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serialization.js
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serialization.js
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var Sburb = (function(Sburb){
Sburb.loadedFiles = {};
var templateClasses = {};
var loadingDepth = 0;
var loadQueue = [];
var updateLoop = null;
var jsonUpdateLoop = null;
//Save the current state to xml
Sburb.serialize = function(sburbInst) {
var assets = sburbInst.assets;
var effects = sburbInst.effects;
var rooms = sburbInst.rooms;
var sprites = sburbInst.sprites;
var hud = sburbInst.hud;
var dialoger = sburbInst.dialoger;
var curRoom = sburbInst.curRoom;
var gameState = sburbInst.gameState;
var actionQueues = sburbInst.actionQueues;
var char = sburbInst.char;
var loadedFiles = "";
var loadedFilesExist = false;
for(var key in Sburb.loadedFiles) // Not sburbInst.loadedFiles ?
{
if(!Sburb.loadedFiles.hasOwnProperty(key)) continue;
loadedFiles = loadedFiles + (loadedFilesExist?",":"") + key;
loadedFilesExist = true;
}
var out = document.getElementById("serialText");
var output = "<sburb"+
" char='"+char.name+
(Sburb.bgm?"' bgm='"+Sburb.bgm.asset.name+(Sburb.bgm.startLoop?","+Sburb.bgm.startLoop:""):"")+
(Sburb.Stage.scaleX!=1?"' scale='"+Sburb.Stage.scaleX:"")+
(Sburb.nextQueueId>0?"' nextQueueId='"+Sburb.nextQueueId:"")+
(Sburb.assetManager.resourcePath?("' resourcePath='"+Sburb.assetManager.resourcePath):"")+
(Sburb.assetManager.levelPath?("' levelPath='"+Sburb.assetManager.levelPath):"")+
(loadedFilesExist?("' loadedFiles='"+loadedFiles):"")+
"'>\n";
output = serializeAssets(output,assets,effects);
output = serializeTemplates(output,templateClasses);
output = serializeHud(output,hud,dialoger);
output = serializeLooseObjects(output,rooms,sprites);
output = serializeRooms(output,rooms);
output = serializeGameState(output,gameState);
output = serializeActionQueues(output,actionQueues);
output = output.concat("\n</sburb>");
if(out){
out.value = output;
}
return output;
}
///
// Saves state to session or local storage if supported by browser
// Paramters:
// description (String) A descriptive name for the save, i.e. 'Kankri, Second Room'
// auto (Boolean) If true this save is an auto save, false it is not
// local (Boolean) If true, use localStorage, if false, use sessionStorage
// Returns:
// (Boolean) False if storage is not supported by browser, true otherwise
///
Sburb.saveStateToStorage = function(description, auto, local)
{
description = typeof description !== 'undefined' ? description : "SaveFile";
auto = typeof auto !== 'undefined' ? auto : false;
local = typeof local !== 'undefined' ? local : false;
var storage;
if(!Sburb.tests.storage) {
return false;
}
if(Sburb.tests.storage.local && Sburb.tests.storage.session) {
storage = local ? localStorage : sessionStorage;
} else if(Sburb.tests.storage.local) {
storage = localStorage;
} else if(Sburb.tests.storage.session) {
storage = sessionStorage;
} else {
return false;
}
var serialized = Sburb.serialize(Sburb);
compressed = Iuppiter.Base64.encode(Iuppiter.compress(serialized),true);
var saveStateName = description + (auto? " (auto)":"") + '_savedState_' + Sburb.name + ":" + Sburb.version;
Sburb.deleteStateFromStorage(auto);
storage.setItem(saveStateName, compressed);
return true;
}
///
// Loads state from session or local storage if supported by browser
// Paramters:
// auto (Boolean) If true loads the auto save, else it loads the manual save
// local (Boolean) If true, use localStorage, if false, use sessionStorage
// Returns:
// (Boolean) False if storage is not supported by browser or save does not exist, true otherwise
///
Sburb.loadStateFromStorage = function(auto, local)
{
description = typeof description !== 'undefined' ? description : "SaveFile";
auto = typeof auto !== 'undefined' ? auto : false;
local = typeof local !== 'undefined' ? local : false;
var storage;
if(!Sburb.tests.storage) {
return false;
}
if(Sburb.tests.storage.local && Sburb.tests.storage.session) {
storage = local ? localStorage : sessionStorage;
} else if(Sburb.tests.storage.local) {
storage = localStorage;
} else if(Sburb.tests.storage.session) {
storage = sessionStorage;
} else {
return false;
}
var saveStateName = "";
for(var key in storage)
{
if(!storage.hasOwnProperty(key)) continue;
var savedIndex = key.indexOf('_savedState_');
if(savedIndex >= 0) // this key is a saved state
{
if(auto && key.indexOf("(auto)") >= 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
{
saveStateName = key;
break;
}
else if(!auto && key.indexOf("(auto)") < 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
{
saveStateName = key;
break;
}
}
}
var compressed = storage.getItem(saveStateName);
if(!compressed)
return false;
var decoded = Iuppiter.decompress(Iuppiter.Base64.decode(Iuppiter.toByteArray(compressed),true)).replace(/\0/g,"");
Sburb.loadSerial(decoded);
return true;
}
///
// Gets the descriptive name of the currently saved state
// Paramters:
// auto (Boolean) If true returns the description for the auto save, if false the manual save
// Returns:
// (String) Description of save, returns "" if no description is found or storage is not supported
///
Sburb.getStateDescription = function(auto, local)
{
auto = typeof auto !== 'undefined' ? auto : false;
local = typeof local !== 'undefined' ? local : false;
var storage;
if(!Sburb.tests.storage) {
return null;
}
if(Sburb.tests.storage.local && Sburb.tests.storage.session) {
storage = local ? localStorage : sessionStorage;
} else if(Sburb.tests.storage.local) {
storage = localStorage;
} else if(Sburb.tests.storage.session) {
storage = sessionStorage;
} else {
return null;
}
for(var key in storage)
{
if(!storage.hasOwnProperty(key)) continue;
var savedIndex = key.indexOf('_savedState_');
if(savedIndex >= 0) // this key is a saved state
{
if(auto && key.indexOf("(auto)") >= 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
return key.substring(0, savedIndex);
else if(!auto && key.indexOf("(auto)") < 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
return key.substring(0, savedIndex);
}
}
return null;
}
///
// Deletes state from session or local storage if supported by browser
// Paramters:
// auto (Boolean) If true, deletes the current auto save, if false deletes the current manual save
// local (Boolean) If true, use localStorage, if false, use sessionStorage
///
Sburb.deleteStateFromStorage = function(auto, local)
{
auto = typeof auto !== 'undefined' ? auto : false;
local = typeof local !== 'undefined' ? local : false;
var storage;
if(!Sburb.tests.storage) {
return;
}
if(Sburb.tests.storage.local && Sburb.tests.storage.session) {
storage = local ? localStorage : sessionStorage;
} else if(Sburb.tests.storage.local) {
storage = localStorage;
} else if(Sburb.tests.storage.session) {
storage = sessionStorage;
} else {
return;
}
Sburb.deleteOldVersionStates(local);
for(var key in storage)
{
if(!storage.hasOwnProperty(key)) continue;
var savedIndex = key.indexOf('_savedState_');
if(savedIndex >= 0) // this key is a saved state
{
if(auto && key.indexOf("(auto)") >= 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
storage.removeItem(key);
else if(!auto && key.indexOf("(auto)") < 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
storage.removeItem(key);
}
}
}
///
// Deletes any old states from previous versions of the game
// Paramters:
// local (Boolean) If true, use localStorage, if false, use sessionStorage
///
Sburb.deleteOldVersionStates = function(local)
{
local = typeof local !== 'undefined' ? local : false;
var storage;
if(!Sburb.tests.storage) {
return;
}
if(Sburb.tests.storage.local && Sburb.tests.storage.session) {
storage = local ? localStorage : sessionStorage;
} else if(Sburb.tests.storage.local) {
storage = localStorage;
} else if(Sburb.tests.storage.session) {
storage = sessionStorage;
} else {
return;
}
for(var key in storage)
{
if(!storage.hasOwnProperty(key)) continue;
var savedIndex = key.indexOf('_savedState_');
if(savedIndex >= 0) // this key is a saved state
{
// This is a key for our game, but not of the right version
if(key.indexOf(Sburb.name + ":") >= savedIndex && key.indexOf(":" + Sburb.version) < 0)
storage.removeItem(key);
}
}
}
///
// Checks if state is in session of local storage
// Paramters:
// local (Boolean) If true, use localStorage, if false, use sessionStorage
// Returns:
// (Boolean) True is state is in storage, false if it is not (or storage is not supported)
///
Sburb.isStateInStorage = function(auto, local)
{
auto = typeof auto !== 'undefined' ? auto : false;
local = typeof local !== 'undefined' ? local : false;
var storage;
if(!Sburb.tests.storage) {
return false;
}
if(Sburb.tests.storage.local && Sburb.tests.storage.session) {
storage = local ? localStorage : sessionStorage;
} else if(Sburb.tests.storage.local) {
storage = localStorage;
} else if(Sburb.tests.storage.session) {
storage = sessionStorage;
} else {
return false;
}
for(var key in storage)
{
if(!storage.hasOwnProperty(key)) continue;
var savedIndex = key.indexOf('_savedState_');
if(savedIndex >= 0) // this key is a saved state
{
if(auto && key.indexOf("(auto)") >= 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
return true;
else if(!auto && key.indexOf("(auto)") < 0 && key.indexOf(Sburb.name + ":" + Sburb.version) >= savedIndex)
return true;
}
}
return false;
}
function encodeXML(s) {
return s.replace(/&/g, '&')
.replace(/</g, '<')
.replace(/>/g, '>')
.replace(/"/g, '"');
};
//Serialize things that aren't actually in any room
function serializeLooseObjects(output,rooms,sprites){
for(var sprite in sprites){
if(!sprites.hasOwnProperty(sprite)) continue;
var theSprite = sprites[sprite];
var contained = false;
for(var room in rooms){
if(!rooms.hasOwnProperty(room)) continue;
if(rooms[room].contains(theSprite)){
contained = true;
break;
}
}
if(!contained){
output = theSprite.serialize(output);
}
}
for(var button in Sburb.buttons){
if(!Sburb.buttons.hasOwnProperty(button)) continue;
var theButton = Sburb.buttons[button];
if(!Sburb.hud[theButton.name]){
output = theButton.serialize(output);
}
}
return output;
}
//Serializes Rooms
function serializeRooms(output, rooms)
{
output = output.concat("\n<rooms>\n");
for(var room in rooms){
if(!rooms.hasOwnProperty(room)) continue;
output = rooms[room].serialize(output);
}
output = output.concat("\n</rooms>\n");
return output;
}
function serializeGameState(output, gameState)
{
output = output.concat("\n<gameState>\n");
for(var key in gameState) {
if(!gameState.hasOwnProperty(key)) continue;
output = output.concat(" <"+key+">"+encodeXML(gameState[key])+"</"+key+">");
}
output = output.concat("\n</gameState>\n");
return output;
}
function serializeActionQueues(output, actionQueues)
{
output = output.concat("<actionQueues>");
for(var i=0;i<actionQueues.length;i++) {
if(actionQueues[i].curAction) {
output = actionQueues[i].serialize(output);
}
}
output = output.concat("\n</actionQueues>\n");
return output;
}
//Serialize assets
function serializeAssets(output,assets,effects){
output = output.concat("\n<assets>");
for(var asset in assets){
if(!assets.hasOwnProperty(asset)) continue;
var curAsset = assets[asset];
var innerHTML = "";
if(curAsset.type=="graphic"){
innerHTML += curAsset.originalVals;
}else if(curAsset.type=="audio"){
var firstSrc = false;
for(var i = 0; i < curAsset.originalVals.length; i++)
{
var srcVal = curAsset.originalVals[i];
innerHTML += (firstSrc?";":"")+srcVal;
firstSrc = true;
}
}else if(curAsset.type=="path"){
for(var i=0;i<curAsset.points.length;i++){
innerHTML = innerHTML.concat(curAsset.points[i].x+","+curAsset.points[i].y);
if(i!=curAsset.points.length-1){
innerHTML = innerHTML.concat(";");
}
}
}else if(curAsset.type=="movie"){
innerHTML += curAsset.originalVals;
}else if(curAsset.type=="font"){
