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main.go
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main.go
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package main
import (
"errors"
"io"
"net"
"net/rpc"
"os"
"os/exec"
"os/signal"
"strconv"
"strings"
"sync"
"syscall"
"time"
"wwfc/api"
"wwfc/common"
"wwfc/gamestats"
"wwfc/gpcm"
"wwfc/gpsp"
"wwfc/logging"
"wwfc/nas"
"wwfc/natneg"
"wwfc/qr2"
"wwfc/race"
"wwfc/sake"
"wwfc/serverbrowser"
"github.com/logrusorgru/aurora/v3"
)
var (
config = common.GetConfig()
)
func main() {
logging.SetLevel(*config.LogLevel)
args := os.Args[1:]
// Separate frontend and backend into two separate processes.
// This is to allow restarting the backend without closing all connections.
noSignal := false
noReload := false
if len(args) > 1 {
for _, arg := range args[1:] {
switch arg {
case "--nosignal":
noSignal = true
case "--noreload":
noReload = true
}
}
}
// Start the backend instead of the frontend if the first argument is "backend"
if len(args) > 0 && args[0] == "backend" {
backendMain(noSignal, noReload)
} else {
frontendMain(noSignal, len(args) > 0 && args[0] == "frontend")
}
}
type RPCPacket struct {
Server string
Index uint64
Address string
Data []byte
}
// backendMain starts all the servers and creates an RPC server to communicate with the frontend
func backendMain(noSignal, noReload bool) {
sigExit := make(chan os.Signal, 1)
signal.Notify(sigExit, syscall.SIGINT, syscall.SIGTERM)
if err := logging.SetOutput(config.LogOutput); err != nil {
logging.Error("BACKEND", err)
}
rpc.Register(&RPCPacket{})
address := config.BackendAddress
l, err := net.Listen("tcp", address)
if err != nil {
logging.Error("BACKEND", "Failed to listen on", aurora.BrightCyan(address))
os.Exit(1)
}
common.ConnectFrontend()
uuid := ""
if !noReload {
uuid = loadUuidFile()
}
reload, err := common.VerifyState(uuid)
if err != nil {
panic(err)
}
wg := &sync.WaitGroup{}
actions := []func(bool){nas.StartServer, gpcm.StartServer, qr2.StartServer, gpsp.StartServer, serverbrowser.StartServer, race.StartServer, sake.StartServer, natneg.StartServer, api.StartServer, gamestats.StartServer}
wg.Add(len(actions))
for _, action := range actions {
go func(ac func(bool)) {
defer wg.Done()
ac(reload)
}(action)
}
// Wait for all servers to start
wg.Wait()
go func() {
for {
conn, err := l.Accept()
if err != nil {
logging.Error("BACKEND", "Failed to accept connection on", aurora.BrightCyan(address))
continue
}
go rpc.ServeConn(conn)
}
}()
logging.Notice("BACKEND", "Listening on", aurora.BrightCyan(address))
common.Ready()
// Wait for a signal to shutdown
<-sigExit
if noSignal {
select {}
}
stateUuid, err := common.Shutdown()
if err != nil {
panic(err)
}
(&RPCPacket{}).Shutdown(stateUuid, &struct{}{})
}
func loadUuidFile() string {
stateFile, err := os.Open("state/uuid.txt")
if err != nil {
return ""
}
defer stateFile.Close()
uuid, err := io.ReadAll(stateFile)
if err != nil {
logging.Error("BACKEND", "Failed to read state file:", err)
return ""
}
return string(uuid)
}
// RPCPacket.NewConnection is called by the frontend to notify the backend of a new connection
func (r *RPCPacket) NewConnection(args RPCPacket, _ *struct{}) error {
switch args.Server {
case "serverbrowser":
serverbrowser.NewConnection(args.Index, args.Address)
case "gpcm":
gpcm.NewConnection(args.Index, args.Address)
case "gpsp":
