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LittleBigPlanet™ PlayStation®Vita [PCSA00017] #495

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Foxlum opened this issue May 17, 2021 · 63 comments
Open

LittleBigPlanet™ PlayStation®Vita [PCSA00017] #495

Foxlum opened this issue May 17, 2021 · 63 comments
Labels
graphics bug Ingame + Games that go far ingame but have glitches or have non-playable performance. State label

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@Foxlum
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Foxlum commented May 17, 2021

App summary

  • App name: LittleBigPlanet™ PlayStation®Vita
  • App serial: PCSA00017
  • App version: 1.00

Vita3K summary

Test environment summary

  • Tested by: ?
  • OS: Windows 10
  • CPU: AMD
  • GPU: AMD
  • RAM: 8 GB

Issues

Crash during boot, various unimplemented or stubbed functions.

Screenshots


None

Log

vita3k.log

Recommended labels

  • function missing
  • crash
  • black screen
@IllusionMan1212 IllusionMan1212 added the Nothing Games that don't boot at all, not displaying an initial black screen with a FPS counter. State label label Jul 23, 2021
@poudink
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poudink commented Jul 30, 2021

Can't reproduce. Even tried using the same version you were using. The game displays the warning screen, then the ESRB screen, then the loading screen (with some graphical glitches) and then eventually changes into a black screen.

Newer versions seem to have a regressed though. The game starts with a black screen, then eventually displays part of the loading screen for a split second before going back to a black screen.

Even then though, it should get "Intro" status.

@Zangetsu38 Zangetsu38 added Intro Games that display any image on screen but doesn't reach to menus. State label video missing and removed Nothing Games that don't boot at all, not displaying an initial black screen with a FPS counter. State label labels Jul 30, 2021
@Zangetsu38 Zangetsu38 added Ingame - Games that go ingame but have major issues that prevents it from going further early on. State label graphics bug audio missing and removed Intro Games that display any image on screen but doesn't reach to menus. State label video missing labels May 10, 2022
@Foxlum
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Foxlum commented May 29, 2022

LBPV seems to have gotten better within this year on the latest at this moment. Vita3K/Vita3K@5fb2c75
Has the current issue of a lot of failing unknown color formats, and surface format uncastablity, but will run without major functional issue. But it has now lost text as a possible regression to previous commits, but the text was there in the last build tested privately, I believe Vita3K/Vita3K@9889c47 but I'm not guaranteed certain.
vita3k.zip

@ghost
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ghost commented Jun 8, 2022

As of Vita3K/Vita3K@05cd419 the text is appearing again and the graphics are fixed so there's no annoying yellow square blocking the view
bandicam 2022-06-08 11-47-42-104
Audio is also now working.

@ghost
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ghost commented Oct 31, 2022

As of Vita3K/Vita3K@771e829, lighting has been improved and audio is now working but it sounds robotic and slow. I got some screenshots of it running on a 10th gen Core i7 with a RTX 2080 SUPER and 32GB RAM with Windows 11.
Screenshot_20221031_071030
Screenshot_20221031_071044
Not to mention that game freezes for a few seconds when compiling shaders. I have a log file but I can't share it just yet.

@othmanead othmanead added audio quality when game have problem on quality sound and removed audio missing labels Nov 1, 2022
@ghost
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ghost commented Nov 8, 2022

Vita3K/Vita3K@692549a has fixed the rendering a bit more with a Nvidia GPU. Images in prize bubbles are now appearing and some models in the introduction map now show textures. I also uploaded 2 images showing the world model rendering on a May 27, 2022 build of Vita3K to the rendering on the current build just to show how much progress has been made on the graphics part.
bandicam 2022-05-27 08-06-19-237
May 27, 2022

Screenshot_20221107_055136
November 7, 2022

@ghost
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ghost commented Nov 21, 2022

In Vita3K/Vita3K@6ee36b6, the brightness/darkness issue has been fixed.
Screenshot_20221121_081959

@ghost
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ghost commented Nov 29, 2022

In Vita3K/Vita3K@4a50a4e, some images in prize bubbles and in UI look corrupted with shader compilation, however most textures load correctly with upscaling enabled. I have a log file but I was forced to put it in a ZIP file because the log file was COLOSSAL.
vita3k.zip

@ghost
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ghost commented Jan 5, 2023

On latest Vita3K build, audio is faster but still sounds robotic.