innerHTML += curAsset.originalVals;
}else if(curAsset.type=="text"){
innerHTML += escape(curAsset.text.trim());
}
output = output.concat("\n<asset name='"+curAsset.name+"' type='"+curAsset.type+"' ");
output = output.concat(" >");
output = output.concat(innerHTML);
output = output.concat("</asset>");
}
output = output.concat("\n</assets>\n");
output = output.concat("\n<effects>");
for(var effect in effects){
if(!effects.hasOwnProperty(effect)) continue;
var curEffect = effects[effect];
output = curEffect.serialize(output);
}
output = output.concat("\n</effects>\n");
return output;
}
//Serialize template classes
function serializeTemplates(output,templates){
output = output.concat("\n<classes>");
var serialized;
try {
// XMLSerializer exists in current Mozilla browsers
serializer = new XMLSerializer();
for(var template in templates){
if(!templates.hasOwnProperty(template)) continue;
output = output.concat(serializer.serializeToString(templates[template]));
}
}catch (e) {
// Internet Explorer has a different approach to serializing XML
for(var template in templates){
if(!templates.hasOwnProperty(template)) continue;
output = output.concat(templates[template].xml);
}
}
output = output.concat("\n</classes>\n");
return output;
}
//Serialize Hud
function serializeHud(output,hud,dialoger){
output = output.concat("\n<hud>");
for(var content in hud){
if(!hud.hasOwnProperty(content)) continue;
output = hud[content].serialize(output);
}
output = Sburb.dialoger.serialize(output);
var animations = dialoger.dialogSpriteLeft.animations;
output = output.concat("\n<dialogsprites>");
for(var animation in animations){
if(!animations.hasOwnProperty(animation)) continue;
output = animations[animation].serialize(output);
}
output = output.concat("\n</dialogsprites>");
output = output.concat("\n</hud>\n");
return output;
}
//Purge all assets
function purgeAssets() {
Sburb.assetManager.purge();
Sburb.assets = Sburb.assetManager.assets;
}
//Purge the game state
function purgeState(){
if(Sburb.rooms){
delete Sburb.rooms;
}
if(Sburb.sprites){
delete Sburb.sprites;
}
Sburb.rooms = {};
if(Sburb.bgm){
Sburb.bgm.stop();
Sburb.bgm = null;
}
for(var bin in Sburb.Bins) {
if(!Sburb.Bins.hasOwnProperty(bin)) continue;
Sburb.Bins[bin].innerHTML = "";
}
Sburb.gameState = {};
Sburb.globalVolume = 1;
Sburb.hud = {};
Sburb.sprites = {};
Sburb.buttons = {};
Sburb.effects = {};
Sburb.curAction = null;
Sburb.actionQueues = [];
Sburb.nextQueueId = 0;
Sburb.pressed = {};
Sburb.pressedOrder = [];
Sburb.chooser = new Sburb.Chooser();
Sburb.dialoger = null;
Sburb.curRoom = null;
Sburb.char = null;
Sburb.assetManager.resourcePath = "";
Sburb.assetManager.levelPath = "";
Sburb.loadedFiles = {};
}
//Load state/assets from file
Sburb.loadSerialFromXML = function(file,keepOld) {
Sburb.haltUpdateProcess();
file = Sburb.assetManager.levelPath+file;
if(keepOld && Sburb.loadedFiles[file]){
Sburb.startUpdateProcess();
return;
}else{
Sburb.loadedFiles[file] = true;
}
var request = new XMLHttpRequest();
request.open('GET', file, false);
try {
request.send(null);
} catch(err) {
console.log("Could not load level descriptors.");
fi = document.getElementById("levelFile");
return;
}
if (request.status === 200 || request.status == 0) {
try {
loadSerial(request.responseText, keepOld);
} catch(err) {
if (err instanceof XMLParsingError) {
if (err.file) {
console.error("Loaded from '"+file+"'")
} else {
err.file = file
console.error("Error in '"+file+"'")
}
}
throw err;
}
}
}
//main serial loading
function loadSerial(serialText, keepOld) {
Sburb.haltUpdateProcess();
var inText = serialText; //document.getElementById("serialText");
var input = Sburb.parseXML(inText);
if(!keepOld) {
purgeAssets();
purgeState();
}
var rootAttr = input.attributes;
var levelPath = rootAttr.getNamedItem("levelPath");
if(levelPath){
Sburb.assetManager.levelPath = levelPath.value.charAt(levelPath.value.length-1)=="/" ?
