diff --git a/scripts/ch1/init.txt b/scripts/ch1/init.txt
index c9ba87f..a6b9054 100644
--- a/scripts/ch1/init.txt
+++ b/scripts/ch1/init.txt
@@ -131,9 +131,10 @@ void main()
ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
- ModAddBGMset("New BGM", "Placeholder", "BGM");
+ ModAddBGMset("New Mangagamer", "Placeholder", "April2019BGM:BGM");
ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
- ModAddBGMset("Hou+", "Placeholder", "HouPlusBGM:BGM");
+ ModAddBGMset("Hou+ Demo", "Placeholder", "HouPlusDemoBGM:BGM");
+ ModAddBGMset("Hou+ BGM", "Placeholder", "HouPlusBGM:BGM");
// GAltSE controls which of these are selected
ModAddSEset("New SE", "Placeholder", "SE");
@@ -141,10 +142,14 @@ void main()
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
- "New Mangagamer BGM/SE",
- "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
- "JP: New Mangagamer BGM/SE",
- "JP: Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
@@ -152,17 +157,29 @@ void main()
);
ModAddAudioset(
- "GIN's BGM/SE",
- "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
- "JP: GIN's BGM/SE",
- "JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
1, // GAltBGM
1, // GAltBGMFlow
@@ -171,27 +188,58 @@ void main()
);
ModAddAudioset(
- "Hou+ Demo BGM",
- "This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- "JP: Hou+ Demo BGM",
- "JP: This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
+ Credits: Provided by Kilicool64",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
2, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
);
+ ModAddAudioset(
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 3, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
CallScript( "flow" );
}
diff --git a/scripts/ch1/onik_002.txt b/scripts/ch1/onik_002.txt
index ede2035..41ec41b 100644
--- a/scripts/ch1/onik_002.txt
+++ b/scripts/ch1/onik_002.txt
@@ -1881,7 +1881,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200117", 256, TRUE);
OutputLine(NULL, "「かぁいいかぁいい!!",
- NULL, "\"Kyuuuteee!!", Line_WaitForInput);
+ NULL, "\"Kyuuute!!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200118", 256, TRUE);
OutputLine(NULL, "……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!」",
NULL, " ...Satoko is so... kyute...☆ ...take you home...hau!\"", GetGlobalFlag(GLinemodeSp));
diff --git a/scripts/ch1/onik_004.txt b/scripts/ch1/onik_004.txt
index da5555b..bd166cb 100644
--- a/scripts/ch1/onik_004.txt
+++ b/scripts/ch1/onik_004.txt
@@ -1863,7 +1863,7 @@ void main()
NULL, " ...What is it? What is it!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200247", 256, TRUE);
OutputLine(NULL, " …えぇ…?!」",
- NULL, " ...Haoh...!?\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " ...Hauu...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/onik_005.txt b/scripts/ch1/onik_005.txt
index 3754ef2..eb698c2 100644
--- a/scripts/ch1/onik_005.txt
+++ b/scripts/ch1/onik_005.txt
@@ -259,7 +259,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200308", 256, TRUE);
OutputLine(NULL, "「……うん、かぁいいよ……はぅ……ほしぃよぅ……。」",
- NULL, "\"...Yeah, kyute... hao... I want it...\"", GetGlobalFlag(GLinemodeSp));
+ NULL, "\"...Yeah, kyute... hau... I want it...\"", GetGlobalFlag(GLinemodeSp));
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
@@ -608,7 +608,7 @@ void main()
NULL, "\"Our club's summer tradition!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300270", 256, TRUE);
OutputLine(NULL, " 綿流祭四凶爆闘!!」",
- NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_Continue);
+ NULL, " The Cotton Drifting Four-Demon Fire Fight!\"", Line_Continue);
PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal);
@@ -1663,7 +1663,7 @@ void main()
//えぇッ?!@
OutputLine(NULL, "えぇッ?!」",
- NULL, " Haoh!?\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " Hauu!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2238,7 +2238,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200344", 256, TRUE);
OutputLine(NULL, "「は…はぅ……。",
- NULL, "\"Ha... hao...", Line_WaitForInput);
+ NULL, "\"Ha... hau...", Line_WaitForInput);
OutputLine(NULL, "…はい",
NULL, " okay", Line_ContinueAfterTyping);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200345", 256, TRUE);
@@ -2934,7 +2934,7 @@ void main()
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "はぅ…",
- NULL, " hao...", Line_Continue);
+ NULL, " hau...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
@@ -4011,7 +4011,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07940", 256, TRUE);
OutputLine(NULL, "「ぇ、ええ?!?!",
- NULL, "\"H-Haouh!?!?", Line_WaitForInput);
+ NULL, "\"H-Hauuu!?!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07950", 256, TRUE);
OutputLine(NULL, " それ女子用だろッ?!",
NULL, " This is for girls!?", Line_WaitForInput);
diff --git a/scripts/ch1/onik_009.txt b/scripts/ch1/onik_009.txt
index ff6c97c..6c69a6f 100644
--- a/scripts/ch1/onik_009.txt
+++ b/scripts/ch1/onik_009.txt
@@ -70,7 +70,7 @@ void main()
// その名も「綿流祭五凶爆闘」!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その名も「綿流祭五凶爆闘」!!",
- NULL, "It was called the Watanagashi Five-Demon Fire Fight!!", GetGlobalFlag(GLinemodeSp));
+ NULL, "It was called the Cotton Drifting Five-Demon Fire Fight!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -360,7 +360,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200786", 256, TRUE);
OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
- NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
+ NULL, "\"Hau!... Yes, Ma'am~~~!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200787", 256, TRUE);
OutputLine(NULL, " 圭一くんはレナが命に替えましても〜☆」",
NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp));
@@ -1050,7 +1050,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33670", 256, TRUE);
OutputLine(NULL, "「おっしゃあぁああッ!!」",
- NULL, "\"Haoriiight!!\"", Line_Normal);
+ NULL, "\"Hauuriiight!!\"", Line_Normal);
ClearMessage();
DisableWindow();
@@ -1688,7 +1688,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s19/05/500500289", 256, TRUE);
OutputLine(NULL, "「…もう見つけてありますです。…圭一もですね?」",
- NULL, "\"...We've already found it. ...Keiichi, too?\"", GetGlobalFlag(GLinemodeSp));
+ NULL, "\"...I've already found it. ...Keiichi, too?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2539,7 +2539,7 @@ void main()
NULL, "\"Gasp!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200835", 256, TRUE);
OutputLine(NULL, " ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。」",
- NULL, " ...Hao, oh it's Mii-chan... hau...\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " ...Hau, oh it's Mii-chan... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2640,10 +2640,10 @@ void main()
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "オットセイ、」",
- NULL, " furry little seal.\"", Line_Continue);
+ NULL, " furry little seal.\"", Line_ContinueAfterTyping);
// (backup) SetValidityOfInput( FALSE );
- Wait( 1000 );
+ Wait( 300 );
// (backup) SetValidityOfInput( TRUE );
ClearMessage();
@@ -2690,7 +2690,7 @@ void main()
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " えぇ?!",
- NULL, " Haoh!?", Line_Continue);
+ NULL, " Hauu!?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
@@ -6426,7 +6426,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/500300769", 256, TRUE);
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
- NULL, "\"Between the 'ha' and 'o' of her hau~ I...", Line_Continue);
+ NULL, "\"Between the 'ha' and 'u' of her hau~ I...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
diff --git a/scripts/ch1/onik_009_02.txt b/scripts/ch1/onik_009_02.txt
index 08a1d72..d5ada59 100644
--- a/scripts/ch1/onik_009_02.txt
+++ b/scripts/ch1/onik_009_02.txt
@@ -1383,7 +1383,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100022", 256, TRUE);
OutputLine(NULL, "「………………。」",
- NULL, "\"....\"", GetGlobalFlag(GLinemodeSp));
+ NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1634,10 +1634,10 @@ void main()
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800060", 256, TRUE);
OutputLine(NULL, "残った1人だって時間の問題さ。",
NULL, " It's only a matter of time for the last one.", Line_WaitForInput);
- if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800061", 256, TRUE);
OutputLine(NULL, "動機だって、酒の上での口論からと判明してる。",
NULL, " The motive turned out to have been an argument they had while intoxicated. ", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800062", 256, TRUE);
OutputLine(NULL, "祟りなんかじゃない。",
NULL, "That's no curse.", Line_WaitForInput);
diff --git a/scripts/ch1/onik_010.txt b/scripts/ch1/onik_010.txt
index 422d536..a0c8779 100644
--- a/scripts/ch1/onik_010.txt
+++ b/scripts/ch1/onik_010.txt
@@ -411,7 +411,7 @@ void main()
// 今度は俺も、黙っている側の人間なのだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今度は俺も、黙っている側の人間なのだ。",
- NULL, "And now, I was one of ones who needed to keep their mouths shut.", Line_Normal);
+ NULL, "And now, I was one of the ones who needed to keep their mouths shut.", Line_Normal);
ClearMessage();
@@ -1811,7 +1811,7 @@ void main()
// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた。",
- NULL, "Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm..", Line_Normal);
+ NULL, "Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm...", Line_Normal);
ClearMessage();
diff --git a/scripts/ch1/onik_011.txt b/scripts/ch1/onik_011.txt
index a29cc40..997a15e 100644
--- a/scripts/ch1/onik_011.txt
+++ b/scripts/ch1/onik_011.txt
@@ -2218,7 +2218,7 @@ void main()
NULL, " It has to be.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200094", 256, TRUE);
OutputLine(NULL, "レナも最初、そうだったから。",
- NULL, " Rena was also like that at first, too.", Line_WaitForInput);
+ NULL, " I was also like that at first, too.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200095", 256, TRUE);
OutputLine(NULL, "わかるんだよ?",
NULL, " I can tell, you know?", Line_Continue);
diff --git a/scripts/ch1/onik_012.txt b/scripts/ch1/onik_012.txt
index 2811dc0..f070e07 100644
--- a/scripts/ch1/onik_012.txt
+++ b/scripts/ch1/onik_012.txt
@@ -1057,7 +1057,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100278", 256, TRUE);
OutputLine(NULL, "「あの、…漫画なんかによくあるじゃないですか。",
- NULL, "\"Um... you know that thing you see in comics all the time?", Line_WaitForInput);
+ NULL, "\"Um... you know that thing you see in manga all the time?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100279", 256, TRUE);
OutputLine(NULL, "体内に取り込まれると分解したりして、証拠が何も残らないなんて、そんな薬…。」",
NULL, " Where there's a drug that doesn't leave any traces after being consumed...\"", GetGlobalFlag(GLinemodeSp));
diff --git a/scripts/ch1/onik_013.txt b/scripts/ch1/onik_013.txt
index 6f22cb8..fc53347 100644
--- a/scripts/ch1/onik_013.txt
+++ b/scripts/ch1/onik_013.txt
@@ -156,7 +156,7 @@ void main()
// まだ深夜の1時か2時だと思っていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まだ深夜の1時か2時だと思っていた。",
- NULL, "I thought it was still 1 or 2 AM.", GetGlobalFlag(GLinemodeSp));
+ NULL, "I thought it was still 1 or 2am.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1850,7 +1850,7 @@ void main()
OutputLine(NULL, " 彼らは見て見ぬふりをしてたんじゃない。",
NULL, "No, they weren't simply looking the other way...", Line_WaitForInput);
OutputLine(NULL, "……それが、唯一の護身術だと知っていたからだ。",
- NULL, " ...They knew it was the only way they could to protect themselves.", Line_Normal);
+ NULL, " ...They knew it was the only way they could protect themselves.", Line_Normal);
ClearMessage();
@@ -1933,7 +1933,7 @@ void main()
OutputLine(NULL, "レナは頭でも背中でもどうでもいい。",
NULL, " Rena didn't care whether it was my head or my back.", Line_WaitForInput);
OutputLine(NULL, "がむしゃらに何度も何度も殴りつける。",
- NULL, " Zealously, she hits me again and again.", Line_Normal);
+ NULL, " Zealously, she hit me again and again.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_008", 56, 64 );
diff --git a/scripts/ch1/onik_014.txt b/scripts/ch1/onik_014.txt
index 61db2db..a88a935 100644
--- a/scripts/ch1/onik_014.txt
+++ b/scripts/ch1/onik_014.txt
@@ -19,7 +19,7 @@ void main()
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これほどはっきりと意識が戻る目覚め方をしたのは初めてだった。",
- NULL, "This was the first time I'd ever woke with such clarity.", Line_Normal);
+ NULL, "This was the first time I'd ever woken with such clarity.", Line_Normal);
ClearMessage();
// 仕掛けた目覚ましがなる直前の5時59分@…自身の体内時計の正確さに驚く@
@@ -1095,7 +1095,7 @@ void main()
// 敵は複数、村ぐるみ@…祟りを妄信する村人たちは俺を助けない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵は複数、村ぐるみ。",
- NULL, "The enemy were numerous: the whole village.", Line_WaitForInput);
+ NULL, "The enemies were numerous: the whole village.", Line_WaitForInput);
OutputLine(NULL, "…祟りを妄信する村人たちは俺を助けない。",
NULL, " ...The villagers with their unwavering faith in the curse would do nothing to help me.", Line_Normal);
ClearMessage();
@@ -2063,8 +2063,8 @@ void main()
OutputLine(NULL, "「じゃあまぁ、頑張って県大会を目指してちょうだいよ。",
NULL, "\"Well then, hope you make it to regionals, at least.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300136", 256, TRUE);
- OutputLine(NULL, "おじさん、応援してるわ。」",
- NULL, " This old man will cheer you on.\"", GetGlobalFlag(GLinemodeSp));
+ OutputLine(NULL, "おじさん、応援してるわ。",
+ NULL, " This old man will cheer you on.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// DisableWindow();
diff --git a/scripts/ch1/onik_014_02.txt b/scripts/ch1/onik_014_02.txt
index c8e4920..062efda 100644
--- a/scripts/ch1/onik_014_02.txt
+++ b/scripts/ch1/onik_014_02.txt
@@ -2675,7 +2675,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100515", 256, TRUE);
OutputLine(NULL, "「レナは、悟史は“転校”したって言ってるんです。",
- NULL, "\"Rena said Satoshi 'transferred' out.", Line_WaitForInput);
+ NULL, "\"Rena said Satoshi 'transferred out.'", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100516", 256, TRUE);
OutputLine(NULL, "…で、俺もこのままだと“転校”しちゃうぞ、って…。」",
NULL, " ...So given how things are going with me, I'll 'transfer out,' too...\"", GetGlobalFlag(GLinemodeSp));
@@ -3345,7 +3345,7 @@ void main()
NULL, "\"...", Line_Continue);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200263", 256, TRUE);
OutputLine(NULL, "なら、…仕方ないかな。」",
- NULL, " Then... it can't be helped, I guess.\"", GetGlobalFlag(GLinemodeSp));
+ NULL, "Then... it can't be helped, I guess.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4866,7 +4866,7 @@ void main()
NULL, "\"That's because...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200312", 256, TRUE);
OutputLine(NULL, "……レナが。",
- NULL, " Rena was...", Line_WaitForInput);
+ NULL, " I was...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200313", 256, TRUE);
OutputLine(NULL, "圭一君の。",
NULL, " right behind...", Line_WaitForInput);
@@ -4906,7 +4906,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200317", 256, TRUE);
OutputLine(NULL, "「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの。",
- NULL, "\"When Keiichi was picking out the noodles, I was watching the entire time.", GetGlobalFlag(GLinemodeSp));
+ NULL, "\"When Keiichi-kun was picking out the noodles, I was watching the entire time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4930,7 +4930,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200321", 256, TRUE);
OutputLine(NULL, " それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね☆",
- NULL, "Then Keiichi-kun picked out that big box of Pork-bone & Ginger flavor that he loves so much, didn't he☆?", Line_WaitForInput);
+ NULL, "Then you picked out that big box of Pork-bone & Ginger flavor that you love so much, didn't you☆?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200322", 256, TRUE);
OutputLine(NULL, " レナも好きだよ。",
NULL, " I like it too...", Line_WaitForInput);
diff --git a/scripts/ch1/onik_015.txt b/scripts/ch1/onik_015.txt
index 6d9eb19..f08d445 100644
--- a/scripts/ch1/onik_015.txt
+++ b/scripts/ch1/onik_015.txt
@@ -899,7 +899,7 @@ void main()
NULL, "\"Well, it's nothing important...", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300151", 256, TRUE);
OutputLine(NULL, "…お疲れのようなら後にするけど?」",
- NULL, " If you're tired, I can ask again later?\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " If you're tired, I can ask again later.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3551,10 +3551,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200385", 256, TRUE);
OutputLine(NULL, "「悟史くんが“転校”しちゃった時ね、本当に後悔したんだよ。",
- NULL, "\"I really regretted it when Satoshi-kun 'transferred' out.", Line_WaitForInput);
+ NULL, "\"I really regretted it when Satoshi-kun 'transferred out.'", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200386", 256, TRUE);
OutputLine(NULL, "レナが相談に乗ってあげれば…悟史くんは転校せずに済んだかもしれないって。",
- NULL, " I thought that if I had listened... he may not have 'transferred' out.", Line_WaitForInput);
+ NULL, " I thought that if I had listened... he may not have 'transferred out.'", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200387", 256, TRUE);
OutputLine(NULL, "すごく後悔した。」",
NULL, " I really regretted that.\"", Line_Normal);
@@ -3602,7 +3602,7 @@ void main()
Wait( 2000 );
// もう人が"転校"するところは見たくないの。!s200あははははははははははははは!sd。¥
OutputLine(NULL, " もう人が“転校”するところは見たくないの。",
- NULL, "I don't want to see anyone 'transfer' out again.", Line_ContinueAfterTyping);
+ NULL, " I don't want to see anyone 'transfer out' again.", Line_ContinueAfterTyping);
//!s200
SetSpeedOfMessage( TRUE, 0, );
@@ -4383,7 +4383,7 @@ void main()
NULL, " I'm probably the only one who you can confide in...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200431", 256, TRUE);
OutputLine(NULL, "……圭一くんを“転校”なんかさせないから。",
- NULL, " I won't let you 'transfer' out...", Line_Continue);
+ NULL, " I won't let you 'transfer out'...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
@@ -6749,7 +6749,7 @@ void main()
// レナだけが怖いから、それ以外は怖くないと...そう思い込もうとしてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナだけが怖いから、それ以外は怖くないと…そう思い込もうとしてきた。",
- NULL, "I made the assumption that I didn't need fear anything else...", GetGlobalFlag(GLinemodeSp));
+ NULL, "I made the assumption that I didn't need to fear anything else...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/onik_015_02.txt b/scripts/ch1/onik_015_02.txt
index d0b6cd2..da2a7ec 100644
--- a/scripts/ch1/onik_015_02.txt
+++ b/scripts/ch1/onik_015_02.txt
@@ -3665,7 +3665,7 @@ void main()
// ......その死は警察が確認しているはずでは...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……その死は警察が確認しているはずでは…?",
- NULL, "...The police should have confirmed that death...?", Line_Normal);
+ NULL, "...The police should have confirmed that death...", Line_Normal);
ClearMessage();
// でもレナと魅音は確かに、監督を呼んだと言った@
diff --git a/scripts/ch1/onik_015_03.txt b/scripts/ch1/onik_015_03.txt
index fc1fe62..14ef00d 100644
--- a/scripts/ch1/onik_015_03.txt
+++ b/scripts/ch1/onik_015_03.txt
@@ -256,7 +256,7 @@ void main()
// 前原くんの声色から、すぐに異常事態を察する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 前原くんの声色から、すぐに異常事態を察する。",
- NULL, "From the tone Maebara-kun's voice, I already knew he was in a predicament.", Line_Normal);
+ NULL, "From the tone of Maebara-kun's voice, I already knew he was in a predicament.", Line_Normal);
ClearMessage();
PlayBGM( 2, "lsys15", 56, 0 );
@@ -1490,8 +1490,8 @@ void main()
// 痕跡に血液反応が出なかったことから、犯行以前に破壊したものと推定。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, " 痕跡に血液反応が出なかったことから、犯行以前に破壊したものと推定。",
- NULL, " Having no traces of blood, it is believed the destruction occurred before the murders.", Line_ContinueAfterTyping);
+ OutputLine(NULL, "痕跡に血液反応が出なかったことから、犯行以前に破壊したものと推定。",
+ NULL, "Having no traces of blood, it is believed the destruction occurred before the murders.", Line_ContinueAfterTyping);
FadeOutBGM( 2, 10, TRUE );
diff --git a/scripts/ch1/onik_tips_01.txt b/scripts/ch1/onik_tips_01.txt
index 7364c64..5ee6387 100644
--- a/scripts/ch1/onik_tips_01.txt
+++ b/scripts/ch1/onik_tips_01.txt
@@ -134,7 +134,7 @@ void main()
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "org/keiichi0903", 256, TRUE);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
- NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " ... I wouldn't even mind you if you bet 100 yen per month!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/onik_tips_02.txt b/scripts/ch1/onik_tips_02.txt
index a3e49ce..b51635e 100644
--- a/scripts/ch1/onik_tips_02.txt
+++ b/scripts/ch1/onik_tips_02.txt
@@ -195,7 +195,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200024", 256, TRUE);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
- NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp));
+ NULL, "\"But it would be so much more fun with kyute clothes... Hau!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/onik_tips_03.txt b/scripts/ch1/onik_tips_03.txt
index 3f93d25..8887eef 100644
--- a/scripts/ch1/onik_tips_03.txt
+++ b/scripts/ch1/onik_tips_03.txt
@@ -59,7 +59,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100024", 256, TRUE);
OutputLine(NULL, "「1000円。」",
- NULL, "\"About $10...\"", GetGlobalFlag(GLinemodeSp));
+ NULL, "\"About 1000 yen...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/onik_tips_04.txt b/scripts/ch1/onik_tips_04.txt
index c541208..50c9514 100644
--- a/scripts/ch1/onik_tips_04.txt
+++ b/scripts/ch1/onik_tips_04.txt
@@ -41,7 +41,7 @@ void main()
// 調べによると、6容疑者はXX日午後9時頃、雛見沢ダム建設現場内の作業事務所にて@現場監督のXXXXさんを集団で暴行して殺害し、遺体を切断して遺棄した疑い¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 調べによると、6容疑者はXX日午後9時頃、雛見沢ダム建設現場内の作業事務所にて、",
- NULL, "According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9PM, ", GetGlobalFlag(GLinemodeSp));
+ NULL, "According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9pm, ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "現場監督のXXXXさんを集団で暴行して殺害し、遺体を切断して遺棄した疑い。",
NULL, "where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal);
@@ -116,10 +116,3 @@ void main()
}
-
-
-
-
-
-
-
diff --git a/scripts/ch1/onik_tips_07.txt b/scripts/ch1/onik_tips_07.txt
index 933783d..132c939 100644
--- a/scripts/ch1/onik_tips_07.txt
+++ b/scripts/ch1/onik_tips_07.txt
@@ -416,7 +416,7 @@ void main()
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200037", 256, TRUE);
OutputLine(NULL, " 越後屋だよ?!」",
- NULL, " a con man!?\"", Line_Normal);
+ NULL, " A con man!?\"", Line_Normal);
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
diff --git a/scripts/ch1/onik_tips_09.txt b/scripts/ch1/onik_tips_09.txt
index 3351c3a..0991b01 100644
--- a/scripts/ch1/onik_tips_09.txt
+++ b/scripts/ch1/onik_tips_09.txt
@@ -28,7 +28,7 @@ void main()
// 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午後2時頃、鹿骨市雛見沢村X丁目、会社員XXXさんと妻XXXXさんが、",
- NULL, "On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture", Line_WaitForInput);
+ NULL, "On the afternoon of XX at 2pm, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture", Line_WaitForInput);
OutputLine(NULL, " 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった。",
NULL, " disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -38,7 +38,7 @@ void main()
// 警察と消防で下流を捜索し、同日夜7時頃、XXXさんの遺体を発見した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察と消防で下流を捜索し、同日夜7時頃、XXXさんの遺体を発見した。",
- NULL, "Police and firefighters searched downstream and discovered the body of XXXX at around 7PM that evening.", GetGlobalFlag(GLinemodeSp));
+ NULL, "Police and firefighters searched downstream and discovered the body of XXXX at around 7pm that evening.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -86,7 +86,3 @@ void main()
}
-
-
-
-
diff --git a/scripts/ch1/onik_tips_10.txt b/scripts/ch1/onik_tips_10.txt
index 5935a3a..d8c14d9 100644
--- a/scripts/ch1/onik_tips_10.txt
+++ b/scripts/ch1/onik_tips_10.txt
@@ -27,7 +27,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); }
OutputLine(NULL, " XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した。",
- NULL, "On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.", Line_Normal);
+ NULL, "On the afternoon of XX around 10pm in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.", Line_Normal);
ClearMessage();
@@ -68,9 +68,3 @@ void main()
}
-
-
-
-
-
-
diff --git a/scripts/ch1/onik_tips_20.txt b/scripts/ch1/onik_tips_20.txt
index 4605ca8..492ac04 100644
--- a/scripts/ch1/onik_tips_20.txt
+++ b/scripts/ch1/onik_tips_20.txt
@@ -147,7 +147,7 @@ void main()
//どんなに視界内を探しても......レナは見つけられない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どんなに視界内を探しても……レナは見つけられない。",
- NULL, "No matter how much I search through my field of vision... I couldn't see Rena.", GetGlobalFlag(GLinemodeSp));
+ NULL, "No matter how much I searched through my field of vision... I couldn't see Rena.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/zonik_004_vm00_n01.txt b/scripts/ch1/zonik_004_vm00_n01.txt
index 66c76d8..ab605eb 100644
--- a/scripts/ch1/zonik_004_vm00_n01.txt
+++ b/scripts/ch1/zonik_004_vm00_n01.txt
@@ -22,7 +22,7 @@ void dialog001()
// はぁああぁッ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " はぁああぁッ?!",
- NULL, "HaouUuh!?", GetGlobalFlag(GLinemodeSp));
+ NULL, "HaUuUu!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -253,7 +253,7 @@ void dialog009()
// 確かに年頃の女の子が剥き身の斧を持って徘徊しているのはヤバい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確かに年頃の女の子が剥き身の斧を持って徘徊しているのはヤバい。",
- NULL, "Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with a axe.", GetGlobalFlag(GLinemodeSp));
+ NULL, "Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with an axe.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
@@ -262,7 +262,7 @@ void dialog010()
// 斧をぶんぶん振りまわしながらはしゃぐのは確かにヤバい¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 斧をぶんぶん振りまわしながらはしゃぐのは確かにヤバい。",
- NULL, "Somebody gallivanting about while waving a axe around certainly would seem dangerous.", Line_Normal);
+ NULL, "Somebody gallivanting about while waving an axe around certainly would seem dangerous.", Line_Normal);
ClearMessage();
@@ -282,7 +282,7 @@ void dialog011()
// この雛見沢で斧を持って徘徊しても不審に思われない唯一の人物だな…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この雛見沢で斧を持って徘徊しても不審に思われない唯一の人物だな…。",