gpsp.NewConnection(args.Index, args.Address)
case "gamestats":
gamestats.NewConnection(args.Index, args.Address)
}
return nil
}
// RPCPacket.HandlePacket is called by the frontend to forward a packet to the backend
func (r *RPCPacket) HandlePacket(args RPCPacket, _ *struct{}) error {
switch args.Server {
case "serverbrowser":
serverbrowser.HandlePacket(args.Index, args.Data, args.Address)
case "gpcm":
gpcm.HandlePacket(args.Index, args.Data)
case "gpsp":
gpsp.HandlePacket(args.Index, args.Data)
case "gamestats":
gamestats.HandlePacket(args.Index, args.Data)
}
return nil
}
// RPCPacket.closeConnection is called by the frontend to notify the backend of a closed connection
func (r *RPCPacket) CloseConnection(args RPCPacket, _ *struct{}) error {
switch args.Server {
case "serverbrowser":
serverbrowser.CloseConnection(args.Index)
case "gpcm":
gpcm.CloseConnection(args.Index)
case "gpsp":
gpsp.CloseConnection(args.Index)
case "gamestats":
gamestats.CloseConnection(args.Index)
}
return nil
}
// RPCPacket.Shutdown is called by the frontend to shutdown the backend
func (r *RPCPacket) Shutdown(stateUuid string, _ *struct{}) error {
if stateUuid == "" {
os.Exit(0)
return nil
}
wg := &sync.WaitGroup{}
actions := []func(){nas.Shutdown, gpcm.Shutdown, qr2.Shutdown, gpsp.Shutdown, serverbrowser.Shutdown, race.Shutdown, sake.Shutdown, natneg.Shutdown, api.Shutdown, gamestats.Shutdown}
wg.Add(len(actions))
for _, action := range actions {
go func(ac func()) {
defer wg.Done()
ac()
}(action)
}
wg.Wait()
stateFile, err := os.OpenFile("state/uuid.txt", os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0644)
if err != nil {
panic(err)
}
_, err = stateFile.WriteString(stateUuid)
if err != nil {
panic(err)
}
err = stateFile.Close()
if err != nil {
panic(err)
}
os.Exit(0)
return nil
}
type serverInfo struct {
rpcName string
protocol string
port int
}
type RPCFrontendPacket struct {
Server string
Index uint64
Data []byte
}
var (
rpcClient *rpc.Client
// This mutex could be locked for a very long time, don't use deadlock detection
rpcMutex sync.Mutex
rpcBusyCount sync.WaitGroup
backendReady = make(chan struct{})
frontendUuid string
connections = map[string]map[uint64]*net.Conn{}
integrated = false
)
// frontendMain starts the backend process and communicates with it using RPC
func frontendMain(noSignal, noBackend bool) {
integrated = !noBackend
sigExit := make(chan os.Signal, 1)
signal.Notify(sigExit, syscall.SIGINT, syscall.SIGTERM)
// Don't allow the frontend to output to a file (there's no reason to)
logOutput := config.LogOutput
if logOutput == "StdOutAndFile" {
logOutput = "StdOut"
}
if err := logging.SetOutput(logOutput); err != nil {
logging.Error("FRONTEND", err)
}
rpcMutex.Lock()
startFrontendServer()
if !noBackend {
go startBackendProcess(false, true)
} else {
go waitForBackend()
}
servers := []serverInfo{
{rpcName: "serverbrowser", protocol: "tcp", port: 28910},
{rpcName: "gpcm", protocol: "tcp", port: 29900},
{rpcName: "gpsp", protocol: "tcp", port: 29901},
{rpcName: "gamestats", protocol: "tcp", port: 29920},
}
for _, server := range servers {
connections[server.rpcName] = map[uint64]*net.Conn{}
go frontendListen(server)
}
// Wait for a signal to shutdown
<-sigExit
if noSignal {
select {}
}
if rpcClient == nil {
return
}
rpcClient.Call("RPCPacket.Shutdown", "", nil)
rpcClient.Close()
}
// startFrontendServer starts the frontend RPC server.
