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Spyro Reignited Trilogy (996580) #3035
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The game skips all pre-rendered cutscenes. (Edit as it happens regardless of if you're using DXVK or not) |
@flibitijibibo Why open the report? Is the xaudio2 label to track games using xaudio2 rather than games with xaudio2 issues? |
It skips them no matter what. Even if you run it via PROTON_USE_WINED3D=1. |
That might be related to #1464. |
Confirming the same bug happening to me. Possibly valuable info: the game uses H264 - MPEG-4 AVC (part 10) (avc1) video with fourteen 48000Hz MPEG AAC Audio (mp4a) channels - one of them is 32 bps, the rest 16 bps. |
Updated the OP with an example of a missing pre-render. Somehow I missed this in my initial test. Aside from the pre-renders, everything else appears to work, including 5.1 support when setting SDL_AUDIO_CHANNELS=6. |
How are other pre-renders handled? |
From different games, well they use different file formats. Hitman 2 and 2016 use WebM if I recall. |
Is shipping ffmpeg the solution here?
…On Mon, Sep 9, 2019, 10:46 AM dribbleondo ***@***.***> wrote:
From different games, well they use different file formats. Hitman 2 and
2016 use WebM if I recall.
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Perhaps. |
Ok, so I came across a guide on getting the cutscenes to work, compiled by Na Moogle on a spyro modding discord I'm a part of. Here's a pastebin of the instructions |
@dribbleondo You forgot to include |
Hello @Waistless, your comment was removed because we can not condone the distribution of copyrighted libraries. |
You should attach that as a file here or use a gist. Pastebins delete content after a certain period of time. |
It might be a good idea to submit this information to winetricks: https://github.com/Winetricks/winetricks If Dan can find a way to get the files from official downloads, then it would become possible to use winetricks via protontricks to do this workaround without much hassle. |
I'll submit the workaround to winetricks. |
@ryao @dribbleondo Unfortunately, winetricks can't do anything, because of the legal issues (Winetricks/winetricks#1132) we need to find a public source from Microsoft for these dlls. |
Literally just about to link that. Yeah, it is a bit of an unfortunate situation it seems. |
Would this be of any help? From what i've read, it's used for installing media-related applications (including wmf seemingly) on Windows 10N systems. |
Nope, it's a MSU file. I contains files compressed with Microsoft's "Intra-Package Delta" technology, which is yet to be reverse-engineered (as far as I know). |
I posted it in the linked issue, but I will say it here too. The necessary files likely could be extracted from a Windows 10 development VM: https://developer.microsoft.com/en-us/windows/downloads/virtual-machines |
You can just extract it from Windows 7 or Windows 10 install disk directly, no need for virtual machines. Also, we need Win7 dlls (Winetricks/winetricks#1132 (comment)). |
Have you confirmed that the relevant DLLs can be found on the ISOs? I ask because I recall there being issues finding certain DLLs that are part of a Windows installation on the ISOs in the past. In particular, efforts to find certain cryptographic libraries failed during the recent WoW classic issues. Those issues were later found to be TTL timeout related. They could not be found both as plain files and in various cab archives. Microsoft might be putting some DLLs on their ISOs in an odd way. Also, does Microsoft provide a Windows 7 install disk ISO that people can download from a script? |
DLLs can we extracted from ISO's |
Has anyone managed to make this game work on an Optimus laptop? Xorg consistently segfaults on my machine when game starts.
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@gilbsgilbs I'm playing on an Optimus laptop without issues. |
This DLL extraction linked above works for me. Beautiful.
…On Sun, Sep 15, 2019, 7:55 PM Kacper Herchel ***@***.***> wrote:
@gilbsgilbs <https://github.com/gilbsgilbs> I'm playing on an Optimus
laptop without issues.
But I don't use bumblebee, primusrun, nor the new offloading feature - the
iGPU only works for screen output, so that may be the case.
