You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
i use the old Tutorial from alexstv.com, i think it is very perfect and very clarity.
I found a way to use vertex colors :)
The next things i want to add are Biomes and some other Features.
I only think there are 2 Things that must be changed to create a better performance for me.
LoadChunks Script from the Tutorials load the chunks very slow
The Overload of Trees:
And we'll need to do the same for y in the ChunkColumnGen function but in this case because trees are generated from a point and extend 8 blocks up the overlap needs to be 8 blocks downwards like this:
1
2
for (int y = chunk.pos.y - 8; y < chunk.pos.y + Chunk.chunkSize; y++)
{
This should catch any trees that were being chopped off before so try and run it!
I think i must make a better way to generate High Buildings..
Thx for answers
The text was updated successfully, but these errors were encountered:
Hello,
i use the old Tutorial from alexstv.com, i think it is very perfect and very clarity.
I found a way to use vertex colors :)
The next things i want to add are Biomes and some other Features.
I only think there are 2 Things that must be changed to create a better performance for me.
And we'll need to do the same for y in the ChunkColumnGen function but in this case because trees are generated from a point and extend 8 blocks up the overlap needs to be 8 blocks downwards like this:
1
2
for (int y = chunk.pos.y - 8; y < chunk.pos.y + Chunk.chunkSize; y++)
{
This should catch any trees that were being chopped off before so try and run it!
I think i must make a better way to generate High Buildings..
Thx for answers
The text was updated successfully, but these errors were encountered: