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websocket_handler.c
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#include "websocket_handler.h"
static const char* TAG = "websocket_handler";
/**
* @brief Websocket event handler
*
* @param handler_args args to be passed to handler
* @param base event base
* @param event_id event id
* @param event_data event data
*/
void websocket_event_handler(void *handler_args, esp_event_base_t base, int32_t event_id, void *event_data)
{
esp_websocket_event_data_t *data = (esp_websocket_event_data_t *)event_data;
switch (event_id) {
case WEBSOCKET_EVENT_CONNECTED:
ESP_LOGI(TAG, "WEBSOCKET_EVENT_CONNECTED");
break;
case WEBSOCKET_EVENT_DISCONNECTED:
ESP_LOGI(TAG, "WEBSOCKET_EVENT_DISCONNECTED");
break;
case WEBSOCKET_EVENT_DATA:
//Avoid printing logs if it is just a ping/pong frame.
if(websocket_op_ping_frame != data->op_code && websocket_op_pong_frame != data->op_code)
{
ESP_LOGI(TAG, "WEBSOCKET_EVENT_DATA");
ESP_LOGI(TAG, "Received opcode=%d", data->op_code);
ESP_LOGW(TAG, "Received=%.*s\r\n", data->data_len, (char*)data->data_ptr);
}
break;
case WEBSOCKET_EVENT_ERROR:
ESP_LOGW(TAG, "WEBSOCKET_EVENT_ERROR");
break;
}
}
/**
* @brief start the websocket client and connect to the server
*
* @return esp_websocket_client_handle_t return a websocket client handle, used to communicate with server
*/
esp_websocket_client_handle_t websocket_network_manager()
{
ESP_LOGI(TAG, "Connecting to %s...", WEBSOCKET_HOST_URI);
esp_websocket_client_handle_t network_handle;
const esp_websocket_client_config_t websocket_cfg = {
.uri = WEBSOCKET_HOST_URI,
};
network_handle = esp_websocket_client_init(&websocket_cfg);
esp_websocket_register_events(network_handle, WEBSOCKET_EVENT_ANY, websocket_event_handler, (void *)network_handle);
esp_websocket_client_start(network_handle);
return network_handle;
}
/**
* @brief Sends data to the websocket server
*
* @param network_handle network handle returned by network manager
* @param payload data to be sent to the server
* @return int returns number of bytes sent, -1 if any error occurs in sending
*/
int websocket_send_data(esp_websocket_client_handle_t network_handle, char* payload)
{
if (esp_websocket_client_is_connected(network_handle))
{
int err = esp_websocket_client_send(network_handle, payload, strlen(payload), portMAX_DELAY);
if (err < 0)
{
ESP_LOGE(TAG, "Error occured during sending: errno %d", errno);
}
else
{
ESP_LOGD(TAG, "%s", "Message sent");
}
return err;
}
return -1;
}
/**
* @brief stop and destroy websocket client
*
* @param network_handle client handle that needs to be stopped and destroyed
*/
void websocket_close_network_manager(esp_websocket_client_handle_t network_handle)
{
esp_websocket_client_stop(network_handle);
esp_websocket_client_destroy(network_handle);
ESP_LOGI(TAG, "Websocket Stopped");
}