levelPath.value : levelPath.value+"/";
}
var resourcePath = rootAttr.getNamedItem("resourcePath");
if(resourcePath){
Sburb.assetManager.resourcePath = resourcePath.value;
}
var name = rootAttr.getNamedItem("name");
if(name) {
Sburb.name = name.value;
}
var version = rootAttr.getNamedItem("version");
if(version) {
Sburb.version = version.value;
}
var width = rootAttr.getNamedItem("width");
if(width) {
Sburb.setDimensions(width.value, null);
}
var height = rootAttr.getNamedItem("height");
if(height) {
Sburb.setDimensions(null, height.value);
}
var loadedFiles = rootAttr.getNamedItem("loadedFiles");
if(loadedFiles) {
var fileNames = loadedFiles.value.split(",");
for(var i = 0; i< fileNames.length; i++)
{
Sburb.loadedFiles[fileNames[i]] = true;
}
}
loadingDepth++;
loadDependencies(input);
loadingDepth--;
loadSerialAssets(input);
loadQueue.push(input);
loadSerialState(input);
}
Sburb.parseXML = function(inText) {
var parser=new DOMParser();
var parsed=parser.parseFromString(inText,"text/xml");
if (parsed.getElementsByTagName("parsererror").length>0) {
var error = parsed.getElementsByTagName("parsererror")[0];
throw new XMLParsingError(error, inText);
}
return parsed.documentElement;
}
function XMLParsingError(error, input) {
this.name = "XMLParsingError";
this.message = parseXMLError(error);
this.input = (input || "");
}
XMLParsingError.prototype = new Error();
function parseXMLError(n) {
if(n.nodeType == 3) {
return n.nodeValue;
}
if(n.nodeName == "h3") {
return "";
}
var error = ""
for(var i=0; i<n.childNodes.length; i++) {
error = error + parseXMLError(n.childNodes[i]);
}
return error;
}
function loadDependencies(input){
var dependenciesNode = input.getElementsByTagName("dependencies")[0];
if(dependenciesNode){
var dependencies = dependenciesNode.getElementsByTagName("dependency");
for(var i=0; i<dependencies.length;i++){
var dependency = dependencies[i].firstChild.nodeValue.trim();
Sburb.loadSerialFromXML(dependency,true);
}
}
}
function loadSerialAssets(input){
var rootAttr = input.attributes;
var description = rootAttr.getNamedItem("description");
if(description){
Sburb.assetManager.description = description.value;
}else{
Sburb.assetManager.description = "assets"
}
var newAssets = input.getElementsByTagName("asset");
for(var i=0;i<newAssets.length;i++){
var curAsset = newAssets[i];
var attributes = curAsset.attributes;
var name = attributes.getNamedItem("name").value;
if (!Sburb.assetManager.isLoaded(name)) {
loadSerialAsset(curAsset);
}
}
}
function loadSerialAsset(curAsset){
var newAsset = parseSerialAsset(curAsset);
Sburb.assetManager.loadAsset(newAsset);
}
function parseSerialAsset(curAsset) {
var attributes = curAsset.attributes;
var name = attributes.getNamedItem("name").value;
var type = attributes.getNamedItem("type").value;
var value = curAsset.firstChild.nodeValue.trim();
var blobUrlsAttr = attributes.getNamedItem("blob-urls");
var blobUrls = [];
if(blobUrlsAttr)
blobUrls = blobUrlsAttr.value.split(";");
if(blobUrls.length === 0) blobUrls = null;
var newAsset;
if(type=="graphic"){
newAsset = Sburb.createGraphicAsset(name, value, blobUrls);
} else if(type=="audio"){
var sources = value.split(";");
newAsset = Sburb.createAudioAsset(name, sources,blobUrls);
} else if(type=="path"){
var pts = value.split(";");
var path = new Sburb.Path();
for(var j=0;j<pts.length;j++){
var point = pts[j].split(",");
path.push({x:parseInt(point[0]),y:parseInt(point[1])});
}
