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powers.json
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{
"Accuracy": {
"NAME": "Accuracy",
"DESCRIPTIONS": [
"#yShivs deal #b",
" additional damage."
]
},
"After Image": {
"NAME": "After Image",
"DESCRIPTIONS": [
"Whenever you play a card, gain #b",
" #yBlock."
]
},
"Amplify": {
"NAME": "Amplify",
"DESCRIPTIONS": [
"On this turn, play your next #yPower twice.",
"On this turn, play your next ",
" #yPowers twice."
]
},
"Anger": {
"NAME": "Enrage",
"DESCRIPTIONS": [
"Whenever you play a #ySkill, gains #b",
" #yStrength."
]
},
"Angry": {
"NAME": "Angry",
"DESCRIPTIONS": [
"Whenever ",
" takes #yAttack damage, it gains #b",
" #yStrength."
]
},
"Artifact": {
"NAME": "Artifact",
"DESCRIPTIONS": [
"Negates #b",
" debuff.",
" debuffs."
]
},
"Attack Burn": {
"NAME": "Attack Burn",
"DESCRIPTIONS": [
"For #b",
" turn, whenever you play an #yAttack, #yExhaust it.",
"For the next #b",
" turns, whenever you play an #yAttack, #yExhaust it."
]
},
"Barricade": {
"NAME": "Barricade",
"DESCRIPTIONS": [
"#yBlock is not removed at the start of your turn.",
"#yBlock is not removed at the start of turn."
]
},
"Berserk": {
"NAME": "Berserk",
"DESCRIPTIONS": [
"Gain ",
" at the start of your turn."
]
},
"Bias": {
"NAME": "Bias",
"DESCRIPTIONS": [
"At the start of your turn, lose #b",
" #yFocus."
]
},
"Blur": {
"NAME": "Blur",
"DESCRIPTIONS": [
"#yBlock is not removed at the start of your next turn.",
"#yBlock is not removed at the start of your next #b",
" turns."
]
},
"Brutality": {
"NAME": "Brutality",
"DESCRIPTIONS": [
"At the start of your turn, lose #b",
" HP and draw #b",
" card.",
"At the start of your turn, lose #b",
" HP and draw #b",
" cards."
]
},
"Buffer": {
"NAME": "Buffer",
"DESCRIPTIONS": [
"Prevent the next time you would lose HP.",
"Prevent the next #b",
" times you would lose HP."
]
},
"Bullet Time": {
"NAME": "Bullet Time",
"DESCRIPTIONS": [
"The energy cost of all Green cards are now #b0."
]
},
"Burst": {
"NAME": "Burst",
"DESCRIPTIONS": [
"On this turn, play your next #ySkill twice.",
"On this turn, play your next ",
" #ySkills twice."
]
},
"Choked": {
"NAME": "Choked",
"DESCRIPTIONS": [
"Loses #b",
" HP whenever you play a card this turn."
]
},
"Combust": {
"NAME": "Combust",
"DESCRIPTIONS": [
"At the end of your turn, lose #b",
" HP and deal #b",
" damage to ALL enemies."
]
},
"Confusion": {
"NAME": "Confusion",
"DESCRIPTIONS": [
"Whenever you draw a card, randomize its cost."
]
},
"Conserve": {
"NAME": "Conserve",
"DESCRIPTIONS": [
"#yEnergy is conserved this turn.",
"#yEnergy is conserved for the next #b",
" turns."
]
},
"Constricted": {
"NAME": "Constricted",
"DESCRIPTIONS": [
"At the end of your turn take #b",
" damage."
]
},
"Corruption": {
"NAME": "Corruption",
"DESCRIPTIONS": [
"Skills cost #b0. Whenever you play a #ySkill, #yExhaust it.",
"Whenever you play a #ySkill, #yExhaust it."
]
},
"Creative AI": {
"NAME": "Creative AI",
"DESCRIPTIONS": [
"At the start of your turn, add #b",
" random Power card into your hand.",
" random Power cards into your hand."
]
},
"Curiosity": {
"NAME": "Curiosity",
"DESCRIPTIONS": [
"Whenever you play a #yPower, gains #b",
" #yStrength."
]
},
"Curl Up": {
"NAME": "Curl Up",
"DESCRIPTIONS": [
"On taking #yAttack damage, rolls up and gains ",
" #yBlock. (Once per combat)"
]
},
"Dance Puppet": {
"NAME": "Dance Puppet",
"DESCRIPTIONS": [
"Whenever you play a non-Skill card, take #b",
" damage. (Card type changes each turn)",
"Whenever you play a non-Attack card, take #b",
"+1 Dance Puppet"
]
},
"Dark Embrace": {
"NAME": "Dark Embrace",
"DESCRIPTIONS": [
"Whenever a card is #yExhausted, draw #b1 card.",
"Whenever a card is #yExhausted, draw #b",
" cards."
]
},
"Demon Form": {
"NAME": "Demon Form",
"DESCRIPTIONS": [
"At the start of your turn, gain #b",
" #yStrength."
]
},
"DexLoss": {
"NAME": "Dexterity Down",
"DESCRIPTIONS": [
"At the end of your turn, lose #b",
" #yDexterity."
]
},
"Dexterity": {
"NAME": "Dexterity",
"DESCRIPTIONS": [
"Increases #yBlock gained from cards by #b",
"Decreases #yBlock gained from cards by #b",
"."
]
},
"Double Damage": {
"NAME": "Double Damage",
"DESCRIPTIONS": [
"#yAttacks deal double damage for #b",
" turn.",
" turns."
]
},
"Double Tap": {
"NAME": "Double Tap",
"DESCRIPTIONS": [
"This turn, play your next #yAttack twice.",
"This turn, play your next ",
" #yAttacks twice."
]
},
"Draw": {
"NAME": "Draw",
"DESCRIPTIONS": [
"Draw #b",
" additional card at the start of each turn.",
" fewer card at the start of each turn.",
" additional cards at the start of each turn.",
" fewer cards at the start of each turn."
]
},
"Draw Card": {
"NAME": "Draw Card",
"DESCRIPTIONS": [
"Draw #b",
" cards next turn.",
" card next turn."
]
},
"Draw Down": {
"NAME": "Draw Down",
"DESCRIPTIONS": [
"Draw #b",
" less card next turn.",
" less cards next turn."
]
},
"Draw Reduction": {
"NAME": "Draw Reduction",
"DESCRIPTIONS": [
"Draw #b1 less card next turn.",
"Draw #b1 less card for #b",
" turns."
]
},
"Echo Form": {
"NAME": "Echo Form",
"DESCRIPTIONS": [
"The first card you play each turn is played twice.",
"The first #b",
" cards you play each turn are played twice."
]
},
"Electro": {
"NAME": "Electro",
"DESCRIPTIONS": [
"#yLightning hits ALL enemies.",
"",
""
]
},
"Energized": {
"NAME": "Energized",
"DESCRIPTIONS": [
"Gain #b",
" additional [G] next turn.",
" additional [G] next turn.",
" - TRANSLATOR NOTE: - The above line is for plural if needed to distinguish from singular."
]
},
"EnergizedBlue": {
"NAME": "Energized",
"DESCRIPTIONS": [
"Gain #b",
" additional [B] next turn.",
" additional [B] next turn.",
" - TRANSLATOR NOTE: - The above line is for plural if needed to distinguish from singular."
]
},
"Entangled": {
"NAME": "Entangled",
"DESCRIPTIONS": [
"You cannot play #yAttacks for one turn."
]
},
"Envenom": {
"NAME": "Envenom",
"DESCRIPTIONS": [
"Whenever you deal unblocked #yAttack damage, apply #b",
" #yPoison."
]
},
"Evolve": {
"NAME": "Evolve",
"DESCRIPTIONS": [
"Whenever you draw a #yStatus, draw a card.",
"Whenever you draw a #yStatus, draw #b",
" cards."
]
},
"Explosive": {
"NAME": "Explosive",
"DESCRIPTIONS": [
"In #b",
" turns, explodes dealing #b",
" damage.",
"On its turn, explodes dealing #b"
]
},
"Extra Cards": {
"NAME": "Extra Cards",
"DESCRIPTIONS": [
"Draw #b1 more card next turn.",
"Draw #b",
" extra cards next turn."
]
},
"Feel No Pain": {
"NAME": "Feel No Pain",
"DESCRIPTIONS": [
"Whenever a card is #yExhausted, gain #b",
" #yBlock."
]
},
"Fire Breathing": {
"NAME": "Fire Breathing",
"DESCRIPTIONS": [
"At the end of your turn, for each #yAttack played this turn deal #b",
" damage to ALL enemies."
]
},
"Flame Barrier": {
"NAME": "Flame Barrier",
"DESCRIPTIONS": [
"Whenever you receive #yAttack damage, deal #b",
" damage back."
]
},
"Flex": {
"NAME": "Strength Down",
"DESCRIPTIONS": [
"At the end of your turn, lose #b",
" #yStrength."
]
},
"Flight": {
"NAME": "Flight",
"DESCRIPTIONS": [
"Reduce #yAttack damage taken by #b50%. Cancelled if dealt #yAttack damage #b3 times in one turn."
]
},
"Focus": {
"NAME": "Focus",
"DESCRIPTIONS": [
"Increases the effectiveness of Orbs by #b",
"Decreases the effectiveness of Orbs by #b",
"."
]
},
"Frail": {
"NAME": "Frail",
"DESCRIPTIONS": [
"Gain #b25% less #yBlock from cards for #b",
" turn.",
" turns."
]
},
"Gambit": {
"NAME": "Gambit",
"DESCRIPTIONS": [
"After #b",
" turn, gain ",
" turns, gain ",
" [B] ."
]
},
"Generic Strength Up Power": {
"NAME": "",
"DESCRIPTIONS": [
"At the end of its turn, gains #b",
" #yStrength."
]
},
"GrowthPower": {
"NAME": "Growth",
"DESCRIPTIONS": [
"At the end of its turn, gains #b",
" #yStrength."
]
},
"Heatsink": {
"NAME": "Heatsink",
"DESCRIPTIONS": [
"Whenever you play a Power, draw #b",
" card.",
" cards."
]
},
"Hello": {
"NAME": "Hello",
"DESCRIPTIONS": [
"At the start of your turn, add #b",
" random Common cards to your hand.",
" random Common card to your hand."
]
},
"Hex": {
"NAME": "Hex",
"DESCRIPTIONS": [
"Whenever you play a non-Attack card, shuffle #b",
" #yDazed into your draw pile."
]
},
"Hide": {
"NAME": "Hide",
"DESCRIPTIONS": [
"You cannot take damage until the start of your next turn.",
"You cannot take damage for #b",
" turns."
]
},
"Infinite Blades": {
"NAME": "Infinite Blades",
"DESCRIPTIONS": [
"At the start of your turn, draw #b",
" #yShivs.",
" #yShiv."
]
},
"Intangible": {
"NAME": "Intangible",
"DESCRIPTIONS": [
"Reduce ALL damage taken and HP loss to #b1 this turn. Intangible is reapplied every other turn."
]
},
"IntangiblePlayer": {
"NAME": "Intangible",
"DESCRIPTIONS": [
"Reduce ALL damage taken and HP loss to #b1."
]
},
"Inverted": {
"NAME": "Inverted",
"DESCRIPTIONS": [
"Immune to damage. Whenever you gain #yBlock, loses that much HP."
]
},
"Juggernaut": {
"NAME": "Juggernaut",
"DESCRIPTIONS": [
"Whenever you gain #yBlock, deal #b",
" damage to a random enemy."
]
},
"Knowledge": {
"NAME": "Knowledge",
"DESCRIPTIONS": [
"Whenever you play a #yPower, draw #b",
" cards."
]
},
"Life Link": {
"NAME": "Life Link",
"DESCRIPTIONS": [
"If other enemies are still alive, revives in #b2 turns at #b50% HP."