- NULL, "She's probably the only person who could carry a axe around Hinamizawa and not be considered suspicious...", Line_Normal);
+ NULL, "She's probably the only person who could carry an axe around Hinamizawa and not be considered suspicious...", Line_Normal);
ClearMessage();
}
@@ -295,7 +295,7 @@ void dialog013()
//俺は今まで斧を使った事なんかない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 第一、俺は今まで斧を使った事なんかない。",
- NULL, "First of all, I'd never used a axe before.", GetGlobalFlag(GLinemodeSp));
+ NULL, "First of all, I'd never used an axe before.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
diff --git a/scripts/ch1/zonik_004_vm0x_n01.txt b/scripts/ch1/zonik_004_vm0x_n01.txt
index 7b15c28..d0ca75a 100644
--- a/scripts/ch1/zonik_004_vm0x_n01.txt
+++ b/scripts/ch1/zonik_004_vm0x_n01.txt
@@ -24,7 +24,7 @@ void dialog001()
// はぁああぁッ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " はぁああぁッ?!",
- NULL, "HaouUuh!?", GetGlobalFlag(GLinemodeSp));
+ NULL, "HaUuUu!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch1/zonik_014_vm00_n01.txt b/scripts/ch1/zonik_014_vm00_n01.txt
index b63919e..c27afff 100644
--- a/scripts/ch1/zonik_014_vm00_n01.txt
+++ b/scripts/ch1/zonik_014_vm00_n01.txt
@@ -7,8 +7,8 @@ void dialog000()
//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300137", 256, TRUE);
- OutputLine(NULL, "「…県立大島が強いらしいよ。",
- NULL, "\"...Regionally speaking, it seems that Oshima High is pretty strong.", Line_WaitForInput);
+ OutputLine(NULL, "…県立大島が強いらしいよ。",
+ NULL, "...Regionally speaking, it seems that Oshima High is pretty strong.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300138", 256, TRUE);
OutputLine(NULL, "左腕の亀田くんがすごいんだって。",
NULL, " They say their southpaw, Kameda-kun, is amazing.", Line_WaitForInput);
diff --git a/scripts/ch1/zonik_014_vm0x_n01.txt b/scripts/ch1/zonik_014_vm0x_n01.txt
index 5b366b5..0bef388 100644
--- a/scripts/ch1/zonik_014_vm0x_n01.txt
+++ b/scripts/ch1/zonik_014_vm0x_n01.txt
@@ -7,8 +7,8 @@ void dialog000()
//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300137", 256, TRUE);
- OutputLine(NULL, "「…野球部の強い高校、教えよっか?",
- NULL, "\"...Want me to tell you the best high schools for baseball?", Line_WaitForInput);
+ OutputLine(NULL, "…野球部の強い高校、教えよっか?",
+ NULL, "...Want me to tell you the best high schools for baseball?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300138", 256, TRUE);
OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。",
NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput);
diff --git a/scripts/ch1/zonik_tips_20_vm00_n01.txt b/scripts/ch1/zonik_tips_20_vm00_n01.txt
index 61a85bf..8f02e20 100644
--- a/scripts/ch1/zonik_tips_20_vm00_n01.txt
+++ b/scripts/ch1/zonik_tips_20_vm00_n01.txt
@@ -50,7 +50,7 @@ void dialog002()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手早く目当てのラーメンの箱を探しに行く。",
- NULL, "I quickly search the cases of noodles for what I want.", Line_Normal);
+ NULL, "I quickly searched the cases of noodles for what I wanted.", Line_Normal);
ClearMessage();
diff --git a/scripts/ch1/zonik_tips_20_vm0x_n01.txt b/scripts/ch1/zonik_tips_20_vm0x_n01.txt
index b8b3f71..bb50754 100644
--- a/scripts/ch1/zonik_tips_20_vm0x_n01.txt
+++ b/scripts/ch1/zonik_tips_20_vm0x_n01.txt
@@ -39,7 +39,7 @@ void dialog002()
OutputLine(NULL, " 列も長くないし、時間はない……。",
NULL, "The line is short, and there isn't much time...!", Line_WaitForInput);
OutputLine(NULL, "俺は仕方なく、手早く目当てのラーメンの箱を探しに行く。",
- NULL, " Left with no choice, I quickly search the cases of noodles for what I want.", GetGlobalFlag(GLinemodeSp));
+ NULL, " Left with no choice, I quickly searched the cases of noodles for what I wanted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 困ったときには、……そう! 豚骨ショウガ味の大盛カップ!!
diff --git a/scripts/ch10/init.txt b/scripts/ch10/init.txt
index f430ed4..523597a 100644
--- a/scripts/ch10/init.txt
+++ b/scripts/ch10/init.txt
@@ -89,7 +89,7 @@ void main()
1, //FontID
0, //CharSpacing
0, //LineSpacing - Rei: Adjust to 0 (was 8)
- 32 //FontSize
+ 26 //FontSize
);
ModNVLModeSettingLoad(
@@ -149,30 +149,32 @@ void main()
SetGUIPosition(170, 0);
ModSetConfigFontSize(15);
- ModSetMainFontOutlineWidth(30);
+ ModSetMainFontOutlineWidth(15);
ModAddArtset("Console", "ゲーム機", "CG");
ModAddArtset("Remake", "リメーク", "CGAlt:CG");
// ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
- ModAddBGMset("New BGM", "Placeholder", "BGM");
+ ModAddBGMset("New Mangagamer", "Placeholder", "April2019BGM:BGM");
ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
+ ModAddBGMset("Hou+ Demo", "Placeholder", "HouPlusDemoBGM:BGM");
+ ModAddBGMset("Hou+ BGM", "Placeholder", "BGM");
// GAltSE controls which of these are selected
- ModAddSEset("New SE", "Placeholder", "SE");
+ ModAddSEset("Mangagamer Hou+ (2023) SE", "Placeholder", "SE");
ModAddSEset("GIN's SE", "Placeholder", "OGSE:SE");
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
- "New BGM/SE",
- "Use the BGM/SE that came with the MangaGamer version of Higurashi Hou+ (2023), played with the Console timings.
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
- Please see the BGM/SE FAQ for more info.",
- "JP: New BGM/SE",
- "JP: Use the BGM/SE that came with the MangaGamer version of Higurashi Hou+ (2023), played with the Console timings.
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
- Please see the BGM/SE FAQ for more info.",
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
@@ -180,24 +182,110 @@ void main()
);
ModAddAudioset(
- "GIN's BGM/SE",
- "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which brings the BGM/SE closer to the original Hou (non-plus) Japanese release.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
+
+ Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.
+
+ Note 1: If a BGM or SE only exists in Hou+ (2023), the Hou+ version will be used.
+
+ Note 2: This is purely a file replacement - no attempt has been made to check if the timings are different(when BGM/SE starts/stops playing).
+
+ Credits: Hou BGM/SE files provided by Overg",
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
+
+ Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
- If you were previously using GIN's BGM/SE, you should pick this option.
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
- Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
- "JP: GIN's BGM/SE",
- "JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which brings the BGM/SE closer to the original Hou (non-plus) Japanese release.
+ This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.
- If you were previously using GIN's BGM/SE, you should pick this option.
+ Note 1: If a BGM or SE only exists in Hou+ (2023), the Hou+ version will be used.
- Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
+ Note 2: This is purely a file replacement - no attempt has been made to check if the timings are different(when BGM/SE starts/stops playing).
+
+ Credits: Hou BGM/SE files provided by Overg",
1, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
);
+ ModAddAudioset(
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 2, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the unmodded game, which should be the same as the full version of the Japanese release of Hou+ (2022).
+
+ Unlike the other chapters, the BGM/SE that came with the MangaGamer version of Mangagamer's Higurashi Hou+ (2023) has not been altered (it is the same as the original Hou+ (2022) release).
+
+ This means that even between Mangagamer's Question Arcs (known as 'New Mangagamer (2019)' in our mod) and MangaGamer's Hou+ release (this option), the BGM is inconsistent.
+
+ To keep your BGM consistent, choose the same BGM option you chose in the question arcs.
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.",
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the unmodded game, which should be the same as the full version of the Japanese release of Hou+ (2022).
+
+ Unlike the other chapters, the BGM/SE that came with the MangaGamer version of Mangagamer's Higurashi Hou+ (2023) has not been altered (it is the same as the original Hou+ (2022) release).
+
+ This means that even between Mangagamer's Question Arcs (known as 'New Mangagamer (2019)' in our mod) and MangaGamer's Hou+ release (this option), the BGM is inconsistent.
+
+ To keep your BGM consistent, choose the same BGM option you chose in the question arcs.
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.",
+ 3, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
ModGenericCall("LipSyncSettings", ".3, .7, true");
SetNameHistoryFormat("{0}\n");//history seems to have broken nametags without it
diff --git a/scripts/ch10/outbreak01_1.txt b/scripts/ch10/outbreak01_1.txt
index 60cc067..a85fcd2 100644
--- a/scripts/ch10/outbreak01_1.txt
+++ b/scripts/ch10/outbreak01_1.txt
@@ -5516,7 +5516,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s24/03/nmio_0705", 128, TRUE);
OutputLine(NULL, "……そして村人を次々、鬼に変えていって、",
- NULL, "making the villagers become demons one after another.", Line_Continue);
+ NULL, " making the villagers become demons one after another.", Line_Continue);
OutputLine(NULL, "……オヤシロさま伝説をもう一度なぞり直すんだよ…!」",
NULL, " ...Just try retracing the legend of Oyashiro-sama once more...!\"", Line_Normal);
ClearMessage();
@@ -5539,7 +5539,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s24/03/nmio_0715", 128, TRUE);
OutputLine(NULL, " それにそもそもオヤシロさまは神さまなんだよ?",
- NULL, "Besides, Oyashiro-sama was a god anyway, right?", Line_Continue);
+ NULL, " Besides, Oyashiro-sama was a god anyway, right?", Line_Continue);
OutputLine(NULL, " 人間じゃないんだよ?!",
NULL, " They weren't human, were they?!", Line_Continue);
OutputLine(NULL, " 私たち人間には何もできないんだよ、",
diff --git a/scripts/ch10/staffroom02.txt b/scripts/ch10/staffroom02.txt
index 1c540db..5dc31a9 100644
--- a/scripts/ch10/staffroom02.txt
+++ b/scripts/ch10/staffroom02.txt
@@ -69,7 +69,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("竜騎士07", NULL, "Ryukishi07", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あのリングオブレッドも、",
- NULL, "When I was playing Ring of Red,", Line_ContinueAfterTyping);
+ NULL, " When I was playing Ring of Red,", Line_ContinueAfterTyping);
Wait( 300 );
PlaySE( 0, "wav/boyon", 70, 64 );
diff --git a/scripts/ch10/staffroom03.txt b/scripts/ch10/staffroom03.txt
index b2471a6..0449065 100644
--- a/scripts/ch10/staffroom03.txt
+++ b/scripts/ch10/staffroom03.txt
@@ -492,7 +492,7 @@ void main()
OutputLine(NULL, " そうだ八咫桜、こういうのはどうだ!!",
NULL, " I've got it, Yatazakura! How about this?!!", Line_WaitForInput);
OutputLine(NULL, " 今時のナウな世代の大好きな横文字に置き換えてしまうのだ!!",
- NULL, " We'll use the english characters people in this modern generation love!!", Line_WaitForInput);
+ NULL, " We'll use the English characters people in this modern generation love!!", Line_WaitForInput);
PlayBGM( 0, "bgm0/3", 70, 0 );
PlaySE( 0, "wav/dageki", 70, 64 );
diff --git a/scripts/ch2/init.txt b/scripts/ch2/init.txt
index 309753e..d6bd50e 100644
--- a/scripts/ch2/init.txt
+++ b/scripts/ch2/init.txt
@@ -131,11 +131,12 @@ void main()
ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
- ModAddBGMset("New Mangagamer BGM", "Placeholder", "BGM");
+ ModAddBGMset("New Mangagamer", "Placeholder", "April2019BGM:BGM");
ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
- ModAddBGMset("Remake + New Mangagamer BGM", "Placeholder", "RemakeBGM:BGM");
+ ModAddBGMset("Hou+ Demo", "Placeholder", "HouPlusDemoBGM:BGM");
+ ModAddBGMset("Hou+ BGM", "Placeholder", "HouPlusBGM:BGM");
+ ModAddBGMset("Remake + New Mangagamer", "Placeholder", "RemakeBGM:BGM");
ModAddBGMset("Remake + Original BGM", "Placeholder", "RemakeBGM:OGBGM:BGM");
- ModAddBGMset("Hou+", "Placeholder", "HouPlusBGM:BGM");
// GAltSE controls which of these are selected
ModAddSEset("New SE", "Placeholder", "SE");
@@ -143,10 +144,14 @@ void main()
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
- "New Mangagamer BGM/SE",
- "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
- "JP: New Mangagamer BGM/SE",
- "JP: Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
@@ -154,17 +159,29 @@ void main()
);
ModAddAudioset(
- "GIN's BGM/SE",
- "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
- "JP: GIN's BGM/SE",
- "JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
1, // GAltBGM
1, // GAltBGMFlow
@@ -173,7 +190,61 @@ void main()
);
ModAddAudioset(
- "OST Remake (+New Mangagamer BGM)",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 2, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 3, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Fan OST Remake + New Mangagamer",
"This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the New Mangagamer BGM/SE.
@@ -193,8 +264,8 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- "JP: OST Remake (+New Mangagamer BGM)",
- "JP: This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + New Mangagamer",
+ "This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the New Mangagamer BGM/SE.
@@ -213,15 +284,15 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- 2, // GAltBGM
+ 4, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
0 // GAltSEFlow
);
ModAddAudioset(
- "OST Remake (+GIN's BGM)",
- "This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + GIN",
+ "This fan-made option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the GIN's/OG BGM BGM/SE.
@@ -240,8 +311,8 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- "JP: OST Remake (+GIN's BGM)",
- "JP: This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + GIN",
+ "This fan-made option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the GIN's/OG BGM BGM/SE.
@@ -260,30 +331,7 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- 3, // GAltBGM
- 1, // GAltBGMFlow
- 1, // GAltSE
- 1 // GAltSEFlow
- );
-
- ModAddAudioset(
- "Hou+ Demo BGM",
- "This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
-
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
-
- This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
-
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- "JP: Hou+ Demo BGM",
- "JP: This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
-
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
-
- This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
-
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- 4, // GAltBGM
+ 5, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
diff --git a/scripts/ch2/wata_001.txt b/scripts/ch2/wata_001.txt
index 330c393..6a7bc8c 100644
--- a/scripts/ch2/wata_001.txt
+++ b/scripts/ch2/wata_001.txt
@@ -366,7 +366,7 @@ void main()
OutputLine(NULL, "「おー!",
NULL, "\"Oooh!", Line_Continue);
OutputLine(NULL, " 圭ちゃんも我が部のことがわかってきたねぇ!",
- NULL, " It looks like Kei-chan has come to understand our club!", Line_WaitForInput);
+ NULL, " It looks like you've come to understand our club!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s19/03/990300374", 256, TRUE);
OutputLine(NULL, " で、どう? 来れそう?」",
NULL, " So, how about it? Can you come?\"", Line_Normal);
@@ -3074,10 +3074,10 @@ void main()
NULL, "\"Then, I'll read it out~.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s19/00/mas99002", 256, TRUE);
OutputLine(NULL, "…「犬も歩けばくたびれる」〜。」",
- NULL, " ...'The dog gets tired on a walk'~.\"", Line_Continue);
+ NULL, " ...'The dog gets tired on a walk'~.\"", Line_ContinueAfterTyping);
// (backup) SetValidityOfInput( FALSE );
- Wait( 1500 );
+ Wait( 500 );
// (backup) SetValidityOfInput( TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
@@ -3194,7 +3194,7 @@ void main()
NULL, "\"Sho kyute sho kyute!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s19/02/990200406", 256, TRUE);
OutputLine(NULL, " レナ、勝ってもこのカルタ、ちゃんと買うよ〜〜!!!",
- NULL, " Even if Rena wins, I'll still buy these cards~~!!!", Line_WaitForInput);
+ NULL, " Even if I win, I'll still buy these cards~~!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s19/02/990200407", 256, TRUE);
OutputLine(NULL, " お〜持ち帰り〜〜〜はぅ〜!!!!」",
NULL, " I~'m ta~king them ho~me~~~ hau~!!!!\"", Line_Normal);
@@ -3965,7 +3965,7 @@ void main()
NULL, "\"...I'm disappointed.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s19/03/990300432", 256, TRUE);
OutputLine(NULL, "みんな本気なのに、圭ちゃんだけは本気になってくれなかったね。」",
- NULL, " Everybody was serious about this, but Kei-chan was the only one who wasn't.\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " Everybody was serious about this, but you're the only one who wasn't.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5529,7 +5529,7 @@ void main()
OutputLine(NULL, " …綿流し?",
NULL, "...Watanagashi Festival?", Line_WaitForInput);
OutputLine(NULL, " 綿流祭五凶……何だって??",
- NULL, " Cotton Drifting Five Demon... what??", Line_Normal);
+ NULL, " Cotton Drifting Five-Demon... what??", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
diff --git a/scripts/ch2/wata_011_02.txt b/scripts/ch2/wata_011_02.txt
index d4d6fef..8c24d4d 100644
--- a/scripts/ch2/wata_011_02.txt
+++ b/scripts/ch2/wata_011_02.txt
@@ -4985,7 +4985,14 @@ void main()
DisableWindow();
- DrawScene("scene/003", 100 );
+
+ // OG game displays special image here of eyes
+ // Make sure it displays, even if user has CGs turned off
+ if (GetGlobalFlag(GArtStyle) == 2) {
+ DrawScene("bg_018", 100 );
+ } else {
+ DrawScene("scene/003", 100 );
+ }
PlaySE( 3, "wa_027", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
diff --git a/scripts/ch2/zwata_001_vm00_n01.txt b/scripts/ch2/zwata_001_vm00_n01.txt
index 7814d95..51c3cdd 100644
--- a/scripts/ch2/zwata_001_vm00_n01.txt
+++ b/scripts/ch2/zwata_001_vm00_n01.txt
@@ -12,7 +12,7 @@ void dialog001()
ModPlayVoiceLS(4, 4, "ps3/s19/04/990400171", 256, TRUE);
OutputLine(NULL, "「圭々がいじめたぁあぁあ!!!",
- NULL, "\"Kei-kei is bullying meeeeeEEeee!!!", Line_WaitForInput);
+ NULL, "\"Keiichi-san is bullying meeeeeEEeee!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s19/04/990400172", 256, TRUE);
OutputLine(NULL, " わぁああぁああぁあああぁあんッ!!!」",
diff --git a/scripts/ch3/init.txt b/scripts/ch3/init.txt
index 309753e..d6bd50e 100644
--- a/scripts/ch3/init.txt
+++ b/scripts/ch3/init.txt
@@ -131,11 +131,12 @@ void main()
ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
- ModAddBGMset("New Mangagamer BGM", "Placeholder", "BGM");
+ ModAddBGMset("New Mangagamer", "Placeholder", "April2019BGM:BGM");
ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
- ModAddBGMset("Remake + New Mangagamer BGM", "Placeholder", "RemakeBGM:BGM");
+ ModAddBGMset("Hou+ Demo", "Placeholder", "HouPlusDemoBGM:BGM");
+ ModAddBGMset("Hou+ BGM", "Placeholder", "HouPlusBGM:BGM");
+ ModAddBGMset("Remake + New Mangagamer", "Placeholder", "RemakeBGM:BGM");
ModAddBGMset("Remake + Original BGM", "Placeholder", "RemakeBGM:OGBGM:BGM");
- ModAddBGMset("Hou+", "Placeholder", "HouPlusBGM:BGM");
// GAltSE controls which of these are selected
ModAddSEset("New SE", "Placeholder", "SE");
@@ -143,10 +144,14 @@ void main()
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
- "New Mangagamer BGM/SE",
- "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
- "JP: New Mangagamer BGM/SE",
- "JP: Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
@@ -154,17 +159,29 @@ void main()
);
ModAddAudioset(
- "GIN's BGM/SE",
- "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
- "JP: GIN's BGM/SE",
- "JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
1, // GAltBGM
1, // GAltBGMFlow
@@ -173,7 +190,61 @@ void main()
);
ModAddAudioset(
- "OST Remake (+New Mangagamer BGM)",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 2, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 3, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Fan OST Remake + New Mangagamer",
"This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the New Mangagamer BGM/SE.
@@ -193,8 +264,8 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- "JP: OST Remake (+New Mangagamer BGM)",
- "JP: This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + New Mangagamer",
+ "This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the New Mangagamer BGM/SE.
@@ -213,15 +284,15 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- 2, // GAltBGM
+ 4, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
0 // GAltSEFlow
);
ModAddAudioset(
- "OST Remake (+GIN's BGM)",
- "This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + GIN",
+ "This fan-made option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the GIN's/OG BGM BGM/SE.
@@ -240,8 +311,8 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- "JP: OST Remake (+GIN's BGM)",
- "JP: This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + GIN",
+ "This fan-made option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the GIN's/OG BGM BGM/SE.
@@ -260,30 +331,7 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- 3, // GAltBGM
- 1, // GAltBGMFlow
- 1, // GAltSE
- 1 // GAltSEFlow
- );
-
- ModAddAudioset(
- "Hou+ Demo BGM",
- "This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
-
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
-
- This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
-
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- "JP: Hou+ Demo BGM",
- "JP: This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
-
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
-
- This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
-
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- 4, // GAltBGM
+ 5, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
diff --git a/scripts/ch3/tata_008.txt b/scripts/ch3/tata_008.txt
index 558e6d7..41d41d8 100644
--- a/scripts/ch3/tata_008.txt
+++ b/scripts/ch3/tata_008.txt
@@ -3353,9 +3353,9 @@ void main()
ModPlayVoiceLS(4, 3, "org/mion2042", 256, TRUE);
OutputLine(NULL, "そのお陰で梨花ちゃんは孤児院送りを免れてるってわけ。",
NULL, " That's how Rika-chan avoids being sent to an orphanage.", Line_WaitForInput);
- ModPlayVoiceLS(4, 3, "ps2/03/140300082", 540, TRUE);
- OutputLine(NULL, "…沙都子はそこに居候してるってことになるけどね。」",
- NULL, " ...However Satoko is actually living there as a freeloader.\"", GetGlobalFlag(GLinemodeSp));
+ ModPlayVoiceLS(4, 3, "org/mion2043", 256, TRUE);
+ OutputLine(NULL, "…孤児院って言うか、児童擁護院のことだけど。」",
+ NULL, " ...Actually, it would be child and family services, not an orphanage.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5538,11 +5538,11 @@ void main()
//「......圭一さん、無理しないでいいんですのよ@私も持ちますわ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(4, 4, "ps3/s03/04/sato04008", 256, TRUE);
- OutputLine(NULL, "「……圭一さん、大丈夫ですのよ。",
+ ModPlayVoiceLS(4, 4, "org/satoko2010", 256, TRUE);
+ OutputLine(NULL, "「……圭一さん、無理しないでいいんですのよ。",
NULL, "\"...Keiichi-san, there's no need to push yourself.", Line_WaitForInput);
- ModPlayVoiceLS(4, 4, "ps3/s03/04/sato04009", 256, TRUE);
- OutputLine(NULL, "自分で持ちますわ…。」",
+ ModPlayVoiceLS(4, 4, "org/satoko2011", 256, TRUE);
+ OutputLine(NULL, "私も持ちますわ…。」",
NULL, " I'll carry it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -7621,8 +7621,11 @@ void main()
OutputLine(NULL, "「…………………沙都子ちゃんが、",
NULL, "\".........Satoko-chan...", Line_WaitForInput);
ModPlayVoiceLS(4, 10, "org/irie2011", 256, TRUE);
- OutputLine(NULL, "…それを望まないかもしれません。」",
- NULL, " might not want that.\"", Line_WaitForInput);
+ OutputLine(NULL, "…それを望まないかもしれません。",
+ NULL, " might not want that.", Line_WaitForInput);
+ ModPlayVoiceLS(4, 10, "org/irie2012", 256, TRUE);
+ OutputLine(NULL, "虐待されている本人が避難を望まなければ、弱いでしょうから。」",
+ NULL, " Unless the person being abused wants shelter, anyway—it doesn't go that far.\"", Line_WaitForInput);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch3/tata_010.txt b/scripts/ch3/tata_010.txt
index 672699f..632688d 100644
--- a/scripts/ch3/tata_010.txt
+++ b/scripts/ch3/tata_010.txt
@@ -453,11 +453,11 @@ void main()
//「圭ちゃん、沙都子は来てるよ@よかった...!@
//「来てるだけじゃわからないだろ@沙都子の顔を見るまで...何もわかるものか!@
// ばたばたと教室へ駆け込む¥
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(4, 2, "org/mion2061", 256, TRUE);
+ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(4, 3, "org/mion2061", 256, TRUE);
OutputLine(NULL, "圭ちゃん、沙都子ちゃんは来てるよ。",
NULL, "Kei-chan, Satoko came.", Line_WaitForInput);
- ModPlayVoiceLS(4, 2, "org/mion2062", 256, TRUE);
+ ModPlayVoiceLS(4, 3, "org/mion2062", 256, TRUE);
OutputLine(NULL, "よかった…!」",
NULL, " Thank goodness...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
diff --git a/scripts/ch4/init.txt b/scripts/ch4/init.txt
index 309753e..d6bd50e 100644
--- a/scripts/ch4/init.txt
+++ b/scripts/ch4/init.txt
@@ -131,11 +131,12 @@ void main()
ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
- ModAddBGMset("New Mangagamer BGM", "Placeholder", "BGM");
+ ModAddBGMset("New Mangagamer", "Placeholder", "April2019BGM:BGM");
ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
- ModAddBGMset("Remake + New Mangagamer BGM", "Placeholder", "RemakeBGM:BGM");
+ ModAddBGMset("Hou+ Demo", "Placeholder", "HouPlusDemoBGM:BGM");
+ ModAddBGMset("Hou+ BGM", "Placeholder", "HouPlusBGM:BGM");
+ ModAddBGMset("Remake + New Mangagamer", "Placeholder", "RemakeBGM:BGM");
ModAddBGMset("Remake + Original BGM", "Placeholder", "RemakeBGM:OGBGM:BGM");
- ModAddBGMset("Hou+", "Placeholder", "HouPlusBGM:BGM");
// GAltSE controls which of these are selected
ModAddSEset("New SE", "Placeholder", "SE");
@@ -143,10 +144,14 @@ void main()
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
- "New Mangagamer BGM/SE",
- "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
- "JP: New Mangagamer BGM/SE",
- "JP: Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
+ "New Mangagamer (2019)",
+ "Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update
+
+ It uses the conversions of nerve's tracks that made their debut in the original Japanese release of Hou Compilation (2014), but all of the AI-D-IA tracks were replaced. Most of the replacements are from the soundtracks of Kai and Rei, but there are also some new tracks whose composer is unknown.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
@@ -154,17 +159,29 @@ void main()
);
ModAddAudioset(
- "GIN's BGM/SE",
- "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
- "JP: GIN's BGM/SE",
- "JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
+ "GIN / Hou BGM (2014)",
+ "This option uses GIN's Background Music (BGM) and Sound Effects (SE), which is virtually identical to what was included in the original Japanese release of Hou Compilation (2014) in terms of BGM.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+ All of the tracks that make their debut in Onikakushi and the character themes are by AI-D-IA and were taken from the original Japanese release of Himatsubushi. Most of the remaining tracks are based on MIDIs from nerve.
