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Smoke not rendering & visual glitches. #3882
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Can you please post Steam -> Help -> System Information from the machine? We need more info on the GPU and driver to be able to reproduce it. Thanks. |
Computer Information: |
I also experience significant FPS drop and invisible smokes on Thera map. System informationComputer Information: |
Same here, I'm on Nvidia |
Had the same problem twice in a game. The smoke shadows were rendered, but the smoke "cloud" wasn't, depending on the camera angle. The bug does not occur when watching the demo, only happened in game. System info
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Happened once again, now I have it on video: https://np.hjkl.page/w.mp4 |
Hello, We have been struggling mightily to reproduce this locally on any of our Linux boxes. If anyone is willing to help us out, we could really use a RenderDoc capture of the bug when it happens. Here are some instructions on how to capture cs2 with RenderDoc - if you can do this when the smoke disappears and send us the trace we're hopeful we can diagnose the root cause.
In addition to renderdoc, if you can add -con_logfile to your command line and send us the contents of |
Its not always that the bug happens on my machine. I tried to reproduce it but no luck so far :( |
Yes, we've had no luck reproducing it here either. One other detail: would you please post a screenshot of your Video Settings? That might help us repro. Thanks. |
@danginsburg I had set the graphic preset ingame to "High" preset. I think this could be VRAM related, as I always experience 100% VRAM usage when this happen (or could be unrelated, as my GPU only has 4GB VRAM (NVIDIA RTX 3050Ti 4GB)). |
Thank you! Taking a look now! |
If possible could you add -con_logfile to your command line and send us |
@huupoke - we have gone through the three RenderDoc captures that you sent, but all of them contain the smoke. To clarify - were you seeing the smokes appear or not when you took these captures? We need captures of the smoke NOT appearing. This is what I see for example in your capture: |
It could be VRAM related. That game started at 16:30 and NVidia SMI was reporting only having 23MB of free VRAM at that time |
I might try to capture this, the issue appears to happen more often on matches with more players |
@danginsburg I'm certainly sure that the smoke is NOT APPEARING at the time of capture in those 3 captures. In those 3 captures, I was either standing in the smokes and invisible, or the smoke is directly in front of me and invisible. In tiagotriques's graph above, it seems that VRAM usage drops whenever the capture is taking, so I suspect that's why my capture is still showing the smoke properly? |
That graph was during a "normal" gameplay, without the renderdoc capture (: |
@danginsburg My console log: Video evidence (taken with Steam recording): |
Thanks! I will take a look at this capture tomorrow. I definitely believe you that the smoke was not appearing in the previous captures. It's interesting that the RenderDoc replay is not reproducing it for us. Did you happen to open it in qrenderdoc and see if on your machine the smoke was visible in the final swapchain image? I'm hoping it isn't, in which case perhaps I just need to open the capture on more similar hardware/driver (I was on a GTX 2080 on a different driver than you). |
The January 28, 2025 CS2 update contained a speculative fix for this bug. We have been unable to reproduce it here, but have been talking to NVIDIA about it. Can you try the new update and report back if you are still seeing the bug? Also, there is no need to gather more captures with RenderDoc - at this point that unfortunately isn't helping since we are unable to reproduce it in the replay. |
Apparently the bug is fixed for me. It always happened on my machine when the free VRAM got low, round 10MB. |
Same here, played couple matches today and got no disappearing smokes |
I think it fixed the bug. I have played about 10 matches since then and haven't seen the bug again. |
Sooo, do we have any idea what caused it in the first place? |
It appears to have been a driver bug with NVIDIA Linux driver implementation of pageable device local memory/memory priority. We're still talking to NVIDIA about the problem, but since we worked around it I will close out this issue. Thanks. |
Your system information
tar -zcvf ~/Desktop/steam-logs.tar.gz ~/.steam/steam/logs
]Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large code pastes as a Github Gist
Steps for reproducing this issue:
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