func startFrontendServer() {
rpc.Register(&RPCFrontendPacket{})
address := config.FrontendAddress
l, err := net.Listen("tcp", address)
if err != nil {
logging.Error("FRONTEND", "Failed to listen on", aurora.BrightCyan(address))
os.Exit(1)
}
logging.Notice("FRONTEND", "Listening on", aurora.BrightCyan(address))
go func() {
for {
conn, err := l.Accept()
if err != nil {
logging.Error("FRONTEND", "Failed to accept connection on", aurora.BrightCyan(address))
continue
}
go rpc.ServeConn(conn)
}
}()
}
// startBackendProcess starts the backend process and (optionally) waits for the RPC server to start.
// If wait is true, expects the RPC mutex to be locked.
func startBackendProcess(reload bool, wait bool) {
exe, err := os.Executable()
if err != nil {
logging.Error("FRONTEND", "Failed to get executable path:", err)
os.Exit(1)
}
logging.Info("FRONTEND", "Running from", aurora.BrightCyan(exe))
var cmd *exec.Cmd
if reload {
cmd = exec.Command(exe, "backend", "--nosignal")
} else {
cmd = exec.Command(exe, "backend", "--noreload", "--nosignal")
}
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err = cmd.Start()
if err != nil {
logging.Error("FRONTEND", "Failed to start backend process:", err)
os.Exit(1)
}
if wait {
waitForBackend()
}
}
// waitForBackend waits for the backend to start.
// Expects the RPC mutex to be locked.
func waitForBackend() {
<-backendReady
backendReady = make(chan struct{})
for {
client, err := rpc.Dial("tcp", config.FrontendBackendAddress)
if err == nil {
rpcClient = client
rpcMutex.Unlock()
logging.Notice("FRONTEND", "Connected to backend")
return
}
<-time.After(50 * time.Millisecond)
}
}
// frontendListen listens on the specified port and forwards each packet to the backend
func frontendListen(server serverInfo) {
address := *config.GameSpyAddress + ":" + strconv.Itoa(server.port)
l, err := net.Listen(server.protocol, address)
if err != nil {
logging.Error("FRONTEND", "Failed to listen on", aurora.BrightCyan(address))
return
}
logging.Notice("FRONTEND", "Listening on", aurora.BrightCyan(address), "for", aurora.BrightCyan(server.rpcName))
// Increment by 1 for each connection, never decrement. Unlikely to overflow but it doesn't matter if it does.
count := uint64(0)
for {
conn, err := l.Accept()
if err != nil {
logging.Error("FRONTEND", "Failed to accept connection on", aurora.BrightCyan(address))
continue
}
if server.protocol == "tcp" {
err := conn.(*net.TCPConn).SetKeepAlive(true)
if err != nil {
logging.Warn("FRONTEND", "Unable to set keepalive", err.Error())
}
}
count++
go handleConnection(server, conn, count)
}
}
// handleConnection forwards packets between the frontend and backend
func handleConnection(server serverInfo, conn net.Conn, index uint64) {
defer conn.Close()
rpcMutex.Lock()
rpcBusyCount.Add(1)
pConn := &conn
connections[server.rpcName][index] = pConn
rpcMutex.Unlock()
err := rpcClient.Call("RPCPacket.NewConnection", RPCPacket{Server: server.rpcName, Index: index, Address: conn.RemoteAddr().String(), Data: []byte{}}, nil)
rpcBusyCount.Done()
if err != nil {
logging.Error("FRONTEND", "Failed to forward new connection to backend:", err)
rpcMutex.Lock()
delete(connections[server.rpcName], index)
rpcMutex.Unlock()
return
}
for {
buffer := make([]byte, 1024)
n, err := conn.Read(buffer)
if err != nil {
break
}
if n == 0 {
continue
}
rpcMutex.Lock()
rpcBusyCount.Add(1)
rpcMutex.Unlock()
// Forward the packet to the backend