+
+ However, because the original conversions of those were extremely poor, this pack instead uses the same conversions as the New MangaGamer BGM.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
1, // GAltBGM
1, // GAltBGMFlow
@@ -173,7 +190,61 @@ void main()
);
ModAddAudioset(
- "OST Remake (+New Mangagamer BGM)",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ Demo (2020)",
+ "This option replaces 16 BGM with BGM from the Higurashi Hou+ demo (2020). It uses the same conversions of nerve's tracks as the New MangaGamer BGM, but the replacements for the AI-D-IA tracks are different.
+
+ Those by U2 Akiyama have been rearranged (except for one that's virtually unchanged), while the rest were replaced with new compositions by xaki.
+
+ This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
+
+ All other tracks will use the New Mangagamer BGM and GIN's/Original SE.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 2, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ "Hou+ BGM (2022)",
+ "This option uses the BGM found in the full version of the Japanese release of Hou+ (2022).
+
+ Compared to the Hou+ demo (2020), the xaki track MIND THE GAP has been sped up, while the nerve tracks Fascism and Lie lies-lies lie were newly converted. Everything else is unchanged.
+
+ This option uses GIN's SE, which should be similar to the Pre-April Update SE.
+
+ Credits: Provided by Kilicool64",
+ 3, // GAltBGM
+ 1, // GAltBGMFlow
+ 1, // GAltSE
+ 1 // GAltSEFlow
+ );
+
+ ModAddAudioset(
+ "Fan OST Remake + New Mangagamer",
"This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the New Mangagamer BGM/SE.
@@ -193,8 +264,8 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- "JP: OST Remake (+New Mangagamer BGM)",
- "JP: This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + New Mangagamer",
+ "This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the New Mangagamer BGM/SE.
@@ -213,15 +284,15 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- 2, // GAltBGM
+ 4, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
0 // GAltSEFlow
);
ModAddAudioset(
- "OST Remake (+GIN's BGM)",
- "This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + GIN",
+ "This fan-made option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the GIN's/OG BGM BGM/SE.
@@ -240,8 +311,8 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- "JP: OST Remake (+GIN's BGM)",
- "JP: This option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
+ "Fan OST Remake + GIN",
+ "This fan-made option replaces nine BGM with handmade remakes of nine tracks from the original release (pre-2019).
All other tracks will use the GIN's/OG BGM BGM/SE.
@@ -260,30 +331,7 @@ void main()
This option is not available for Onikakushi Ch.1, as the chapter does not use any of these tracks.
This option is not available for Chapters 5-8 as an OST remake for those chapters hasn't been created.",
- 3, // GAltBGM
- 1, // GAltBGMFlow
- 1, // GAltSE
- 1 // GAltSEFlow
- );
-
- ModAddAudioset(
- "Hou+ Demo BGM",
- "This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
-
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
-
- This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
-
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- "JP: Hou+ Demo BGM",
- "JP: This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
-
- Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
-
- This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
-
- All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
- 4, // GAltBGM
+ 5, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
diff --git a/scripts/ch5/_meak_007.txt b/scripts/ch5/_meak_007.txt
index 4760b03..972e33e 100644
--- a/scripts/ch5/_meak_007.txt
+++ b/scripts/ch5/_meak_007.txt
@@ -325,7 +325,7 @@ void main()
NULL, "\"Yeah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/shion4029", 256, TRUE);
OutputLine(NULL, "「………気分が優れないの?」",
NULL, "\"Are you not feeling well?\"", GetGlobalFlag(GLinemodeSp));
diff --git a/scripts/ch7/_mina_ep.txt b/scripts/ch7/_mina_ep.txt
index 0b286ef..51109df 100644
--- a/scripts/ch7/_mina_ep.txt
+++ b/scripts/ch7/_mina_ep.txt
@@ -993,7 +993,7 @@ void main()
ModPlayVoiceLS(4, 0, "org/mob7i6000", 256, TRUE);
OutputLine(NULL, "「そんな危険な病気、初めて聞いたよ!",
NULL, "\"I've never heard of such a dangerous disease!", Line_WaitForInput);
- ModPlayVoiceLS(4, 0, "org/mob7i6000", 256, TRUE);
+ ModPlayVoiceLS(4, 0, "org/mob7i6001", 256, TRUE);
OutputLine(NULL, " 本当に治療の手段はないのか?!」",
NULL, " There's no cure for it?\"", Line_Normal);
ClearMessage();
diff --git a/scripts/ch8/_mats_006.txt b/scripts/ch8/_mats_006.txt
index d49a82c..c0777a4 100644
--- a/scripts/ch8/_mats_006.txt
+++ b/scripts/ch8/_mats_006.txt
@@ -833,7 +833,7 @@ void main()
ModPlayVoiceLS(4, 48, "ps3/s13/48/550100060", 128, TRUE);
OutputLine(NULL, " どうして私がこんな目に遭わなくちゃならないの?!",
NULL, " What have I done to deserve this?", Line_WaitForInput);
- ModPlayVoiceLS(4, 6, "ps3/s06/06/150600638", 128, TRUE);
+ ModPlayVoiceLS(4, 6, "ps3/s13/48/550100061", 128, TRUE);
OutputLine(NULL, " 私が何をしたの?",
NULL, " What did I do?", Line_WaitForInput);
ModPlayVoiceLS(4, 48, "ps3/s13/48/550100062", 128, TRUE);
diff --git a/scripts/ch8/_mats_014.txt b/scripts/ch8/_mats_014.txt
index 2e0f9a3..0119c0a 100644
--- a/scripts/ch8/_mats_014.txt
+++ b/scripts/ch8/_mats_014.txt
@@ -198,13 +198,13 @@ void main()
ModDrawCharacter(3, 8, "sprite/tomi1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090020", 128, TRUE);
+ ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090021", 128, TRUE);
OutputLine(NULL, "「…………た、",
NULL, "\"......It...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
- ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090021", 128, TRUE);
+
OutputLine(NULL, "………確かに、鷹野さんが新理事会に説明しに行って、かなり悪い評価をされたという話は聞いてるよ。",
NULL, " it is true that Takano-san went to see the board of directors, and that she was evaluated extremely poorly.", Line_WaitForInput);
ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090022", 128, TRUE);
@@ -640,9 +640,10 @@ void main()
ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090049", 128, TRUE);
OutputLine(NULL, "「…………………………ど、どうだろう。",
NULL, "\"...............I-I don't know.", Line_WaitForInput);
- OutputLine(NULL, "でも、今の東京のごたごたを見ていると、",
- NULL, " But if I think about what's going on in Tokyo...", Line_WaitForInput);
ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090050", 128, TRUE);
+ OutputLine(NULL, "でも、今の東京のごたごたを見ていると、",
+ NULL, " But if I think about what's going on in Tokyo...", Line_Continue);
+ Wait( 4000 );
OutputLine(NULL, "………なるほど、",
NULL, " I guess...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
@@ -651,7 +652,7 @@ void main()
OutputLine(NULL, "…そんな恐ろしい絵を描いている連中がいたとしても、",
NULL, " it is possible for some people to", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
- Wait( 1000 );
+ Wait( 3000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……、",
NULL, "...", Line_Continue);
@@ -661,7 +662,7 @@ void main()
OutputLine(NULL, "…いや、",
NULL, " think...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
- Wait( 900 );
+ Wait( 1800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………ありえるかもしれない…。」",
NULL, " things like that...\"", Line_Normal);
@@ -3739,7 +3740,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 13, "ps3/s13/13/ds41120200", 128, TRUE);
- OutputLine(NULL, "「……梨花ちゃんの身が一番不安だよ。",
+ OutputLine(NULL, "「ということは……梨花ちゃんの身が一番不安だよ。",
NULL, "\"...But Rika-chan's safety is the priority here...", Line_WaitForInput);
ModPlayVoiceLS(4, 13, "ps3/s13/13/ds41120201", 128, TRUE);
OutputLine(NULL, "どうしたものか…。」",
diff --git a/scripts/ch9/init.txt b/scripts/ch9/init.txt
index 30602c1..426ed51 100644
--- a/scripts/ch9/init.txt
+++ b/scripts/ch9/init.txt
@@ -170,11 +170,15 @@ void main()
"GIN's BGM/SE",
"This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer to the original Japanese release.
- Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
+ Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+
+ Credits: Overg (provided and name-checked the original tracks to suit Rei) and Kilicool64 (provided .ogg conversions of bgm files)",
"JP: GIN's BGM/SE",
"JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer to the original Japanese release.
- Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
+ Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
+
+ Credits: Overg (provided and name-checked the original tracks to suit Rei) and Kilicool64 (provided .ogg conversions of bgm files)",
1, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
diff --git a/story-en/ch1/onik_002.txt b/story-en/ch1/onik_002.txt
index 978f940..a4ac4a5 100644
--- a/story-en/ch1/onik_002.txt
+++ b/story-en/ch1/onik_002.txt
@@ -251,7 +251,7 @@
`D-Don't fall for it, Renaaa!!!!`
`"...Aw... hau!!"`
`Of course, that was asking for the impossible. Rena glomped Satoko and began rubbing her cheek against her.`
-`"Kyuuuteee!!`
+`"Kyuuute!!`
` ...Satoko is so... kyute...☆ ...take you home...hau!"`
`Swish,`
` stab!`
diff --git a/story-en/ch1/onik_004.txt b/story-en/ch1/onik_004.txt
index a082a97..2710992 100644
--- a/story-en/ch1/onik_004.txt
+++ b/story-en/ch1/onik_004.txt
@@ -216,7 +216,7 @@
`"The police have come to question him!"`
`...Anything goes now.`
`"They say he enjoys peeping into bathrooms."`
-`HaouUuh!?`
+`HaUuUu!?`
`"Is it true that he's going around every night stealing panties?"`
`Who were they talking about!?`
`"I heard he wears panties on his head and smells them and stuff."`
@@ -264,7 +264,7 @@
`"Whoa!?`
` ...Rika-chan?`
` ...What is it? What is it!?`
-` ...Haoh...!?"`
+` ...Hauu...!?"`
`"...Don't worry."`
`I had never seen Rika-chan smile so creepily before.`
`"Wh-Why are you coming closer? Why!?`
@@ -458,7 +458,7 @@
`"I hid myself because I thought it might be dangerous`
` ...`
`Should I call the cops to be safe...!?"`
-`Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with a axe.`
+`Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with an axe.`
`Tomitake-san's reaction was the epitome of logical.`
`"It's fine, it's fine.`
` Just leave her be.`
@@ -481,13 +481,13 @@
`"Keiichi-kun~!`
` I was waiting for you. Let's try our best today!"`
`I understood what Tomitake-san was trying to say.`
-`Somebody gallivanting about while waving a axe around certainly would seem dangerous.`
+`Somebody gallivanting about while waving an axe around certainly would seem dangerous.`
`"You should put a cover on that axe when you have it in public.`
` It's not good to carry it around out in the open like that!"`
`"Seems that I lost it... so there isn't one."`
`Thinking about it, there really was no need to try to keep up appearances.`
`Everyone in Hinamizawa probably already knew about Rena's eccentricities.`
-`She's probably the only person who could carry a axe around Hinamizawa and not be considered suspicious...`
+`She's probably the only person who could carry an axe around Hinamizawa and not be considered suspicious...`
`"Ah well!`
` Let's finish this today!`
` If we bust through this last beam, we should be able to pull him out.`
@@ -507,7 +507,7 @@
` I have plenty of power today!`
` I can do it!"`
`...But this adversary was more formidable than I expected.`
-`First of all, I'd never used a axe before.`
+`First of all, I'd never used an axe before.`
`During a school camping trip, I had wanted to split the wood, but I lost at rock-paper-scissors and wasn't able to do it.`
`Because the spot where I was standing was so unstable, I soon became tired and decided to take a break.`
`Rena had already spread out a tarp and laid down some tea and sweets.`
diff --git a/story-en/ch1/onik_005.txt b/story-en/ch1/onik_005.txt
index fd81225..f2c27a7 100644
--- a/story-en/ch1/onik_005.txt
+++ b/story-en/ch1/onik_005.txt
@@ -31,7 +31,7 @@
`"Hey, Rena.`
` You know about the Statue of Liberty in New York, right?`
` ...Is that kyute?"`
-`"...Yeah, kyute... hao... I want it..."`
+`"...Yeah, kyute... hau... I want it..."`
`The US should probably come up with some countermeasures ASAP.`
`If not, the Statue of Liberty really will take a trip to Hinamizawa in the not-so-distant future...`
`"...My apologies for keeping you waiting."`
@@ -78,7 +78,7 @@
`What was this all about?`
`...From the way Mion looked... it was probably...`
`"Our club's summer tradition!`
-` The Watanagashi Four-Demon Fire Fight!"`
+` The Cotton Drifting Four-Demon Fire Fight!"`
`"Th-That sounds awful!`
` What kind of name is that!?"`
`"...I-I think it's a kyute name, though..."`
@@ -218,7 +218,7 @@
`"...Um, what is it?`
` What is it?`
` ...`
-` Haoh!?"`
+` Hauu!?"`
`Rena was also surprised when she peeked at it.`
`...What kind of terrible thing was written on it!?`
`"Pet the principal on the head."`
@@ -290,7 +290,7 @@
`"Huh!? Wh-What is this!?`
` ...This one... what do I need to do?"`