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I encountered this a few months ago. If my memory is correct, I believe that the wine re-implementation of mfplat doesn't yet implement the functions that return attributes for audio streams. So, it can't determine which stream is English, Spanish, French, etc. Obviously, Microsoft's implementation is complete. I've made a script that lets you select a language: Edit: For sake of credit, the script is based off of: |
@bnpfeife, thank you! However, there was an update, so, the other fix I used stopped working. And your script didn't help when I tried to use it. As in my case, I want the English videos, I hardcoded the line 48:
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Spyro™ Reignited Trilogy start prerendered cutscenes are in wrong language Issue transferred from #5704. Compatibility Report
System Information
I confirm:
SymptomsStart cutscenes of games play in the incorrect language when it's set to English on the Steam game settings. ReproductionPlay game at the start of the game on any of the 3 games on the trilogy |
Spyro™ Reignited Trilogy microstutters at random Issue transferred from #5721. Compatibility Report
System Information
I confirm:
SymptomsGame will microstutter at times while playing the game ReproductionPlay game |
Hello, just wanted to pop in and post some anecdotal data that may be of assistance in resolving the wrong language bug:
Here's my log file and system info, in case it helps~ |
Thank you for testing out my script! It looks like ffmpeg doesn't use 1-indexed streams like I thought. I've updated the gist so it selects the correct track. |
PC game controls appear to be bugged, certain keys just don't work properly in-game even though they are detected on the Control Settings when pressing keybinds. Left Shift doesn't function on the main menu screen for Delete Save Data, even though it's detected in Keybinds. Spyro 2 and Spyro 3 keyboard controls are unresponsive to set binds. ie; Space to jump, F to Hover/Headbutt, even though detected in keybinds. Spyro 1 seems to see and use some of these controls just fine when set. Also I notice the cutscenes in Spyro Reignited Trilogy still has issues with playing pre-rendered cutscene video files. I did try using https://codeberg.org/dmnct/spyro-fix to do prerender cutscene fix, but it still doesn't work, and just makes the game skip over them automatically. |
Is anyone now having issues getting in the game because if the movies? the game was working a couple days ago and now I am having this issue all of a sudden where with Proton experimental the Activision video will show up in multiple small windows on the top than the game with no sound than will stop responding and be stuck there once it's done. Log here: And on proton 7.0-3 the Activision will be full screen but will be blue and will have no sound than will also get stuck there. Log here: I verified the game, both proton versions, reinstalled the game, deleted the prefix in compatdata and it's still the same so I have no idea why it suddenly did this and the only update I have had is the Steam client update. The only work around I have for this weird sudden issue is to rename movies in |
Hmm seems to have to do with Nvidia Hybrid but it only seems to affect this 1 game |
@coreybruce Since you said that the game was working a couple of days ago, right before the latest experimental update, could you try out an older experimental version to make sure it wasn't a regression in Proton? I've uploaded the build here with lock code "proton": https://www.codeweavers.com/xfer/alasky/proton-test/
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Seems like they fixed it after another proton update |
Game takes an exceedingly long time to get in game on deck (Over a min to show the activation logo) and even them, the cut scenes play in another language entirely, Tested on experimental and GE 28. My best guess is that proton isn't handling MP4 files with multi languages embedded properly, since the only other game ive seen do this was Halo infinite on my pc, which also uses MP4's with multi languages embedded. Deleting the server transcoded version didnt help the language any, but boot up time was drastically improved, though no guarantees it was due to that. |
Hmm that sucks it takes so long also yeah the cutscenes bug is a known issue |
Specs: Log: |
I'm also seeing issues where pre-rendered cinematics play the wrong language by default. I'm using Proton 7.0-4 on SteamOS 3.3.1 (on the Steam Deck). |
I'm having a problem where the first games 120% cinematic isn't playing Considering I had to turn shader compilation on just to get cutscenes to play at all |
Borderlands 3 used to have the same problem. |
I want to make a little report here that Spyro Reignited Trilogy has broken compatibility with Proton. At least in latest versions of Proton, the game will crash with Fatal Error message by Unreal Engine 4. Spyro Reignited Trilogy and UE4 relies on a specific DLL to be present which it cannot function without, and I presume it might have something to do with Seems to affect Proton version either 7.0-4 or Proton Experimental, and even in GE-Proton7-24. The game window will popup a black window followed by the UE4 Fatal Error message box after it launches. I did try adding different Proton commands change things around to get it to work, to which it didn't. Also while the game does appear to support OpenGL and Vulkan, they cannot be used as the library files and runtime don't come with the core game files Launch Options: Whether you select to use WineD3D or not the game will still Fatal Error. |
Hello @alkaris2, |
The |
@alkaris2 I'm not sure the last time you tried to play this without the tweak, but it should no longer be necessary. |
Spyro Reignited Trilogy not launching anymore Issue transferred from #6950. Compatibility ReportSpyro Reignited Trilogy not launching anymore System Information
I confirm:
SymptomsI'm having issues launching the game on proton experimental and 8.0.2 it just wont launch. When I click on play it's stuck on (launching) and the only thing i can do is click on cancel. I fixed this by clearing the download cache but it always logs me out of steam and I don't want to do this over and over again. Verifying the game files couldn't fix this either. I used to play it on Linux without any issues on my old hardware. OLD HARDWARE NEW HARDWARE/SOFTWARE |
Spyro Reignited Trilogy crashes after 50 seconds Issue transferred from #8030. Compatibility Report
System Information
I confirm:
SymptomsGame crashes 50 seconds after launching (not counting the menu). Happens with all (3) titles. Reproduction
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Compatibility Report
System Information
I confirm:
This log is from a GTX770 box...
steam-996580.log
Symptoms
Prerendered cutscenes do not run, as they appear to use a codec that's not yet supported. The game thankfully skips them, so the game should not crash or render anything incorrectly.
Reproduction
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