newAsset = Sburb.createPathAsset(name,path);
}else if(type=="movie"){
newAsset = Sburb.createMovieAsset(name, value,blobUrls);
}else if(type=="font"){
//var sources = value.split(";");
newAsset = Sburb.createFontAsset(name,value);
}else if(type=="text"){
newAsset = Sburb.createTextAsset(name,value);
}
newAsset._raw_xml = curAsset;
return newAsset;
}
function loadSerialState() {
// don't load state until assets are all loaded
if(updateLoop){
clearTimeout(updateLoop);
updateLoop = null;
}
if(!Sburb.assetManager.finishedLoading()) {
updateLoop=setTimeout(function() { loadSerialState(); } ,500);
return;
}
while(loadQueue.length>0){
var input = loadQueue[0];
loadQueue.splice(0,1);
//These two have to be first
parseTemplateClasses(input);
applyTemplateClasses(input);
parseButtons(input);
parseSprites(input);
parseCharacters(input);
parseFighters(input);
parseRooms(input);
parseGameState(input);
parseHud(input);
parseEffects(input);
//should be last
parseState(input);
//Relies on Sburb.nextQueueId being set when no Id is provided
parseActionQueues(input);
}
if(loadQueue.length==0 && loadingDepth==0){
Sburb.startUpdateProcess();
}
}
function parseDialogSprites(input){
var hud = input.getElementsByTagName("hud");
if(hud.length>0){
var dialogSprites = hud[0].getElementsByTagName("dialogsprites");
if(dialogSprites.length>0){
serialLoadDialogSprites(dialogSprites[0],Sburb.assets);
}
}
}
function parseEffects(input){
var effects = input.getElementsByTagName("effects");
if(effects.length>0){
serialLoadEffects(effects[0],Sburb.assets,Sburb.effects);
}
}
function parseTemplateClasses(input){
var classes = input.getElementsByTagName("classes");
if(classes.length>0){
var templates = classes[0].childNodes;
for(var i=0;i<templates.length;i++){
var templateNode = templates[i];
if(templateNode.nodeName!="#text" && templateNode.nodeName!="#comment"){
applyTemplateClasses(templateNode);
var tempAttributes = templateNode.attributes;
templateClasses[tempAttributes.getNamedItem("class").value] =
templateNode.cloneNode(true);
}
}
input.removeChild(input.getElementsByTagName("classes")[0]);
}
}
function applyTemplateClasses(input){
for(var className in templateClasses){
if(!templateClasses.hasOwnProperty(className)) continue;
var templateNode = templateClasses[className];
var candidates = input.getElementsByTagName(templateNode.nodeName);
for(var j=0;j<candidates.length;j++){
var candidate = candidates[j];
tryToApplyTemplate(templateNode,candidate);
}
}
}
function tryToApplyTemplate(templateNode,candidate){
var templateClass = templateNode.attributes.getNamedItem("class").value;
var candClass = candidate.attributes.getNamedItem("class");
if(candClass && candClass.value==templateClass){
applyTemplate(templateNode,candidate);
}
}
function applyTemplate(templateNode,candidate){
var tempAttributes = templateNode.attributes;
var tempChildren = templateNode.childNodes;
var candAttributes = candidate.attributes;
var candChildren = candidate.childNodes;
for(var k=0;k<tempAttributes.length;k++){
var tempAttribute = tempAttributes[k];
if(!candAttributes.getNamedItem(tempAttribute.name)){
candidate.setAttribute(tempAttribute.name, tempAttribute.value);
}
}
for(var k=0;k<tempChildren.length;k++){
candidate.appendChild(tempChildren[k].cloneNode(true));
}
}
function parseButtons(input){
var newButtons = input.getElementsByTagName("spritebutton");
for(var i=0;i<newButtons.length;i++){
var curButton = newButtons[i];
