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pipewire: Don't push buffers when commits haven't changed/no commits
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misyltoad committed May 17, 2024
1 parent 813ca13 commit e46dae8
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Showing 3 changed files with 84 additions and 27 deletions.
13 changes: 11 additions & 2 deletions src/pipewire.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,11 @@ static void destroy_buffer(struct pipewire_buffer *buffer) {
delete buffer;
}

void pipewire_destroy_buffer(struct pipewire_buffer *buffer)
{
destroy_buffer(buffer);
}

static void calculate_capture_size()
{
s_nCaptureWidth = s_nOutputWidth;
Expand Down Expand Up @@ -575,8 +580,6 @@ static void stream_handle_remove_buffer(void *data, struct pw_buffer *pw_buffer)

if (!buffer->copying) {
destroy_buffer(buffer);
} else {
nudge_pipewire();
}
}

Expand Down Expand Up @@ -724,6 +727,12 @@ uint32_t get_pipewire_stream_node_id(void)
return pipewire_state.stream_node_id;
}

bool pipewire_is_streaming()
{
struct pipewire_state *state = &pipewire_state;
return state->streaming;
}

struct pipewire_buffer *dequeue_pipewire_buffer(void)
{
struct pipewire_state *state = &pipewire_state;
Expand Down
8 changes: 7 additions & 1 deletion src/pipewire.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,11 @@ struct pipewire_buffer {
// The following fields are not thread-safe

// The PipeWire buffer, or nullptr if it's been destroyed.
struct pw_buffer *buffer;
std::atomic<struct pw_buffer *> buffer;
bool IsStale() const
{
return buffer == nullptr;
}
// We pass the buffer to the steamcompmgr thread for copying. This is set
// to true if the buffer is currently owned by the steamcompmgr thread.
bool copying;
Expand All @@ -54,5 +58,7 @@ struct pipewire_buffer {
bool init_pipewire(void);
uint32_t get_pipewire_stream_node_id(void);
struct pipewire_buffer *dequeue_pipewire_buffer(void);
bool pipewire_is_streaming();
void pipewire_destroy_buffer(struct pipewire_buffer *buffer);
void push_pipewire_buffer(struct pipewire_buffer *buffer);
void nudge_pipewire(void);
90 changes: 66 additions & 24 deletions src/steamcompmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1274,7 +1274,7 @@ import_commit ( steamcompmgr_win_t *w, struct wlr_surface *surf, struct wlr_buff
}

static int32_t
window_last_done_commit_id( steamcompmgr_win_t *w )
window_last_done_commit_index( steamcompmgr_win_t *w )
{
int32_t lastCommit = -1;
for ( uint32_t i = 0; i < w->commit_queue.size(); i++ )
Expand All @@ -1291,13 +1291,13 @@ window_last_done_commit_id( steamcompmgr_win_t *w )
static bool
window_has_commits( steamcompmgr_win_t *w )
{
return window_last_done_commit_id( w ) != -1;
return window_last_done_commit_index( w ) != -1;
}

static void
get_window_last_done_commit( steamcompmgr_win_t *w, gamescope::Rc<commit_t> &commit )
{
int32_t lastCommit = window_last_done_commit_id( w );
int32_t lastCommit = window_last_done_commit_index( w );

if ( lastCommit == -1 )
{
Expand All @@ -1311,7 +1311,7 @@ get_window_last_done_commit( steamcompmgr_win_t *w, gamescope::Rc<commit_t> &com
static commit_t*
get_window_last_done_commit_peek( steamcompmgr_win_t *w )
{
int32_t lastCommit = window_last_done_commit_id( w );
int32_t lastCommit = window_last_done_commit_index( w );

if ( lastCommit == -1 )
{
Expand All @@ -1321,6 +1321,19 @@ get_window_last_done_commit_peek( steamcompmgr_win_t *w )
return w->commit_queue[ lastCommit ].get();
}

static int64_t
window_last_done_commit_id( steamcompmgr_win_t *w )
{
if ( !w )
return 0;

commit_t *pCommit = get_window_last_done_commit_peek( w );
if ( !pCommit )
return 0;

return pCommit->commitID;
}

// For Steam, etc.
static bool
window_wants_no_focus_when_mouse_hidden( steamcompmgr_win_t *w )
Expand Down Expand Up @@ -2094,9 +2107,23 @@ static void update_touch_scaling( const struct FrameInfo_t *frameInfo )
}

#if HAVE_PIPEWIRE
static void paint_pipewire( struct pipewire_buffer *pPipewireBuffer )
static void paint_pipewire()
{
if ( !pPipewireBuffer || !pPipewireBuffer->texture )
static struct pipewire_buffer *s_pPipewireBuffer = nullptr;

// If the stream stopped/changed, and the underlying pw_buffer was thus
// destroyed, then destroy this buffer and grab a new one.
if ( s_pPipewireBuffer && s_pPipewireBuffer->IsStale() )
{
pipewire_destroy_buffer( s_pPipewireBuffer );
s_pPipewireBuffer = nullptr;
}

// Queue up a buffer with some metadata.
if ( !s_pPipewireBuffer )
s_pPipewireBuffer = dequeue_pipewire_buffer();

if ( !s_pPipewireBuffer || !s_pPipewireBuffer->texture )
return;

struct FrameInfo_t frameInfo = {};
Expand All @@ -2112,15 +2139,17 @@ static void paint_pipewire( struct pipewire_buffer *pPipewireBuffer )
frameInfo.shaperLut[nInputEOTF] = g_ScreenshotColorMgmtLuts[nInputEOTF].vk_lut1d;
}

const uint64_t ulFocusAppId = s_pPipewireBuffer->gamescope_info.focus_appid;

focus_t *pFocus = nullptr;
if ( pPipewireBuffer->gamescope_info.focus_appid )
if ( ulFocusAppId )
{
static focus_t s_PipewireFocus{};
if ( s_PipewireFocus.IsDirty() )
{
std::vector<steamcompmgr_win_t *> vecPossibleFocusWindows = GetGlobalPossibleFocusWindows();

std::vector<uint32_t> vecAppIds{ uint32_t( pPipewireBuffer->gamescope_info.focus_appid ) };
std::vector<uint32_t> vecAppIds{ uint32_t( ulFocusAppId ) };
pick_primary_focus_and_override( &s_PipewireFocus, None, vecPossibleFocusWindows, false, vecAppIds );
}
pFocus = &s_PipewireFocus;
Expand All @@ -2130,28 +2159,41 @@ static void paint_pipewire( struct pipewire_buffer *pPipewireBuffer )
pFocus = &global_focus;
}

if ( pFocus->focusWindow )
{
bool bAppIdMatches = !pPipewireBuffer->gamescope_info.focus_appid || pFocus->focusWindow->appID == pPipewireBuffer->gamescope_info.focus_appid;
if ( !pFocus->focusWindow )
return;

if ( bAppIdMatches )
{
paint_window( pFocus->focusWindow, pFocus->focusWindow, &frameInfo, nullptr, PaintWindowFlag::NoExpensiveFilter, 1.0f, pFocus->overrideWindow );
const bool bAppIdMatches = !ulFocusAppId || pFocus->focusWindow->appID == ulFocusAppId;
if ( !bAppIdMatches )
return;

if ( pFocus->overrideWindow && !pFocus->focusWindow->isSteamStreamingClient )
paint_window( pFocus->overrideWindow, pFocus->focusWindow, &frameInfo, nullptr, PaintWindowFlag::NoFilter, 1.0f, pFocus->overrideWindow );
}
}
// If the commits are the same as they were last time, don't repaint and don't push a new buffer on the stream.
static uint64_t s_ulLastFocusCommitId = 0;
static uint64_t s_ulLastOverrideCommitId = 0;

uint64_t ulFocusCommitId = window_last_done_commit_id( pFocus->focusWindow );
uint64_t ulOverrideCommitId = window_last_done_commit_id( pFocus->overrideWindow );

if ( ulFocusCommitId == s_ulLastFocusCommitId &&
ulOverrideCommitId == s_ulLastOverrideCommitId )
return;

s_ulLastFocusCommitId = ulFocusCommitId;
s_ulLastOverrideCommitId = ulOverrideCommitId;

// Paint the windows we have onto the Pipewire stream.
paint_window( pFocus->focusWindow, pFocus->focusWindow, &frameInfo, nullptr, PaintWindowFlag::NoExpensiveFilter, 1.0f, pFocus->overrideWindow );

if ( pFocus->overrideWindow && !pFocus->focusWindow->isSteamStreamingClient )
paint_window( pFocus->overrideWindow, pFocus->focusWindow, &frameInfo, nullptr, PaintWindowFlag::NoFilter, 1.0f, pFocus->overrideWindow );

std::optional<uint64_t> oPipewireSequence = vulkan_composite( &frameInfo, pPipewireBuffer->texture, false, nullptr, false );
std::optional<uint64_t> oPipewireSequence = vulkan_composite( &frameInfo, s_pPipewireBuffer->texture, false, nullptr, false );

if ( oPipewireSequence )
{
vulkan_wait( *oPipewireSequence, true );

push_pipewire_buffer( pPipewireBuffer );
// TODO: make sure the pw_buffer isn't lost in one of the failure
// code-paths above
push_pipewire_buffer( s_pPipewireBuffer );
s_pPipewireBuffer = nullptr;
}
}
#endif
Expand Down Expand Up @@ -2481,8 +2523,8 @@ paint_all(bool async)
}

#if HAVE_PIPEWIRE
if ( struct pipewire_buffer *pw_buffer = dequeue_pipewire_buffer() )
paint_pipewire( pw_buffer );
if ( pipewire_is_streaming() )
paint_pipewire();
#endif

std::optional<gamescope::GamescopeScreenshotInfo> oScreenshotInfo =
Expand Down

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