Bump actions/download-artifact from 3 to 4.1.7 in /.github/workflows #56
main.yml
on: pull_request
Matrix: buildForAllSupportedPlatforms
Deploy to Vercel
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3 errors and 6 warnings
Build for StandaloneWindows64
Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.
|
Build for WebGL
Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.
|
Build for Android
Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.
|
Build for StandaloneWindows64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for WebGL
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for WebGL
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for Android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for Android
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|