]
},
"Lockon": {
"NAME": "Lock-On",
"DESCRIPTIONS": [
"#yLightning and #yDark Orbs target this enemy for the next #b",
" turns.",
"#yLightning and #yDark Orbs target this enemy this turn."
]
},
"Loop": {
"NAME": "Loop",
"DESCRIPTIONS": [
"At the start of your turn, use the passive ability of your next Orb.",
"At the start of your turn, use the passive ability of your next Orb #b",
" times."
]
},
"Machine Learning": {
"NAME": "Machine Learning",
"DESCRIPTIONS": [
"Draw #b",
" additional card at the start of each turn.",
" additional cards at the start of each turn."
]
},
"Magnetism": {
"NAME": "Magnetism",
"DESCRIPTIONS": [
"At the start of your turn, add #b%s random colorless card to your hand.",
"At the start of your turn, add #b%s random colorless cards to your hand."
]
},
"Malleable": {
"NAME": "Malleable",
"DESCRIPTIONS": [
"On taking #yAttack damage, gains #b",
" #yBlock. #yBlock gain increases as ",
" is triggered. Resets to #b",
" at the start of your turn."
]
},
"Mayhem": {
"NAME": "Mayhem",
"DESCRIPTIONS": [
"At the start of your turn, play the top card of your draw pile.",
"At the start of your turn, play the top #b",
" cards of your draw pile."
]
},
"Metallicize": {
"NAME": "Metallicize",
"DESCRIPTIONS": [
"Gain #b",
" #yBlock at the end of your turn.",
"Gains #b",
" #yBlock at the end of its turn."
]
},
"Minion": {
"NAME": "Minion",
"DESCRIPTIONS": [
"Minions abandon combat without their leader."
]
},
"Mode Shift": {
"NAME": "Mode Shift",
"DESCRIPTIONS": [
"After taking #b",
" damage, changes to a defensive mode."
]
},
"Next Turn Block": {
"NAME": "Next Turn Block",
"DESCRIPTIONS": [
"At the start of your next turn, gain #b",
" #yBlock."
]
},
"Night Terror": {
"NAME": "Nightmare",
"DESCRIPTIONS": [
"At the start of your next turn, add #b",
" cards to your hand."
]
},
"No Attack": {
"NAME": "No Attack",
"DESCRIPTIONS": [
"You cannot play #yAttacks this turn."
]
},
"No Draw": {
"NAME": "No Draw",
"DESCRIPTIONS": [
"You cannot draw cards until end of turn."
]
},
"Noxious Fumes": {
"NAME": "Noxious Fumes",
"DESCRIPTIONS": [
"At the start of your turn, apply #b",
" #yPoison to ALL enemies."
]
},
"Nullify Attack": {
"NAME": "Nullify Attack",
"DESCRIPTIONS": [
"Fully #yBlocks one #yAttack each turn."
]
},
"Painful Stabs": {
"NAME": "Painful Stabs",
"DESCRIPTIONS": [
"Whenever you take damage from this enemy, add a #yWound into your Discard Pile."
]
},
"Panache": {
"NAME": "Panache",
"DESCRIPTIONS": [
"If you play #b",
" more card this turn, deal #b",
" damage to ALL enemies.",
" more cards this turn, deal #b"
]
},
"Pen Nib": {
"NAME": "Pen Nib",
"DESCRIPTIONS": [
"Your next #yAttack deals double damage."
]
},
"Phantasmal": {
"NAME": "Phantasmal",
"DESCRIPTIONS": [
"Deal #yDouble #yDamage next turn.",
"Deal #yDouble #yDamage for the next ",
" turns."
]
},
"Plated Armor": {
"NAME": "Plated Armor",
"DESCRIPTIONS": [
"Gain #b",
" #yBlock at the end of your turn. Losing HP from an attack reduces #yPlated #yArmor by #b1.",
"Gains #b",
" #yBlock at the end of its turn. Losing HP from an attack reduces #yPlated #yArmor by #b1."