@sans-2233
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Screenshot_20230226_160037_org vita3k emulator

The vulkan renderer only needs surface synchronization to play normally.Now you can only play creative mode.

@ghost
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ghost commented Mar 3, 2023

I will try Vulkan nown

@ghost
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ghost commented Mar 3, 2023

@sans-2233 Your screenshot was made in Android, with Vulkan I get this:
Screenshot_20230303_015920

@sans-2233
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@ArbestRi You can open the plane view angle in the creative mode, and it will be displayed normally when you return to the space capsule.

@ghost
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ghost commented Mar 4, 2023

How? I only see this (this is on OpenGL)
image

@sans-2233
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You need to complete the first chapter of story mode to unlock the creation mode

@ghost
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ghost commented Apr 2, 2023

The game requires surface sync to render properly. Try running LBPV with Vulkan and the surface sync PR build on a PC

@Alex-Kocharyan
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Alex-Kocharyan commented Sep 12, 2023

On my Redmi Note 7 (Not a powerful phone by any means) it crashes right at the start if I choose Vulkan and shows a white screen with OpenGL, with an incredibly laggy audio

If I understood it right from this thread - the game doesn't run on Android devices?

@joseph22233
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ive downloaded the log im on a high end laptop and im getting a white screen how come on can run lbp on ps3 emu but cant run lbp vita without a white screen the pause menu is there but theres is no player theres subtitles two and the intro cutscene is there and so is the warning so why isnt it working

wdewew

@ghost
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ghost commented Sep 30, 2023

ive downloaded the log im on a high end laptop and im getting a white screen how come on can run lbp on ps3 emu but cant run lbp vita without a white screen the pause menu is there but theres is no player theres subtitles two and the intro cutscene is there and so is the warning so why isnt it working

wdewew

You need surface sync enabled in Vita3K GPU settings

@RZ302
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RZ302 commented Oct 28, 2023

Situation got only worse on the Steam Deck with recent updates. Vulkan got weird flickering in addition to being white, and the audio is extremely slow and stuttering.

@tronbrahim1beacon
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on Macbook 2020 lbp has no Image and has a glitch that crashes

@ghost
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ghost commented Dec 28, 2023

With the latest Vita3K update, in the introduction level the graphics that are supposed to be displayed at the start flicker and then disappear at certain moments.

@ghost
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ghost commented Dec 28, 2023

Also for whatever reason the game forces the SDL audio backend now.

@Fewnity
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Fewnity commented Dec 29, 2023

I'm still getting the robotic audio and lot of graphics elements are missing :/

@ghost
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ghost commented Dec 30, 2023

I'm still getting the robotic audio and lot of graphics elements are missing :/

At least in the introduction level many graphics are missing.

@Vita3K Vita3K deleted a comment from David332030 Feb 16, 2024
@Vita3K Vita3K deleted a comment from David332030 Feb 16, 2024
@Vita3K Vita3K deleted a comment from YANYEL Feb 16, 2024
@yaboifungi
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Can someone test the game now?

@Nyabsi
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Nyabsi commented Mar 2, 2024

Can someone test the game now?

Test it yourself

@Fewnity
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Fewnity commented Mar 2, 2024

@yaboifungi There is graphicals issue and missings objects. And there is some slow down. But the audio is okay when using Cubeb Audio backend.

@yaboifungi
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Can someone test the game now?

Test it yourself

Bro my phone is mali🙉

@Nyabsi
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Nyabsi commented Mar 2, 2024

Can someone test the game now?

Test it yourself

Bro my phone is mali🙉

Totally forgot Vita3K even had Android version...

@yaboifungi
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Can someone test the game now?

Test it yourself

Bro my phone is mali🙉

Totally forgot Vita3K even had Android

version..I'm boutta cheese neck the back of yo head

@Nyabsi
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Nyabsi commented Mar 2, 2024

Can someone test the game now?

