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Gamescope process hangs when all applications die #1615
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I'm not quite sure why, but attempting to attach |
@MCPO-Spartan-117 for debugging, try running this command: |
This also happens for me on Fedora 40 and 41. Works fine on Fedora 39 though (with gamescope 3.13.19). I guess new versions of Gamescope don't play well with upstream Wine? |
The regressing commit for this issue has not made it into Fedora 40 or Fedora 41, as it is not in a tagged Gamescope release yet. Maybe you are thinking of #1482? |
You're right #1482 matches what I've encountered on Fedora. Sorry for the noise! |
@sharkautarch Without |
@MCPO-Spartan-117 Also noticed a further problem from Matt’s traces, where it seemed like the output was missing a lot of info compared to the traces I did on my own gamescope binary |
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Started from commit: a493c58
Gamescope hangs when all applications die, killing the only application results in gamescope's window dying but the process is still going, in embedded the display doesn't come back until killing gamescope.
Couldn't test SDL at all in Wayland for some reason.
Steps To Reproduce
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
temp.log
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