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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying;
init();
// Hide the dice at the Start of the Game
document.querySelector('.dice').style.display = 'none';
// Add event listener to 'Roll Dice' Button : Roll Dice Button
document.querySelector('.btn-roll').addEventListener('click', function () {
if (gamePlaying) {
// Roll the Dice to Get a Random Number
var dice = Math.floor(Math.random() * 6) + 1;
console.log('Current Value of Dice = ' + dice);
//console.log('Current Dice Value = ' + dice);
// Display the Dice Image and the Result
var diceObject = document.querySelector('.dice');
diceObject.style.display = 'block';
diceObject.src = 'dice-' + dice + '.png';
// Update the round Score (if the rolled number is not 1)
if (dice > 1) {
// Add the Scores
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
// The Other Player Gets the Chance and your round Scroe is Set to Zero. Next Player
switctPlayers();
}
}
});
// New Game Button
document.querySelector('.btn-new').addEventListener('click', init);
// Hold-Button
document.querySelector('.btn-hold').addEventListener('click', function () {
if (gamePlaying) {
// Add the Current Score to the Global Score.
scores[activePlayer] += roundScore;
// Update the UI With the Global Score. Next Player
document.getElementById('score-' + activePlayer).textContent = scores[activePlayer];
// Check If a Player Has Won
if (scores[activePlayer] >= 20) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!!!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
switctPlayers();
}
}
});
// Next Player Re-Usable Function
function switctPlayers() {
// Hand over the dice to the other player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
// Display the Reset roundScrore to zero
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
// Toogle the style for the Current Player
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none';
}
// Initilize Function
function init() {
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
// Initilize all the Values to zero at the Start of the game.
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}