You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, NVIDIA on X11 is capable of controlling digital vibrancy, but the same is not possible to do on Wayland.
However, it is possible to do so through GameScope, but only when the usecase is as the main compositor. Would there be any way to make this available for GameScope in nested mode?
Thanks in advance.
The text was updated successfully, but these errors were encountered:
https://github.com/libvibrant/vibrantLinux?tab=readme-ov-file#overview
libvibrant/vibrantLinux#27
https://github.com/libvibrant/vibrantDeck?tab=readme-ov-file#-vibrantdeck
Currently, NVIDIA on X11 is capable of controlling digital vibrancy, but the same is not possible to do on Wayland.
However, it is possible to do so through GameScope, but only when the usecase is as the main compositor. Would there be any way to make this available for GameScope in nested mode?
Thanks in advance.
The text was updated successfully, but these errors were encountered: