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When testing the Combat classes mouse drag event listener, the values of the vectors stop getting recorded in the mouseTracePoints Array. When the mouse drag occurs fast in succession, sometimes the values of the mouses vector positioning are not added to the array, displaying an empty array size in the console upon the mouseUp event listener.
Steps to recreate:
Visit MazeQuest through (AWS-hosted) link
Log into MazeQuest account via Login tab / Sign in/up to your MazeQuest account via the Sign Up tab.
Click on the Game Window tab.
Inspect the page and open up the console display
Click and drag mouse over the Combat section of the canvas, The Box above the word "Inventory"
On mouse release the mouses trace path's length should appear in the console,
If the click, drag, and release of the mouse is done again in quick succession, 0 is displayed as the array size
Issue reported by Daniel Snow
The text was updated successfully, but these errors were encountered:
When testing the Combat classes mouse drag event listener, the values of the vectors stop getting recorded in the mouseTracePoints Array. When the mouse drag occurs fast in succession, sometimes the values of the mouses vector positioning are not added to the array, displaying an empty array size in the console upon the mouseUp event listener.
Steps to recreate:
Issue reported by Daniel Snow
The text was updated successfully, but these errors were encountered: