Request
Turn the "motion activation" dropdown into three separate enable/disable ToggleSwitches with their own configurable bindings.
Extra
The text was updated successfully, but these errors were encountered: