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[Unity/Fmod] Oneshots played side by side from the same source do not have proper reflection applied using Convolution #326

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Warmacha opened this issue Mar 10, 2024 · 0 comments

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@Warmacha
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  • Steam Audio version: 4.5.2
  • Unity version: 2021.3.28f1
  • FMOD Studio version: 2.02.19
  • Operating System and version: Windows 10 Enterprise
  • CPU architecture: x64

Oneshots played close together from the same source seems to lack the proper reverb/reflections and even cancels each other out. This happens when the Reflection effect type is set to Convolution or Hybrid, works fine with Parametric.

Other potentially relevant links to said issue that are from old threads:
https://qa.fmod.com/t/how-to-play-one-shot-events-with-steam-audio-reflections/17914
https://qa.fmod.com/t/steam-audio-fmod-reverb-tail-gets-cut-off/16705

Steps To Reproduce
Steps to reproduce the behavior:

  1. Play an Fmod event emitter multiple times together with any oneshot event that has reflection with hrtf on while in an appropriately setup scene with Reflection Effect Type set to Convolution in the Steam Audio Settings
Oneshotbug.mp4
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