From e8c3471e189ce0aa676236699d4b9f32e46ee9f3 Mon Sep 17 00:00:00 2001 From: William Date: Sun, 24 Nov 2024 20:56:41 +0000 Subject: [PATCH] docs: add new FAQ question --- docs/FAQs.md | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/docs/FAQs.md b/docs/FAQs.md index 0b479ff3..a9e61ea6 100644 --- a/docs/FAQs.md +++ b/docs/FAQs.md @@ -6,4 +6,21 @@ In other words, you'd like it so that when players disconnect from your proxy ne * On Velocity proxies: Install and configure [Yunfaremember](https://modrinth.com/plugin/yunfaremember). * On BungeeCord proxies: Ensure `force_default_server` is disabled, and that your server is able to write the necessary player server cache file(s) to disk. -If this isn't working, make sure you've not configured priority servers which can override this. \ No newline at end of file +If this isn't working, make sure you've not configured priority servers which can override this. + +## What's the difference between a warp and a public home? +**Warps:** +- Nobody owns a warp. +- It is just an object on the server. +- Intended to be created by admins; only able to be created by admins by default. +- No way of limiting number that can be set. +- Accessible with /warp. +- All warp names must be unique globally. + +**Public homes:** +- Owned by a single player. +- Effectively, just a regular player home that has been made public. +- Can only be edited/deleted/etc by that player (unless you have admin perms). +- Counts toward's the players home slot totals. You can also limit the number of homes a player can make public with perms & via config. +- Accessible with /phome, or /home (by the home owner) +- Names must be unique **per-player**; otherwise non-unique p-homes can be accessed with /phome OWNER_USERNAME.HOME_NAME.