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Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked.
After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render Model", handtracking works when using VIU's default render model.
The text was updated successfully, but these errors were encountered:
Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked.
After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render Model", handtracking works when using VIU's default render model.
The text was updated successfully, but these errors were encountered: