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.gitignore
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/
.gitignore
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# Visual Studio 2015 user specific files
.vs/
# Visual Studio 2015 database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.pdb
*.lib
*.dll
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
*/SourceArt/**/*.png
*/SourceArt/**/*.tga
# Binary Files
SteamVRInput/Binaries/*
# Builds
SteamVRInput/Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!*/Build/*/
*/Build/*/**
!*/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Don't ignore anything under ThirdParty, including static libs
!SteamVRInput/Source/ThirdParty/*
!SteamVRInput/Source/ThirdParty/**/**/*.lib
!SteamVRInput/Source/ThirdParty/**/**/*.dll
!SteamVRInput/Source/ThirdParty/**/**/*.dylib
!SteamVRInput/Source/ThirdParty/**/**/*.so
# Built data for maps
*_BuiltData.uasset
# Compiled source files for the engine to use
SteamVRInput/Intermediate/*
# Cache files for the editor to use
*/DerivedDataCache/*
/SteamVRInput/Config/FilterPlugin.ini