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parameter.js
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var mod = {
CHATTY: false, // creeps like talking
SAY_PUBLIC: true, // creeps talk public
DEBUG: true, // gimme some more details
LIMIT_URGENT_REPAIRING: 1000, // urgent repair when hits below
LIMIT_STORAGE_ENERGY: 100000,// stop storing energy when reached
TIME_REPORT: 8000, // ticks between room reports
HIVE_ENERGY_URGENT: 0.3, // prefer withdraw & add more feeding below this relative amount of available energy
TOWER_REPAIR_LIMITS: { // Limits how high structures get repaired by towers, regarding RCL
2: 10000,
3: 10000,
4: 20000,
5: 50000,
6: 80000,
7: 120000,
8: Infinity
},
TIME_ZONE: 1, // zone offset in hours (-12 through +12) from UTC
USE_SUMMERTIME: true, // Please define IS_SUMMERTIME in global.js to suit to your local summertime rules
SPAWN_INTERVAL: 10, // loops between regular spawn probe
MEMORY_RESYNC_INTERVAL: 100, // interval to reload spawns & towers present in a room
GAP_REPAIR_DECAYABLE: 800 // decayables (e.g. roads) only get repaired when that much hits are missing
}
module.exports = mod;