var newButton = Sburb.parseSpriteButton(curButton);
Sburb.buttons[newButton.name] = newButton;
}
}
function parseSprites(input){
var newSprites = input.getElementsByTagName("sprite");
for(var i=0;i<newSprites.length;i++){
var curSprite = newSprites[i];
var newSprite = Sburb.parseSprite(curSprite, Sburb.assets);
Sburb.sprites[newSprite.name] = newSprite;
parseActions(curSprite,newSprite);
}
}
function parseActions(spriteNode,sprite){
var newActions = spriteNode.childNodes;
for(var k=0;k<newActions.length;k++){
if(newActions[k].nodeName == "#text") {
continue;
}
if(newActions[k].nodeName == "action"){
var newAction = Sburb.parseAction(newActions[k]);
sprite.addAction(newAction);
}
}
}
function parseCharacters(input){
var newChars = input.getElementsByTagName("character");
for(var i=0;i<newChars.length;i++){
var curChar = newChars[i];
var newChar = Sburb.parseCharacter(curChar, Sburb.assets);
Sburb.sprites[newChar.name] = newChar;
parseActions(curChar,newChar);
}
}
function parseFighters(input){
var newFighters = input.getElementsByTagName("fighter");
for(var i=0;i<newFighters.length;i++){
var curFighter = newFighters[i];
var newFighter = Sburb.parseFighter(curFighter, Sburb.assets);
Sburb.sprites[newFighter.name] = newFighter;
parseActions(curFighter,newFighter);
}
}
function parseRooms(input){
var newRooms = input.getElementsByTagName("room");
for(var i=0;i<newRooms.length;i++){
var currRoom = newRooms[i];
var newRoom = Sburb.parseRoom(currRoom, Sburb.assets, Sburb.sprites);
Sburb.rooms[newRoom.name] = newRoom;
}
}
function parseGameState(input) {
var gameStates = input.getElementsByTagName("gameState");
for(var i=0; i<gameStates.length; i++) {
var gameState = gameStates[i];
var children = gameState.childNodes;
for(var j=0; j<children.length; j++) {
var node = children[j];
if(node.nodeType === 3) //Text node, formatting node
continue;
var key = node.tagName;
var value = node.firstChild.nodeValue;
Sburb.gameState[key] = value;
}
}
}
function parseActionQueues(input){
var element=input.getElementsByTagName("actionQueues");
if(element.length==0) {
return;
}
var actionQueues = element[0].childNodes;
for(var i=0;i<actionQueues.length;i++) {
if(actionQueues[i].nodeName == "#text") {
continue;
}
var actionQueue = Sburb.parseActionQueue(actionQueues[i]);
Sburb.actionQueues.push(actionQueue);
}
}
function parseState(input){
var rootInfo = input.attributes;
var char = rootInfo.getNamedItem("char");
if(char){
Sburb.focus = Sburb.char = Sburb.sprites[char.value];
Sburb.char.becomePlayer();
}
var mode = rootInfo.getNamedItem("mode");
if(mode){
Sburb.engineMode = mode.value;
}
var scale = rootInfo.getNamedItem("scale");
if(scale){
Sburb.Stage.scaleX = Sburb.Stage.scaleY = parseInt(scale.value);
}
var nextQueueId = rootInfo.getNamedItem("nextQueueId");
if(nextQueueId){
Sburb.nextQueueId = parseInt(nextQueueId.value);
}
var curRoom = rootInfo.getNamedItem("curRoom");
if(curRoom){
Sburb.curRoom = Sburb.rooms[curRoom.value];
Sburb.curRoom.enter();
}else if(Sburb.curRoom==null && Sburb.char!=null){
for(var roomName in Sburb.rooms){
if(!Sburb.rooms.hasOwnProperty(roomName)) continue;
var room = Sburb.rooms[roomName];
if(room.contains(Sburb.char)){
Sburb.curRoom = room;
Sburb.curRoom.enter();
break;
}
}
}
var bgm = rootInfo.getNamedItem("bgm");
if(bgm){
var params = bgm.value.split(",");
Sburb.changeBGM(new Sburb.BGM(Sburb.assets[params[0]],parseFloat(params.length>1?params[1]:"0")));
}