]
},
"Poison": {
"NAME": "Poison",
"DESCRIPTIONS": [
"At the start of your turn, lose #b",
" HP, then reduce #yPoison by #b1.",
"At the start of its turn, loses #b"
]
},
"Prime": {
"NAME": "Prime",
"DESCRIPTIONS": [
"Whenever you #yChannel an Orb, draw #b",
" card.",
" cards."
]
},
"Primitive": {
"NAME": "Primitive",
"DESCRIPTIONS": [
"Whenever you play a Common card, draw #b",
" card.",
" cards."
]
},
"Rage": {
"NAME": "Rage",
"DESCRIPTIONS": [
"Whenever you play an Attack this turn, gain #b",
" #yBlock."
]
},
"Rebound": {
"NAME": "Rebound",
"DESCRIPTIONS": [
"The next card you play this turn is placed on top of your draw pile.",
"The next #b",
" cards you play this turn are placed on top of your draw pile."
]
},
"Reduce Damage": {
"NAME": "Reduce Damage",
"DESCRIPTIONS": [
"Reduce damage taken by #b"
]
},
"Regenerate": {
"NAME": "Regenerate",
"DESCRIPTIONS": [
"Heals #b",
" #yHP at the end of its turn."
]
},
"Regeneration": {
"NAME": "Regen",
"DESCRIPTIONS": [
"At the end of your turn, heal #b",
" #yHP, then reduce #yRegen by #b1.",
""
]
},
"Repair": {
"NAME": "Repair",
"DESCRIPTIONS": [
"At the end of combat, heal #b",
" HP."
]
},
"Repulse": {
"NAME": "Repulse",
"DESCRIPTIONS": [
"Whenever ",
" receives attack damage, puts a #yWound into your hand."
]
},
"Retain Cards": {
"NAME": "Retain Cards",
"DESCRIPTIONS": [
"At the end of each turn, you may retain #b",
" card.",
" cards."
]
},
"Retain Hand": {
"NAME": "Retain Hand",
"DESCRIPTIONS": [
"At the end of your turn, do not discard your hand for #b",
" turns.",
"At the end of your turn, do not discard your hand."
]
},
"Riposte": {
"NAME": "Riposte",
"DESCRIPTIONS": [
"Once per turn, deals #b",
" damage back when you play an #yAttack."
]
},
"Ritual": {
"NAME": "Ritual",
"DESCRIPTIONS": [
"At the end of its turn, gains #b",
" #yStrength."
]
},
"Rupture": {
"NAME": "Rupture",
"DESCRIPTIONS": [
"Upon losing HP from a card, gain #b",
" #yStrength."
]
},
"Sadistic": {
"NAME": "Sadistic",
"DESCRIPTIONS": [
"Whenever you apply a Debuff to an enemy, deal #b",
" damage."
]
},
"Serpentine": {
"NAME": "Serpentine",
"DESCRIPTIONS": [
"Immune to #yPotions."
]
},
"Shackled": {
"NAME": "Shackled",
"DESCRIPTIONS": [
"Regains #b",
" #yStrength at the end of its turn."
]
},
"Sharp Hide": {
"NAME": "Sharp Hide",
"DESCRIPTIONS": [
"Whenever you play an #yAttack, take #b",
" damage."
]
},
"Shriek From Beyond": {
"NAME": "Shriek From Beyond",
"DESCRIPTIONS": [
"Whenever you play an Attack, discard a random card."
]
},
"Skill Burn": {
"NAME": "Skill Burn",
"DESCRIPTIONS": [
"For #b",
" turn, whenever you play a #ySkill, #yExhaust it.",
"For the next #b",
" turns, whenever you play a #ySkill, #yExhaust it."
]
},
"Slow": {
"NAME": "Slow",
"DESCRIPTIONS": [
"For each card played this turn, ",
" takes #b10% more damage from #yAttacks.",
" (Take #b",
"% more damage)"
]
},
"Split": {
"NAME": "Split",
"DESCRIPTIONS": [
"When its HP is at or below #b50%, will split into #b2 smaller slimes with ",
"'s current HP."