err = rpcClient.Call("RPCPacket.HandlePacket", RPCPacket{Server: server.rpcName, Index: index, Address: conn.RemoteAddr().String(), Data: buffer[:n]}, nil)
rpcBusyCount.Done()
if err != nil {
logging.Error("FRONTEND", "Failed to forward packet to backend:", err)
if err == rpc.ErrShutdown {
os.Exit(1)
}
break
}
}
rpcMutex.Lock()
if connections[server.rpcName][index] != pConn {
rpcMutex.Unlock()
return
}
rpcBusyCount.Add(1)
delete(connections[server.rpcName], index)
rpcMutex.Unlock()
err = rpcClient.Call("RPCPacket.CloseConnection", RPCPacket{Server: server.rpcName, Index: index, Address: conn.RemoteAddr().String(), Data: []byte{}}, nil)
rpcBusyCount.Done()
if err != nil {
logging.Error("FRONTEND", "Failed to forward close connection to backend:", err)
if err == rpc.ErrShutdown {
os.Exit(1)
}
}
}
var (
ErrBadIndex = errors.New("incorrect connection index")
ErrorBusy = errors.New("backend is busy")
)
// RPCFrontendPacket.SendPacket is called by the backend to send a packet to a connection
func (r *RPCFrontendPacket) SendPacket(args RPCFrontendPacket, _ *struct{}) error {
rpcMutex.Lock()
defer rpcMutex.Unlock()
conn := connections[args.Server][args.Index]
if conn == nil {
return ErrBadIndex
}
_, err := (*conn).Write(args.Data)
return err
}
// RPCFrontendPacket.CloseConnection is called by the backend to close a connection
func (r *RPCFrontendPacket) CloseConnection(args RPCFrontendPacket, _ *struct{}) error {
rpcMutex.Lock()
defer rpcMutex.Unlock()
conn := connections[args.Server][args.Index]
if conn == nil {
return ErrBadIndex
}
return (*conn).Close()
}
// RPCFrontendPacket.ReloadBackend is called by an external program to reload the backend
func (r *RPCFrontendPacket) ReloadBackend(_ struct{}, _ *struct{}) error {
var stateUid string
r.ShutdownBackend(struct{}{}, &stateUid)
err := rpcClient.Call("RPCPacket.Shutdown", stateUid, nil)
if err != nil && !strings.Contains(err.Error(), "An existing connection was forcibly closed by the remote host.") {
logging.Error("FRONTEND", "Failed to reload backend:", err)
}
err = rpcClient.Close()
if err != nil {
logging.Error("FRONTEND", "Failed to close RPC client:", err)
}
// Unlocks the mutex locked by ShutdownBackend
startBackendProcess(true, true)
return nil
}
// RPCFrontendPacket.ShutdownBackend is called by the backend to prepare for shutdown
func (r *RPCFrontendPacket) ShutdownBackend(_ struct{}, uuid *string) error {
logging.Notice("FRONTEND", "Shutting down backend")
// Lock indefinitely
rpcMutex.Lock()
rpcBusyCount.Wait()
if !integrated {
go waitForBackend()
frontendUuid = common.RandomString(32)
*uuid = frontendUuid
} else {
*uuid = ""
}
return nil
}
// RPCFrontendPacket.VerifyState is called by the backend to verify the state UUID
func (r *RPCFrontendPacket) VerifyState(uuid string, reload *bool) error {
if rpcMutex.TryLock() {
rpcMutex.Unlock()
logging.Error("FRONTEND", "Failed to verify UUID, backend is active")
*reload = false
return ErrorBusy
}
if uuid != frontendUuid {
logging.Notice("FRONTEND", "VerifyState: Resetting all connections")
// Close all connections
for _, server := range connections {
for index, conn := range server {
(*conn).Close()
delete(server, index)
}
}
*reload = false
return nil
}
*reload = uuid != ""
return nil
}
// RPCFrontendPacket.Ready is called by the backend to indicate it is ready to accept connections
func (r *RPCFrontendPacket) Ready(_ struct{}, _ *struct{}) error {
close(backendReady)
return nil
}