Test it yourself

Bro my phone is mali🙉

Totally forgot Vita3K even had Android

version..I'm boutta cheese neck the back of yo head

Good luck, wish you the best :)

@RZ302
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RZ302 commented Mar 8, 2024

Still looking quite bad on Steam Deck. The game seems to be running smooth and audio is great, but the environment flickers between somewhat normal and very white multiple times a second. Unfortunately unplayable like this. (Vulkan graphics)

@GolfinhoVoador
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GolfinhoVoador commented Mar 14, 2024

ive downloaded the log im on a high end laptop and im getting a white screen how come on can run lbp on ps3 emu but cant run lbp vita without a white screen the pause menu is there but theres is no player theres subtitles two and the intro cutscene is there and so is the warning so why isnt it working
wdewew

You need surface sync enabled in Vita3K GPU settings

I have the same problem as them, but when I click the button to toggle "Disable Surface Sync", nothing happens..

Edit: I disabled it through the config file and now the game looks like this
image

@Fewnity
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Fewnity commented Mar 14, 2024

Surface Sync enabled or disabled changes nothing for me, I can have graphics. But yeah vita3k settings menu is glitched

@GolfinhoVoador
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image
I didn't realize I was using OpenGL earlier, now with surface sync enabled the game seems to be rendering a lot better, but almost every shader looks off or broken still.
an example of the broken shaders is this star that looks like it is leaving a weird ghost on the screen
image
vita3k.log

@random730
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Any updates?

@poudink
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poudink commented Oct 8, 2024

I've been testing the game periodically on my Steam Deck and last I tried it, it was still as broken as it was when I previously reported about it. No clue about other platforms, tho.

EDIT: Just tried it out again and yep it's still the same.

@poudink
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poudink commented Oct 10, 2024

Found something while testing the game on the Steam Deck with Vulkan. While the game is usually all white and green as shown previously, it'll occasionally sometimes flicker out, allowing you to see the game for a single frame. I found that if you downclock the GPU to the minimum 200MHz, those flickers of normalcy get far more common. And if you force the max GPU clock of 1600MHz, the flickers never happen. So this issue is timing-sensitive.

EDIT: If on top of downclocking you increase Internal Resolution Upscaling to slow the GPU even further, the situation is reversed and the game ends up looking normal most of the time, with occasional white flickers:

20241009231914_1

But of course, performance suffers heavily, so it doesn't really make the game playable...

EDIT2: I think I found something of a sweet spot. Using Vulkan renderer, 2x Internal Resolution, 16x Anisotropic Filtering, Surface Sync, Normal GPU Accuracy and the Steam Deck GPU clocked to 200MHz, you get a stable 30fps while the white flickers are still infrequent enough for the game to be roughly "playable". It's not very pleasant, the white flickers still happen regularly and there is a myriad of other minor graphical issues outside of that, but I still had no trouble getting through the first couple of stages this way. If you're on Steam Deck and you're really desperate to play LBP Vita, this is the way.

@caleb2324
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This does work for steam deck. it does have the weird blur that you can also find in the windows version. it's not that big of a problem but it still bugs me. do you know any fixes to it?

@poudink
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poudink commented Nov 7, 2024

The blur happens with OpenGL. Vulkan doesn't have it, but instead has white screen/flickering unless you force the GPU to run slow, as described in my previous comment.

@caleb2324
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It does show up in Vulkan. I'm not sure if blur is the correct word but I'll send a few videos if i can get some.

@rafciu41
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Found something while testing the game on the Steam Deck with Vulkan. While the game is usually all white and green as shown previously, it'll occasionally sometimes flicker out, allowing you to see the game for a single frame. I found that if you downclock the GPU to the minimum 200MHz, those flickers of normalcy get far more common. And if you force the max GPU clock of 1600MHz, the flickers never happen. So this issue is timing-sensitive.

EDIT: If on top of downclocking you increase Internal Resolution Upscaling to slow the GPU even further, the situation is reversed and the game ends up looking normal most of the time, with occasional white flickers:

20241009231914_1

But of course, performance suffers heavily, so it doesn't really make the game playable...

EDIT2: I think I found something of a sweet spot. Using Vulkan renderer, 2x Internal Resolution, 16x Anisotropic Filtering, Surface Sync, Normal GPU Accuracy and the Steam Deck GPU clocked to 200MHz, you get a stable 30fps while the white flickers are still infrequent enough for the game to be roughly "playable". It's not very pleasant, the white flickers still happen regularly and there is a myriad of other minor graphical issues outside of that, but I still had no trouble getting through the first couple of stages this way. If you're on Steam Deck and you're really desperate to play LBP Vita, this is the way.

Works well enough me with these settings to be able to pass levels on Windows 10.

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