diff --git a/html/changelogs/AutoChangeLog-pr-15845.yml b/html/changelogs/AutoChangeLog-pr-15845.yml deleted file mode 100644 index 0391a38de371b..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-15845.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Vondiech/Citruses (with help from Neocloudy and SandPoot)" -delete-after: True -changes: - - balance: "The nuke can now NOT be activated in areas like the LZs, enclosed areas (the type plasmacutters cut into) and certain other areas as listed on the \"Ineligible detonation sites\" part of the nuclear bomb UI." - - code_imp: "Added CANNOT_NUKE area_flag for mappers/coders to designate areas where the nuke timer can't be activated, also moves some areas around so NEAR_FOB now accurately always includes FOB." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-15894.yml b/html/changelogs/AutoChangeLog-pr-15894.yml deleted file mode 100644 index fffcc552e531b..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-15894.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "Lumipharon" -delete-after: True -changes: - - rscadd: "Tall grass and fire now partially obscured you similar to water" - - rscadd: "Items now sink in water, partially obscuring them" - - rscadd: "Vehicles canbe submerged like mobs" - - bugfix: "fixed throws messing up pixel_y offset over bodies of water" - - refactor: "refactored submersion code" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-15926.yml b/html/changelogs/AutoChangeLog-pr-15926.yml deleted file mode 100644 index 5c69ce1c88722..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-15926.yml +++ /dev/null @@ -1,19 +0,0 @@ -author: "Neocloudy" -delete-after: True -changes: - - refactor: "Defibrillators have had thorough code changes. NPCs and disconnected players are now revivable" - - refactor: "DC'd players are marked with a HUD outline and will re-enter their body if they ever come back" - - refactor: "NPCs are marked with a flatline HUD icon" - - code_imp: "Disconnected ghosts aren't removed from the observer list" - - imageadd: "Animated ECG wave icons for revivable humans" - - imageadd: "New health HUD icons for synthetics" - - imageadd: "Flatline icon for dead DNR humans" - - rscdel: "NPCs and disconnected players are no longer DNR'd when they die" - - bugfix: "Becoming a Larva should now set your DNR" - - rscadd: "\"Revival Imminent\" alert when you're brought into your body from defibrillation" - - rscadd: "You're only brought back into your body if you can be defibrillated. This means you can't be brought into your body if you have too much damage or whatever" - - rscdel: "Moving out of your body while being revived will bring you back in when the defib delivers a shock" - - soundadd: "Higher quality defibrillator shock sound from CM-SS13" - - spellcheck: "Defibrillator success/failure messages: \"Defibrillation\" -> \"Resuscitation\"" - - spellcheck: "Defibrilaltor descriptions have been touched up to be more accurate" - - qol: "You can see the exact number of uses left in a defibrillator by examining it" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-16056.yml b/html/changelogs/AutoChangeLog-pr-16056.yml deleted file mode 100644 index 1ef87ea72981c..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-16056.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Lumipharon" -delete-after: True -changes: - - bugfix: "fixed some projectile on hit effects triggering on the wrong turfs in some cases" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-16060.yml b/html/changelogs/AutoChangeLog-pr-16060.yml deleted file mode 100644 index f054289527052..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-16060.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Lumipharon" -delete-after: True -changes: - - bugfix: "fixed an exploit with binos" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-16061.yml b/html/changelogs/AutoChangeLog-pr-16061.yml deleted file mode 100644 index 88fb3e6cbd7e7..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-16061.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Lumipharon" -delete-after: True -changes: - - balance: "Reduced xeno jump CD from 2 seconds to 1 second" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-16071.yml b/html/changelogs/AutoChangeLog-pr-16071.yml deleted file mode 100644 index 5ae861096552b..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-16071.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Wisemonster" -delete-after: True -changes: - - bugfix: "Fixed pyrogen's melting ground fire using ACID armor instead of FIRE" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-16072.yml b/html/changelogs/AutoChangeLog-pr-16072.yml deleted file mode 100644 index bafa1cdef0733..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-16072.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "breadhunt" -delete-after: True -changes: - - qol: "Using medical items in-hand will now apply them to yourself" - - qol: "Unique action now opens the injector menu" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-16079.yml b/html/changelogs/AutoChangeLog-pr-16079.yml deleted file mode 100644 index 5e99694edab08..0000000000000 --- a/html/changelogs/AutoChangeLog-pr-16079.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Lumipharon" -delete-after: True -changes: - - bugfix: "Jumpers, or those riding on tanks no longer sink into water" \ No newline at end of file diff --git a/html/changelogs/archive/2024-06.yml b/html/changelogs/archive/2024-06.yml index 4952292c5a482..e613cb2fda43f 100644 --- a/html/changelogs/archive/2024-06.yml +++ b/html/changelogs/archive/2024-06.yml @@ -153,3 +153,49 @@ Wisemonster: - bugfix: Fixed pyrogen's fireball AoE checking for armor's fire resistance instead of acid +2024-06-16: + Lumipharon: + - rscadd: Tall grass and fire now partially obscured you similar to water + - rscadd: Items now sink in water, partially obscuring them + - rscadd: Vehicles canbe submerged like mobs + - bugfix: fixed throws messing up pixel_y offset over bodies of water + - refactor: refactored submersion code + - bugfix: Jumpers, or those riding on tanks no longer sink into water + - bugfix: fixed some projectile on hit effects triggering on the wrong turfs in + some cases + - bugfix: fixed an exploit with binos + - balance: Reduced xeno jump CD from 2 seconds to 1 second + Neocloudy: + - refactor: Defibrillators have had thorough code changes. NPCs and disconnected + players are now revivable + - refactor: DC'd players are marked with a HUD outline and will re-enter their body + if they ever come back + - refactor: NPCs are marked with a flatline HUD icon + - code_imp: Disconnected ghosts aren't removed from the observer list + - imageadd: Animated ECG wave icons for revivable humans + - imageadd: New health HUD icons for synthetics + - imageadd: Flatline icon for dead DNR humans + - rscdel: NPCs and disconnected players are no longer DNR'd when they die + - bugfix: Becoming a Larva should now set your DNR + - rscadd: '"Revival Imminent" alert when you''re brought into your body from defibrillation' + - rscadd: You're only brought back into your body if you can be defibrillated. This + means you can't be brought into your body if you have too much damage or whatever + - rscdel: Moving out of your body while being revived will bring you back in when + the defib delivers a shock + - soundadd: Higher quality defibrillator shock sound from CM-SS13 + - spellcheck: 'Defibrillator success/failure messages: "Defibrillation" -> "Resuscitation"' + - spellcheck: Defibrilaltor descriptions have been touched up to be more accurate + - qol: You can see the exact number of uses left in a defibrillator by examining + it + Vondiech/Citruses (with help from Neocloudy and SandPoot): + - balance: The nuke can now NOT be activated in areas like the LZs, enclosed areas + (the type plasmacutters cut into) and certain other areas as listed on the "Ineligible + detonation sites" part of the nuclear bomb UI. + - code_imp: Added CANNOT_NUKE area_flag for mappers/coders to designate areas where + the nuke timer can't be activated, also moves some areas around so NEAR_FOB + now accurately always includes FOB. + Wisemonster: + - bugfix: Fixed pyrogen's melting ground fire using ACID armor instead of FIRE + breadhunt: + - qol: Using medical items in-hand will now apply them to yourself + - qol: Unique action now opens the injector menu