]
},
"Spore Cloud": {
"NAME": "Spore Cloud",
"DESCRIPTIONS": [
"On death, applies #yVulnerable to you for #b",
" turns."
]
},
"Stasis": {
"NAME": "Stasis",
"DESCRIPTIONS": [
"On death, ",
" is returned to your hand."
]
},
"StaticDischarge": {
"NAME": "Static Discharge",
"DESCRIPTIONS": [
"When receiving #yAttack damage, #yChannel #b",
" #yLightning."
]
},
"Storm": {
"NAME": "Storm",
"DESCRIPTIONS": [
"Whenever you play a #bPower, #yChannel #b",
" #yLightning."
]
},
"Strength": {
"NAME": "Strength",
"DESCRIPTIONS": [
"Increases attack damage by #b",
"Decrease attack damage by #b",
"."
]
},
"TheBomb": {
"NAME": "The Bomb",
"DESCRIPTIONS": [
"At the end of %1$s turns, deal %2$s damage to ALL enemies.",
"At the end of this turn, deal %1$s damage to ALL enemies."
]
},
"Thievery": {
"NAME": "Thievery",
"DESCRIPTIONS": [
" steals #b",
" #yGold whenever it attacks."
]
},
"Thorns": {
"NAME": "Thorns",
"DESCRIPTIONS": [
"When receiving #yAttack damage, deals #b",
" damage back."
]
},
"Thousand Cuts": {
"NAME": "Thousand Cuts",
"DESCRIPTIONS": [
"Whenever you play a card, deal #b",
" damage to ALL enemies."
]
},
"Time Warp": {
"NAME": "Time Warp",
"DESCRIPTIONS": [
"Whenever you play #b",
" cards, your turn is ended and Time Eater gains #b",
" #yStrength."
]
},
"Tools Of The Trade": {
"NAME": "Tools Of The Trade",
"DESCRIPTIONS": [
"At the start of your turn, draw #b",
" card and discard #b",
" card.",
" cards and discard #b",
" cards."
]
},
"Unawakened": {
"NAME": "Unawakened",
"DESCRIPTIONS": [
"This enemy hasn't awakened yet..."
]
},
"Unstable": {
"NAME": "Unstable",
"DESCRIPTIONS": [
"Deal enough damage to throw it off balance."
]
},
"Venomology": {
"NAME": "Venomology",
"DESCRIPTIONS": [
"#yPoison grows stronger by #b",
" instead of lowering each turn."
]
},
"Vulnerable": {
"NAME": "Vulnerable",
"DESCRIPTIONS": [
"Take #b",
"% more damage from #yAttacks for #b",
" turn.",
" turns."
]
},
"Weakened": {
"NAME": "Weakened",
"DESCRIPTIONS": [
"#yAttacks deal #b",
"% less damage for #b",
" turn.",
" turns."
]
},
"Wraith Form v2": {
"NAME": "Wraith Form",
"DESCRIPTIONS": [
"At the end of your turn, lose #b",
" #yDexterity."
]
},
"Equilibrium": {
"NAME": "Equilibrium",
"DESCRIPTIONS": [
"Retain your hand this turn.",
"Retain your hand for #b",
" turns."
]
},
"Fading": {
"NAME": "Fading",
"DESCRIPTIONS": [
"Dies in #b",
" turns.",
"Dies this turn."
]
},
"Shifting": {
"NAME": "Shifting",
"DESCRIPTIONS": [
"Whenever ",
" takes damage, it loses that much #yStrength until the end of the turn."
]
},
"TimeMazePower": {
"NAME": "Time Maze",
"DESCRIPTIONS": [
"Whenever you play #b",
" cards, your turn is ended"
]
},
"NoBlockPower": {
"NAME": "No Block",
"DESCRIPTIONS": [
"You cannot gain #yBlock from cards."
]
},
"CorpseExplosionPower": {
"NAME": "Corpse Explosion",
"DESCRIPTIONS": [
"When this enemy dies, deal damage to ALL enemies equal to its Max HP.",
"When this enemy dies, deal damage to ALL enemies equal to #b",
" times its Max HP."
]
}
}