`"...So basically... It means that you have to use the same expressions as a maid...?"`
-`"Ha... hao...`
+`"Ha... hau...`
` okay`
` ...`
`Master..."`
@@ -382,7 +382,7 @@
` I'll draw it for you.`
` 'Let the person in first place rest their head on your lap'!!!"`
`"...Hu`
-` hao...`
+` hau...`
` ...`
` In this outfit... Master...?"`
`Yeaaaaah!`
@@ -522,7 +522,7 @@
`"...Oh, almost forgot.`
` You need to wear this, don't you?`
` The school swimsuit.☆"`
-`"H-Haouh!?!?`
+`"H-Hauuu!?!?`
` This is for girls!?`
` Can't I wear the one for boys!?"`
`"It was clearly written here, 'Wear a girl's school swimsuit,' as you can see!!!!"`
diff --git a/story-en/ch1/onik_009.txt b/story-en/ch1/onik_009.txt
index 420e1fd..3f6033b 100644
--- a/story-en/ch1/onik_009.txt
+++ b/story-en/ch1/onik_009.txt
@@ -4,7 +4,7 @@
`...I really am not honest with myself.`
`Today we finally had our club activities again.`
`These weren't the same old club activities.`
-`It was called the Watanagashi Five-Demon Fire Fight!!`
+`It was called the Cotton Drifting Five-Demon Fire Fight!!`
`And it was one of the biggest events in the club.`
`"Keiichi~`
` Does this yukata still fit you?`
@@ -43,7 +43,7 @@
` Let's go, Rena!"`
`Since Rena would continue to space out if I left her here, I grabbed her hand and dragged her out.`
`"Rena-chan~! Look after Keiichi for me~!"`
-`"Hao!... Yes, Ma'am~~~!`
+`"Hau!... Yes, Ma'am~~~!`
` Even if it means I must sacrifice myself~.☆"`
`Then why don't you do it right now!?`
`She waved back even as I was dragging her away.`
@@ -141,7 +141,7 @@
` so I can still play for a while."`
`"So we cannot afford to waste any time~!`
` Let us begin!!"`
-`"Haoriiight!!"`
+`"Hauuriiight!!"`
`It felt good to wander around the festival with just the five of us.`
`Mion called everyone over to a stand that caught her attention and proposed a rather odd competition.`
`"Takoyaki eating race~!!!`
@@ -219,7 +219,7 @@
` Why aren't Keiichi-kun and Rika-chan starting? Why not?"`
`Mion and Satoko dashed off madly, but Rika-chan and I calmly stayed right where we were.`
`"C-Could it be... You've already found it?? The kyute thing!"`
-`"...We've already found it. ...Keiichi, too?"`
+`"...I've already found it. ...Keiichi, too?"`
`"Yeah."`
`"What is it? What is it!? I can't wait!!"`
`Both Rika-chan and I stood motionless for those few moments before Mion and Satoko returned.`
@@ -325,7 +325,7 @@
`"W-What, exactly, did he do to you!?"`
`For a moment, Rena was too dazed to realize someone was talking to her.`
`"Gasp!?`
-` ...Hao, oh it's Mii-chan... hau..."`
+` ...Hau, oh it's Mii-chan... hau..."`
`"Rena!`
` A-Are you all right!? Did Kei-chan do anything to you!?"`
`"N... No... H-He... didn't do anything strange to me... hau..."`
@@ -341,7 +341,7 @@
` WhoOoOmp!!!`
`In the blink of an eye Mion and Satoko's elbows smashed into my face...!`
`"Huh?`
-` Haoh!?`
+` Hauu!?`
` What?`
` What!?"`
`"...Sh-Showing Rena something so dirtyyyy~!!"`
@@ -829,7 +829,7 @@
`Rena turned bright red, puffs of steam shooting out of her.`
`I heard something slice through the air and turned around to see Mion on the ground with a welt on her face.`
`"...Mion... When... were you hit...?"`
-`"Between the 'ha' and 'o' of her hau~ I...`
+`"Between the 'ha' and 'u' of her hau~ I...`
` think..."`
`"Rena...`
` It's not good to punch your friends to hide your embarrassment..."`
diff --git a/story-en/ch1/onik_009_02.txt b/story-en/ch1/onik_009_02.txt
index b3177bf..4ea95ae 100644
--- a/story-en/ch1/onik_009_02.txt
+++ b/story-en/ch1/onik_009_02.txt
@@ -190,7 +190,7 @@
` ...There were a lot more people at the Watanagashi than usual."`
`"I guess everyone was... just afraid after all.`
` Of Oyashiro-sama's curse."`
-`"...."`
+`"..."`
`I couldn't utter a single word...`
`In this modern age.`
`Where we've made progress in all scientific fields, shedding light on the unknown and misunderstood.`
diff --git a/story-en/ch1/onik_010.txt b/story-en/ch1/onik_010.txt
index a262e39..23df72e 100644
--- a/story-en/ch1/onik_010.txt
+++ b/story-en/ch1/onik_010.txt
@@ -42,7 +42,7 @@
`There were probably lots of third-rate reporters pouring in, hoping something regarding the curse had happened.`
`It did nothing but perpetuate the village's bad image.`
`She was saying, "Don't spout stupid shit you think is funny."`
-`And now, I was one of ones who needed to keep their mouths shut.`
+`And now, I was one of the ones who needed to keep their mouths shut.`
`I found it rather cute how I felt a sense of unity from such a trite thing, if I do say so myself.`
`I was summoned to club activities after school.`
`Since everybody was still pretty tired from yesterday, we just spent the day relaxing pea— Yeah, that wasn't happening!`
@@ -226,7 +226,7 @@
`Right before my big match was pretty bad timing to have a visitor, but the very fact that someone was here to see me was strange enough to pique my interest.`
`I didn't want to waste any time, so I decided to take care of it quickly.`
`The entryway was a heavy contrast from the hot sunlight and deep shadows.`
-`Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm..`
+`Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm...`
`"Are you Maebara-san?`
` Keiichi Maebara-san?"`
`There was no question that he wasn't a resident of Hinamizawa, and that this was without a doubt the first time he had met me.`
diff --git a/story-en/ch1/onik_011.txt b/story-en/ch1/onik_011.txt
index 645cd72..71b305a 100644
--- a/story-en/ch1/onik_011.txt
+++ b/story-en/ch1/onik_011.txt
@@ -303,7 +303,7 @@
`"Maybe that's it."`
`"Yeah.`
` It has to be.`
-` Rena was also like that at first, too.`
+` I was also like that at first, too.`
` I can tell, you know?`
` ...You know?"`
`...I wondered if Rena also experienced the slight bit of alienation last year that I was feeling right now.`
diff --git a/story-en/ch1/onik_012.txt b/story-en/ch1/onik_012.txt
index cc2843c..6242abe 100644
--- a/story-en/ch1/onik_012.txt
+++ b/story-en/ch1/onik_012.txt
@@ -140,7 +140,7 @@
`"They believed it was caused by hallucinogens, given how he was clawing out his own throat`
` ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.`
`Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads."`
-`"Um... you know that thing you see in comics all the time?`
+`"Um... you know that thing you see in manga all the time?`
` Where there's a drug that doesn't leave any traces after being consumed..."`
`"It exists.`
` Succinylchol-something-or-other.`
diff --git a/story-en/ch1/onik_013.txt b/story-en/ch1/onik_013.txt
index 061b7b3..7fd19f4 100644
--- a/story-en/ch1/onik_013.txt
+++ b/story-en/ch1/onik_013.txt
@@ -19,7 +19,7 @@
` What's the matter?"`
`"Ah... Ahh... sorry.`
` ...I was still half-asleep..."`
-`I thought it was still 1 or 2 AM.`
+`I thought it was still 1 or 2am.`
`But the morning sun was already streaming through the gap between the curtains.`
`...It felt nothing like morning.`
`Yesterday... I must have fallen asleep right after that.`
@@ -264,7 +264,7 @@
`Dumbfounded... just clearing the path for Rena to continue.`
`...It would be cruel to blame anyone for looking the other way.`
`No, they weren't simply looking the other way...`
-` ...They knew it was the only way they could to protect themselves.`
+` ...They knew it was the only way they could protect themselves.`
`If they had done something differently from the rest... They may have suddenly found themselves as Rena's new target.`
`What would Rena have done to whoever attracted her attention?`
`The answer was obvious.`
@@ -275,7 +275,7 @@
`Then Rena struck me with the bat over and over again, like I was one of those windows.`
`I crouched down on to the floor, desperately protecting my head.`
` Rena didn't care whether it was my head or my back.`
-` Zealously, she hits me again and again.`
+` Zealously, she hit me again and again.`
`What kind of expression was she making as she was doing this over and over again?`
`...I peered up to see.`
`...Her expression was so indifferent, it was completely unnerving.`
diff --git a/story-en/ch1/onik_014.txt b/story-en/ch1/onik_014.txt
index b54e16c..80c6c1d 100644
--- a/story-en/ch1/onik_014.txt
+++ b/story-en/ch1/onik_014.txt
@@ -1,4 +1,4 @@
-`This was the first time I'd ever woke with such clarity.`
+`This was the first time I'd ever woken with such clarity.`
`It was 5:59, just moments before my alarm would go off.`
` ...I was amazed at the precision of my internal clock.`
`I had made preparations for the next day of school before I went to bed.`
@@ -144,7 +144,7 @@
`A frightening tale of an entire village of demons hunting their prey, surrounding them and eating them alive.`
`One must not interfere with the demons.`
`One must pretend not to see it...`
-`The enemy were numerous: the whole village.`
+`The enemies were numerous: the whole village.`
` ...The villagers with their unwavering faith in the curse would do nothing to help me.`
`The strong, sudden flash of sunshine made me slightly dizzy.`
`...I had no idea what was going on anymore...`
@@ -272,8 +272,8 @@
`"...Rena, you don't have to imagine something weird like that."`
`To disrupt Rena from imagining something that vulgar, I ruffled her hair messily.`
`"Well then, hope you make it to regionals, at least.`
-` This old man will cheer you on."`
-`"...Regionally speaking, it seems that Oshima High is pretty strong.`
+` This old man will cheer you on.`
+`...Regionally speaking, it seems that Oshima High is pretty strong.`
` They say their southpaw, Kameda-kun, is amazing.`
` Good luck!"`
`Seems they've already taken me for a baseball nut, but oh well...`
diff --git a/story-en/ch1/onik_014_02.txt b/story-en/ch1/onik_014_02.txt
index f32ce63..72ea19a 100644
--- a/story-en/ch1/onik_014_02.txt
+++ b/story-en/ch1/onik_014_02.txt
@@ -391,7 +391,7 @@
` Exactly what kind of 'fate' did she say would befall you?"`
`"...Um... 'transferring out'... she said."`
`"'Transferring out'?"`
-`"Rena said Satoshi 'transferred' out.`
+`"Rena said Satoshi 'transferred out.'`
` ...So given how things are going with me, I'll 'transfer out,' too..."`
`Ooishi-san let out a stern sigh and then grumbled loudly.`
`"...Maebara-san, that was probably some sort of threat...`
@@ -485,7 +485,7 @@
`"At my house, the chain has to be on at night.`
` Don't worry about it."`
`"...`
-` Then... it can't be helped, I guess."`
+`Then... it can't be helped, I guess."`
`Rena looked at the ground sadly.`
`But she kept smiling at least, and her effort to keep that smile up was quite pitiful.`
`...Even though she was tugging at my heartstrings, I didn't lower my guard.`
@@ -707,18 +707,18 @@
`"Wh... What are you saying...!?"`
`I couldn't understand why she was saying she'd been following me all this time.`
`"That's because...`
-` Rena was...`
+` I was...`
` right behind...`
` Keiichi-kun's back...`
` the whole time...`
` Hehahahaha."`
`Like that night...?`
`That night I was absorbed in my phone conversation with Ooishi-san. I didn't even sense her being there... Standing behind the door... behind me... standing there... Just like that!?!?`
-`"When Keiichi was picking out the noodles, I was watching the entire time.`
+`"When Keiichi-kun was picking out the noodles, I was watching the entire time.`
`You picked out so many different flavors, didn't you?`
` Then your mom got angry...`
` If you were going to pick the expensive ones, then you should just pick one type, she said.`
-`Then Keiichi-kun picked out that big box of Pork-bone & Ginger flavor that he loves so much, didn't he☆?`
+`Then you picked out that big box of Pork-bone & Ginger flavor that you love so much, didn't you☆?`
` I like it too...`
` Pork-bone noodles.`
` But I can never eat a whole big bowl myself."`
diff --git a/story-en/ch1/onik_015.txt b/story-en/ch1/onik_015.txt
index 6dbc812..68cb450 100644
--- a/story-en/ch1/onik_015.txt
+++ b/story-en/ch1/onik_015.txt
@@ -119,7 +119,7 @@
`At this rate, I might not be able to move as needed when the time came.`
`I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.`
`"Well, it's nothing important...`
-` If you're tired, I can ask again later?"`
+` If you're tired, I can ask again later."`
`"Now is fine."`
`I'm only dealing with you right now because I judged this situation to be safe.`
`Talking to you alone and away from others? ...That's out of the question.`
@@ -502,8 +502,8 @@
`All these twists and turns, ups and downs!`
`It was hard to believe... that this was even remotely in the direction towards my house.`
`My sense of direction had long since gone out the window.`
-`"I really regretted it when Satoshi-kun 'transferred' out.`
-` I thought that if I had listened... he may not have 'transferred' out.`
+`"I really regretted it when Satoshi-kun 'transferred out.'`
+` I thought that if I had listened... he may not have 'transferred out.'`
