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Let users enable multiple "motion activation" options for gyro #1189

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SgtSweetieBelle opened this issue Dec 21, 2024 · 1 comment
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@SgtSweetieBelle
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Problem

The three "motion activation" options are great, but I feel like all three are concurrently useful in different scenarios.

Example

  • Toggle between enabled or disabled with button(s) is useful for just turning it off when I don't need it.
    • LS Click is my current binding for this.
  • Disabled, turn on with button(s) is useful for temporarily activating it in certain situations.
    • RS Touch is the classic example, for when the player is looking around.
    • LT is another example, if the player only wants to use it while aiming down sights.
  • Enabled, turn off with button(s) is useful for when you wanna temporarily use an alternative mouse control. For example, touching the Right Touchpad could disable the gyro.

Request

Turn the "motion activation" dropdown into three separate enable/disable ToggleSwitches with their own configurable bindings.

Extra

  • Add a ➕ to each option, to assign multiple potential bindings.
  • Enabled, turn off with button(s) should also include a Slider/NumberBox for a "Delay" option, measured in milliseconds, for when you lift your thumb off the touchpad between swipes. (Heck, this might be useful for Disabled, turn on with button(s) as well.)
@SgtSweetieBelle SgtSweetieBelle added the Enhancement New feature or request label Dec 21, 2024
@CasperH2O
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While I am not opposed, this feels like a UX / UI nightmare for the casual and average user.

The (+) idea is a good one, we have something similar for the regular face button remapping.

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