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C++ Spawner #1122

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C++ Spawner #1122

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@ZivDero ZivDero commented Oct 25, 2024

Cumulative pull request of all spawner-related pull requests

Resolves #173, resolves #174, resolves #175, resolves #176, resolves #177
Closes #218, Closes #309, Closes #294, Closes #665, Closes #922, closes #1008, closes #517, closes #25
closes #158, closes #782, closes #183, closes #160, closes #159, closes #33
Resolves #47, closes #83, resolves #629, resolves #314, resolves #341, resolves #817, resolves #1105, resolves #24

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ZivDero and others added 23 commits November 8, 2024 23:06
…ildConst, BuildRefinery, BuildFactory (#1073)

Co-authored-by: CCHyper <[email protected]>
Fix a crash with "Destroy Trigger" action when a trigger deleted itself

Patch AI Triggers MultiSide

Fix crash with CanAttackNeutrals

Remove outdated patches

Add helper comment about TActions and allow Add Credits to subtract credits

Co-authored-by: ZivDero <[email protected]>

Refactor

Fix bug where the player's side was not properly set beyond 1

Fix ActLike being set to -1 for all houses but Special and Neutral

Read houses after spawn positions are determined

Spectators are now Observers for consistency

Fix random spawns
Clean up observer stuff

Read houses earlier again

Fix crash with AI Triggers

Replace multiplayer score calculation

Fix VQAs crashing

Remove outdated hook

Re-do auto-surrender

Fix the save event
Also make units Look() on promotion
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