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Add glTF support for the <model> tag #64
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+1 I would also suggest not supporting OBJ. Its design is just not GPU friendly. |
glTF support is a must these days. Just like tag supports jpg, png, webp, the tag should support at minimum usdz, and glTF for high quality models. Lower quality models I guess can be stl and obj. BTW I am a very strong supporter of the tag, I tweeted the reasons here: https://twitter.com/BenHouston3D/status/1432685072256208896 |
Do you foresee anything being needed in the explainer (or future specification) for this? At the moment, there isn't per-se any support for USDZ/obj: a If this is about WebKit's implementation, please file a bug on bugs.webkit.org. |
#67 might be a good example. Boolean |
It definitely makes sense to support features of common model formats; the explainer is otherwise intended to be format-agnostic, and specific formats are mentioned only by way of example. |
100% glTF is a must-have. How is this team deciding which formats to support natively? |
Maybe so, but I think it sends a confusing message to readers that the most open format, and the most widely adopted for this use case, glTF, isn't shown in the examples. It would be very easy to add .gltf and/or .glb in the example. |
glTF not being added in the code examples currently sends a messaging close to “we will force web developers to use either an aging (obj) or competing (usd) format, since we won’t support glTF in Safari” that’s how I read it. Would 💯 to be wrong, though… |
To be clear, we're not deciding which formats are supported. Those were just example code snippets. I'll add |
BTW - if someone could make a gltf version of the example USDZ file I'd be very grateful. I had one, but I can't find it at the moment. |
Beside USDZ and OBJ, add glTF support.
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