` I really regretted that."`
`The road led me deeper into the forest.`
`...Wasn't I getting farther away from the village the more I ran...!?`
@@ -511,7 +511,7 @@
`But despite this realization... my inner self was still disturbingly calm.`
`"So you see, I vowed...`
` I vowed that if there was someone struggling like Satoshi-kun did, I'd save them!`
-`I don't want to see anyone 'transfer' out again.`
+` I don't want to see anyone 'transfer out' again.`
` Ahahahahahahahahahahahahaha."`
`Daaaamn it!!`
`What does "transfer" even mean!?`
@@ -625,7 +625,7 @@
`What was Rena saying...?`
`"Hasn't Oyashiro-sama... come to you as well, Keiichi-kun?`
` I'm probably the only one who you can confide in...`
-` I won't let you 'transfer' out...`
+` I won't let you 'transfer out'...`
` ...okay?"`
`Ahahahahahahahahahahahahahahahahahahahaha.`
`Rena's demented laughter clanged around inside my head.`
@@ -952,7 +952,7 @@
`That's right... I was going to run!!!`
`Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!`
`Somewhere inside me, I had jumped to the conclusion that Rena was the only thing I needed to be afraid of.`
-`I made the assumption that I didn't need fear anything else...`
+`I made the assumption that I didn't need to fear anything else...`
`But right now... I realized just how blatantly wrong I was!`
`Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.`
`I could tell they were both coming after me without even turning around because of their frenetic footsteps.`
diff --git a/story-en/ch1/onik_015_02.txt b/story-en/ch1/onik_015_02.txt
index 959c131..54210f5 100644
--- a/story-en/ch1/onik_015_02.txt
+++ b/story-en/ch1/onik_015_02.txt
@@ -489,7 +489,7 @@
`The very first victim in the chain of incidents.`
`Killed in a lynching, his body divided into six pieces.`
`His right arm was never discovered.`
-`...The police should have confirmed that death...?`
+`...The police should have confirmed that death...`
`But Rena and Mion did both call him "director."`
`They said "director."`
`They wouldn't use that term to refer to someone who was dead.`
diff --git a/story-en/ch1/onik_015_03.txt b/story-en/ch1/onik_015_03.txt
index 72d7251..ba8ce2c 100644
--- a/story-en/ch1/onik_015_03.txt
+++ b/story-en/ch1/onik_015_03.txt
@@ -32,7 +32,7 @@
` Hello!?"`
`"If it isn't Maebara-san.`
` Why, good evening...!"`
-`From the tone Maebara-kun's voice, I already knew he was in a predicament.`
+`From the tone of Maebara-kun's voice, I already knew he was in a predicament.`
`...This was the first time Maebara-kun had phoned me.`
`And he was calling from a payphone.`
`"Please calm down.`
@@ -215,7 +215,7 @@
`In addition to the scene of the crime, the entryway, living room, and kitchen, all had traces of a struggle.`
`At the entryway, the shoe rack and wall had evidence of being impacted by a strong blunt force.`
`It is believed to have been the same bat as the murder weapon.`
-` Having no traces of blood, it is believed the destruction occurred before the murders.`
+`Having no traces of blood, it is believed the destruction occurred before the murders.`
`There is the possibility that the suspect overpowered his victims to keep them from fleeing.`
`In the living room, the rug had been pulled back, then thrown aside.`
`It is hard to believe that this had a connection to the struggle with the victims, and thus the reason for this remains unknown.`
diff --git a/story-en/ch1/onik_tips_01.txt b/story-en/ch1/onik_tips_01.txt
index f138e04..86a5ea0 100644
--- a/story-en/ch1/onik_tips_01.txt
+++ b/story-en/ch1/onik_tips_01.txt
@@ -17,7 +17,7 @@
`"...Heh!`
` Don't even.`
` It's impossible to challenge me by birthday!!`
-` ... I wouldn't even mind you if you bet a dollar per month!"`
+` ... I wouldn't even mind you if you bet 100 yen per month!"`
`"Huh?`
` Huh!?`
` Why?`
diff --git a/story-en/ch1/onik_tips_02.txt b/story-en/ch1/onik_tips_02.txt
index 64e659f..1ede1fa 100644
--- a/story-en/ch1/onik_tips_02.txt
+++ b/story-en/ch1/onik_tips_02.txt
@@ -23,7 +23,7 @@
` I'd like to wear your summer clothes.☆"`
`"This is actually quite stuffy, you know.`
` I do believe what you're wearing would feel much cooler."`
-`"But it would be so much more fun with kyute clothes... Hao!"`
+`"But it would be so much more fun with kyute clothes... Hau!"`
`...I had a feeling that Rena and Satoko's base values were fundamentally different.`
`"Speaking of which... our school doesn't have a uniform."`
`"Yeah.`
diff --git a/story-en/ch1/onik_tips_03.txt b/story-en/ch1/onik_tips_03.txt
index a3551c7..e1e58af 100644
--- a/story-en/ch1/onik_tips_03.txt
+++ b/story-en/ch1/onik_tips_03.txt
@@ -2,7 +2,7 @@
`"What is this all of a sudden?`
` Did I come to school in a limo before?"`
`"How much do you get for a monthly allowance?"`
-`"About $10..."`
+`"About 1000 yen..."`
`"My, that's a rather plebeian amount."`
`"...His lunch is made up of normal stuff.`
` He isn't rich."`
diff --git a/story-en/ch1/onik_tips_04.txt b/story-en/ch1/onik_tips_04.txt
index 90837cb..3cc690a 100644
--- a/story-en/ch1/onik_tips_04.txt
+++ b/story-en/ch1/onik_tips_04.txt
@@ -1,7 +1,7 @@
`From the June XXth 1979 edition.`
`The Shishibone city Okinomiya police station, June XXth, late at night.`
`Suspects XXXX, XXX, XXXX, XXXXX, XXXX were arrested on suspicion of murder and improper disposal of a corpse. The main offender, XXXX, has been added to wanted lists nationwide.`
-`According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9PM, `
+`According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9pm, `
`where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.`
`On the XXth at 8 o'clock in the morning,`
` a report was filed by the Shishibone city hospital in which a male suspect alluded to having murdered Mr. XXXX. `
diff --git a/story-en/ch1/onik_tips_07.txt b/story-en/ch1/onik_tips_07.txt
index 8336c47..86a9dc7 100644
--- a/story-en/ch1/onik_tips_07.txt
+++ b/story-en/ch1/onik_tips_07.txt
@@ -65,7 +65,7 @@
` Hwah hwah hwah!!!"`
`"Wh-What is this, what is this!?`
` Keiichi-kun and Mii-chan are an evil bailiff and...?`
-` a con man!?"`
+` A con man!?"`
`"Damn you, Renanosuke Ryuugu!`
` Today doth be when thou meetest thy maker.`
` Have at thee~!!"`
diff --git a/story-en/ch1/onik_tips_09.txt b/story-en/ch1/onik_tips_09.txt
index 8ef3e2c..0657592 100644
--- a/story-en/ch1/onik_tips_09.txt
+++ b/story-en/ch1/onik_tips_09.txt
@@ -1,7 +1,7 @@
`From the June 1980 edition.`
-`On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture`
+`On the afternoon of XX at 2pm, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture`
` disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.`
-`Police and firefighters searched downstream and discovered the body of XXXX at around 7PM that evening.`
+`Police and firefighters searched downstream and discovered the body of XXXX at around 7pm that evening.`
`His wife, XXXXX has yet to be found.`
`The search has run into difficulties due to the effects of Typhoon 3 from the previous day.`
`It appeared a railing at the observatory that the XXs leaned on had broken, causing them to fall.`
diff --git a/story-en/ch1/onik_tips_10.txt b/story-en/ch1/onik_tips_10.txt
index 377caca..92770b2 100644
--- a/story-en/ch1/onik_tips_10.txt
+++ b/story-en/ch1/onik_tips_10.txt
@@ -1,5 +1,5 @@
`From the June 1981 edition`
-`On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.`
+`On the afternoon of XX around 10pm in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.`
`Parties close to the deceased said he was suffering from anxiety issues concerning the festival, which was to be held that day.`
`Also, after XXXX's death, his wife XXXX went missing, leaving behind a farewell note.`
`The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi swamp is said to be bottomless, they have run into difficulties.`
diff --git a/story-en/ch1/onik_tips_20.txt b/story-en/ch1/onik_tips_20.txt
index a4ad6e6..f544c63 100644
--- a/story-en/ch1/onik_tips_20.txt
+++ b/story-en/ch1/onik_tips_20.txt
@@ -17,7 +17,7 @@
`I had already given up inside and wasn't sure which case of noodles to get.`
`"If you can't pick, then Mommy will pick for you."`
`You don't have to rush me...!`
-`I quickly search the cases of noodles for what I want.`
+`I quickly searched the cases of noodles for what I wanted.`
`"Pork-bone & Ginger, large cup?`
` Hey, Keiichi, can't you get a more normal one?"`
`If I let Mom pick, she'd err on the side of safety and get soy sauce or salt flavored.`
@@ -26,7 +26,7 @@
`I remembered insisting that the noodles I picked were the right kind.`
`In this frozen memory in time, this encapsulated world, I didn't have the power to look around my surroundings.`
`So... I did what I could and reached out with my hearing and vision, sharpening my senses to find the presence I overlooked.`
-`No matter how much I search through my field of vision... I couldn't see Rena.`
+`No matter how much I searched through my field of vision... I couldn't see Rena.`
`I rewound the situation, searching.`
`But of course, I couldn't find her.`
`Then... was she spying at me from my blind spot...?`
diff --git a/story-en/ch10/outbreak01_1.txt b/story-en/ch10/outbreak01_1.txt
index f977247..f28aee8 100644
--- a/story-en/ch10/outbreak01_1.txt
+++ b/story-en/ch10/outbreak01_1.txt
@@ -878,11 +878,11 @@
` .........This virus...`
` it isn't one that drives people to death,`
` but one that drives people to madness,`
-`making the villagers become demons one after another.`
+` making the villagers become demons one after another.`
` ...Just try retracing the legend of Oyashiro-sama once more...!"`
`"Oyashiro-sama is the only one who can resolve this situation!`
` And her reincarnation, Rika-chan, is nowhere to be found!`
-`Besides, Oyashiro-sama was a god anyway, right?`
+` Besides, Oyashiro-sama was a god anyway, right?`
` They weren't human, were they?!`
` There's nothing we humans can do!`
` Nothing!!!"`
diff --git a/story-en/ch10/staffroom02.txt b/story-en/ch10/staffroom02.txt
index 1367369..787dab0 100644
--- a/story-en/ch10/staffroom02.txt
+++ b/story-en/ch10/staffroom02.txt
@@ -6,7 +6,7 @@
` I'm sure Higurashi is going to kill me one day, nya!"`
`"Well~ still, I feel like I'm put a good amount of work into it, you know?!`
` But for some reason I always just happen to be on my break when you come over!`
-`When I was playing Ring of Red,`
+` When I was playing Ring of Red,`
` and when I was playing Silent Hill,`
` and when I was playing Siren,`
` and when I was playing RO, those were all breaks!!`
diff --git a/story-en/ch10/staffroom03.txt b/story-en/ch10/staffroom03.txt
index 23eaeb4..00cec7e 100644
--- a/story-en/ch10/staffroom03.txt
+++ b/story-en/ch10/staffroom03.txt
@@ -71,7 +71,7 @@
`"...Hmmmmmmm.........`
` Ah!!`
` I've got it, Yatazakura! How about this?!!`
-` We'll use the english characters people in this modern generation love!!`
+` We'll use the English characters people in this modern generation love!!`
` For Warrior, we'll use Saber!`
`For Ranger, we'll use Archer, and for Black Mage, we'll use Caster!!`
` There's plenty of others we could use too, like Lancer, Rider, Berserker, etc.!!`
diff --git a/story-en/ch2/wata_001.txt b/story-en/ch2/wata_001.txt
index 76b1c09..5a79d1c 100644
--- a/story-en/ch2/wata_001.txt
+++ b/story-en/ch2/wata_001.txt
@@ -48,7 +48,7 @@
` The aim of our club is to find the best solution for every situation.`
` In other words, we don't care if it's the weekend."`
`"Oooh!`
-` It looks like Kei-chan has come to understand our club!`
+` It looks like you've come to understand our club!`
` So, how about it? Can you come?"`
`I had absolutely nothing planned that day.`
`If I were to refuse Club President Mion's invitation, what other fun ways to pass the time would I have?`
@@ -179,7 +179,7 @@
` If you think that this'll solve everything, you're sorely mistaken!"`
`...I was feeling slightly irritated, so I began to repeatedly smack Satoko on the head.`
`*smack smack smack smack smack smack...!!!*`
-`"Kei-kei is bullying meeeeeEEeee!!!`
+`"Keiichi-san is bullying meeeeeEEeee!!!`
` WaaaaaaAAaaaAAAaaa!!!"`
`"...It's such a shame that Keiichi's bullying you."`
`"Satoko's crying! She's crying!!`
@@ -489,7 +489,7 @@
`"...It's over."`
`Mion smiled coolly. Seeing no further reason to keep watching, she turned back.`
`"Sho kyute sho kyute!!!`
-` Even if Rena wins, I'll still buy these cards~~!!!`
+` Even if I win, I'll still buy these cards~~!!!`
` I~'m ta~king them ho~me~~~ hau~!!!!"`
`After that, the second the card started being read out,`
` BAAAAAM!`
@@ -616,7 +616,7 @@
` Hey, Mi—"`
`It was a pathetic voice that irked even myself...`
`"...I'm disappointed.`
-` Everybody was serious about this, but Kei-chan was the only one who wasn't."`
+` Everybody was serious about this, but you're the only one who wasn't."`
`"Wh-What do you mean by serious?!?!`
` Are you telling me to control the spinner through sheer force of will?!?!`
` How can I do that?!?!"`
@@ -852,7 +852,7 @@
` I'll think about it."`
`Right now, what were Rika-chan and Mion talking about?`
`...Watanagashi Festival?`
-` Cotton Drifting Five Demon... what??`
+` Cotton Drifting Five-Demon... what??`
`"Ahahahaha!`
` I love it when things turn out all over-the-top and manga-like.`
` It'd be nice if we could have another thrilling club activity like this soon!"`
diff --git a/story-en/ch3/tata_008.txt b/story-en/ch3/tata_008.txt
index db16e5d..7730b6b 100644
--- a/story-en/ch3/tata_008.txt
+++ b/story-en/ch3/tata_008.txt
@@ -505,7 +505,7 @@
` ...Rika-chan lives by herself, but by law, she's considered to live with the mayor, right...?"`
`"Yeah, basically.`
` That's how Rika-chan avoids being sent to an orphanage.`
-` ...However Satoko is actually living there as a freeloader."`
+` ...Actually, it would be child and family services, not an orphanage."`
`"...Meep.`
` I don't understand the hard things... but anyway, she's right."`
`"Interesting you should say that, Mion.`
@@ -1240,7 +1240,8 @@
`"They can do that...?!`
` So then... we could rescue Satoko from her uncle right away!"`
`".........Satoko-chan...`
-` might not want that."`
+` might not want that.`
+` Unless the person being abused wants shelter, anyway—it doesn't go that far."`
`"Satoko... doesn't want it?!`
` Why..."`
`"............"`
diff --git a/story/ch1/onik_009.txt b/story/ch1/onik_009.txt
index 420e1fd..3f6033b 100644
--- a/story/ch1/onik_009.txt
+++ b/story/ch1/onik_009.txt
@@ -4,7 +4,7 @@
`...I really am not honest with myself.`
`Today we finally had our club activities again.`
`These weren't the same old club activities.`
-`It was called the Watanagashi Five-Demon Fire Fight!!`
+`It was called the Cotton Drifting Five-Demon Fire Fight!!`
`And it was one of the biggest events in the club.`
`"Keiichi~`
` Does this yukata still fit you?`
@@ -43,7 +43,7 @@
` Let's go, Rena!"`
`Since Rena would continue to space out if I left her here, I grabbed her hand and dragged her out.`
`"Rena-chan~! Look after Keiichi for me~!"`
-`"Hao!... Yes, Ma'am~~~!`
+`"Hau!... Yes, Ma'am~~~!`
` Even if it means I must sacrifice myself~.☆"`
`Then why don't you do it right now!?`
`She waved back even as I was dragging her away.`
@@ -141,7 +141,7 @@
` so I can still play for a while."`
`"So we cannot afford to waste any time~!`
` Let us begin!!"`
-`"Haoriiight!!"`
+`"Hauuriiight!!"`
`It felt good to wander around the festival with just the five of us.`
`Mion called everyone over to a stand that caught her attention and proposed a rather odd competition.`
`"Takoyaki eating race~!!!`
@@ -219,7 +219,7 @@
` Why aren't Keiichi-kun and Rika-chan starting? Why not?"`
`Mion and Satoko dashed off madly, but Rika-chan and I calmly stayed right where we were.`
`"C-Could it be... You've already found it?? The kyute thing!"`
-`"...We've already found it. ...Keiichi, too?"`
+`"...I've already found it. ...Keiichi, too?"`
`"Yeah."`
`"What is it? What is it!? I can't wait!!"`
`Both Rika-chan and I stood motionless for those few moments before Mion and Satoko returned.`
@@ -325,7 +325,7 @@
`"W-What, exactly, did he do to you!?"`
`For a moment, Rena was too dazed to realize someone was talking to her.`
`"Gasp!?`
-` ...Hao, oh it's Mii-chan... hau..."`
+` ...Hau, oh it's Mii-chan... hau..."`
`"Rena!`
` A-Are you all right!? Did Kei-chan do anything to you!?"`
`"N... No... H-He... didn't do anything strange to me... hau..."`
@@ -341,7 +341,7 @@
` WhoOoOmp!!!`
`In the blink of an eye Mion and Satoko's elbows smashed into my face...!`
`"Huh?`
-` Haoh!?`
+` Hauu!?`
` What?`
` What!?"`
`"...Sh-Showing Rena something so dirtyyyy~!!"`
@@ -829,7 +829,7 @@
`Rena turned bright red, puffs of steam shooting out of her.`
`I heard something slice through the air and turned around to see Mion on the ground with a welt on her face.`
`"...Mion... When... were you hit...?"`
-`"Between the 'ha' and 'o' of her hau~ I...`
+`"Between the 'ha' and 'u' of her hau~ I...`
` think..."`
`"Rena...`
` It's not good to punch your friends to hide your embarrassment..."`
diff --git a/story/ch1/onik_009_02.txt b/story/ch1/onik_009_02.txt
index b3177bf..4ea95ae 100644
--- a/story/ch1/onik_009_02.txt
+++ b/story/ch1/onik_009_02.txt
@@ -190,7 +190,7 @@
` ...There were a lot more people at the Watanagashi than usual."`
`"I guess everyone was... just afraid after all.`
` Of Oyashiro-sama's curse."`
-`"...."`
+`"..."`
`I couldn't utter a single word...`
`In this modern age.`
`Where we've made progress in all scientific fields, shedding light on the unknown and misunderstood.`
diff --git a/story/ch1/onik_010.txt b/story/ch1/onik_010.txt
index a262e39..23df72e 100644
--- a/story/ch1/onik_010.txt
+++ b/story/ch1/onik_010.txt
@@ -42,7 +42,7 @@
`There were probably lots of third-rate reporters pouring in, hoping something regarding the curse had happened.`
`It did nothing but perpetuate the village's bad image.`
`She was saying, "Don't spout stupid shit you think is funny."`
-`And now, I was one of ones who needed to keep their mouths shut.`
+`And now, I was one of the ones who needed to keep their mouths shut.`
`I found it rather cute how I felt a sense of unity from such a trite thing, if I do say so myself.`
`I was summoned to club activities after school.`
`Since everybody was still pretty tired from yesterday, we just spent the day relaxing pea— Yeah, that wasn't happening!`
@@ -226,7 +226,7 @@
`Right before my big match was pretty bad timing to have a visitor, but the very fact that someone was here to see me was strange enough to pique my interest.`
`I didn't want to waste any time, so I decided to take care of it quickly.`
`The entryway was a heavy contrast from the hot sunlight and deep shadows.`
-`Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm..`
+`Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm...`
`"Are you Maebara-san?`
` Keiichi Maebara-san?"`
`There was no question that he wasn't a resident of Hinamizawa, and that this was without a doubt the first time he had met me.`
diff --git a/story/ch1/onik_011.txt b/story/ch1/onik_011.txt
index 645cd72..71b305a 100644
--- a/story/ch1/onik_011.txt
+++ b/story/ch1/onik_011.txt
@@ -303,7 +303,7 @@
`"Maybe that's it."`
`"Yeah.`
` It has to be.`
-` Rena was also like that at first, too.`
+` I was also like that at first, too.`
` I can tell, you know?`
` ...You know?"`
`...I wondered if Rena also experienced the slight bit of alienation last year that I was feeling right now.`
diff --git a/story/ch1/onik_012.txt b/story/ch1/onik_012.txt
index cc2843c..6242abe 100644
--- a/story/ch1/onik_012.txt
+++ b/story/ch1/onik_012.txt
@@ -140,7 +140,7 @@
`"They believed it was caused by hallucinogens, given how he was clawing out his own throat`
` ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.`
`Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads."`
-`"Um... you know that thing you see in comics all the time?`
+`"Um... you know that thing you see in manga all the time?`
` Where there's a drug that doesn't leave any traces after being consumed..."`
`"It exists.`
` Succinylchol-something-or-other.`
diff --git a/story/ch1/onik_013.txt b/story/ch1/onik_013.txt
index 061b7b3..7fd19f4 100644
--- a/story/ch1/onik_013.txt
+++ b/story/ch1/onik_013.txt
@@ -19,7 +19,7 @@
` What's the matter?"`
`"Ah... Ahh... sorry.`
` ...I was still half-asleep..."`
-`I thought it was still 1 or 2 AM.`
+`I thought it was still 1 or 2am.`
`But the morning sun was already streaming through the gap between the curtains.`
`...It felt nothing like morning.`
`Yesterday... I must have fallen asleep right after that.`
@@ -264,7 +264,7 @@
`Dumbfounded... just clearing the path for Rena to continue.`
`...It would be cruel to blame anyone for looking the other way.`
`No, they weren't simply looking the other way...`
-` ...They knew it was the only way they could to protect themselves.`
+` ...They knew it was the only way they could protect themselves.`
`If they had done something differently from the rest... They may have suddenly found themselves as Rena's new target.`
`What would Rena have done to whoever attracted her attention?`
`The answer was obvious.`
@@ -275,7 +275,7 @@
`Then Rena struck me with the bat over and over again, like I was one of those windows.`
`I crouched down on to the floor, desperately protecting my head.`
` Rena didn't care whether it was my head or my back.`
-` Zealously, she hits me again and again.`
+` Zealously, she hit me again and again.`
`What kind of expression was she making as she was doing this over and over again?`
`...I peered up to see.`
`...Her expression was so indifferent, it was completely unnerving.`
diff --git a/story/ch1/onik_014.txt b/story/ch1/onik_014.txt
index b54e16c..80c6c1d 100644
--- a/story/ch1/onik_014.txt
+++ b/story/ch1/onik_014.txt
@@ -1,4 +1,4 @@
-`This was the first time I'd ever woke with such clarity.`
+`This was the first time I'd ever woken with such clarity.`
`It was 5:59, just moments before my alarm would go off.`
` ...I was amazed at the precision of my internal clock.`
`I had made preparations for the next day of school before I went to bed.`
@@ -144,7 +144,7 @@
`A frightening tale of an entire village of demons hunting their prey, surrounding them and eating them alive.`
`One must not interfere with the demons.`
`One must pretend not to see it...`
-`The enemy were numerous: the whole village.`
+`The enemies were numerous: the whole village.`
` ...The villagers with their unwavering faith in the curse would do nothing to help me.`
`The strong, sudden flash of sunshine made me slightly dizzy.`
`...I had no idea what was going on anymore...`
@@ -272,8 +272,8 @@
`"...Rena, you don't have to imagine something weird like that."`
`To disrupt Rena from imagining something that vulgar, I ruffled her hair messily.`
`"Well then, hope you make it to regionals, at least.`
-` This old man will cheer you on."`
-`"...Regionally speaking, it seems that Oshima High is pretty strong.`
+` This old man will cheer you on.`
+`...Regionally speaking, it seems that Oshima High is pretty strong.`
` They say their southpaw, Kameda-kun, is amazing.`
` Good luck!"`
`Seems they've already taken me for a baseball nut, but oh well...`
diff --git a/story/ch1/onik_014_02.txt b/story/ch1/onik_014_02.txt
index f32ce63..72ea19a 100644
--- a/story/ch1/onik_014_02.txt
+++ b/story/ch1/onik_014_02.txt
@@ -391,7 +391,7 @@
` Exactly what kind of 'fate' did she say would befall you?"`
`"...Um... 'transferring out'... she said."`
`"'Transferring out'?"`
-`"Rena said Satoshi 'transferred' out.`
+`"Rena said Satoshi 'transferred out.'`
` ...So given how things are going with me, I'll 'transfer out,' too..."`
`Ooishi-san let out a stern sigh and then grumbled loudly.`
`"...Maebara-san, that was probably some sort of threat...`
@@ -485,7 +485,7 @@
`"At my house, the chain has to be on at night.`
` Don't worry about it."`
`"...`
-` Then... it can't be helped, I guess."`
+`Then... it can't be helped, I guess."`
`Rena looked at the ground sadly.`
`But she kept smiling at least, and her effort to keep that smile up was quite pitiful.`
`...Even though she was tugging at my heartstrings, I didn't lower my guard.`
@@ -707,18 +707,18 @@
`"Wh... What are you saying...!?"`
`I couldn't understand why she was saying she'd been following me all this time.`
`"That's because...`
-` Rena was...`
+` I was...`
` right behind...`
` Keiichi-kun's back...`
` the whole time...`
` Hehahahaha."`
`Like that night...?`
`That night I was absorbed in my phone conversation with Ooishi-san. I didn't even sense her being there... Standing behind the door... behind me... standing there... Just like that!?!?`
-`"When Keiichi was picking out the noodles, I was watching the entire time.`
+`"When Keiichi-kun was picking out the noodles, I was watching the entire time.`
`You picked out so many different flavors, didn't you?`
` Then your mom got angry...`
` If you were going to pick the expensive ones, then you should just pick one type, she said.`
-`Then Keiichi-kun picked out that big box of Pork-bone & Ginger flavor that he loves so much, didn't he☆?`
+`Then you picked out that big box of Pork-bone & Ginger flavor that you love so much, didn't you☆?`
` I like it too...`
` Pork-bone noodles.`
` But I can never eat a whole big bowl myself."`
diff --git a/story/ch1/onik_015.txt b/story/ch1/onik_015.txt
index 6dbc812..68cb450 100644
--- a/story/ch1/onik_015.txt
+++ b/story/ch1/onik_015.txt
@@ -119,7 +119,7 @@
`At this rate, I might not be able to move as needed when the time came.`
`I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.`
`"Well, it's nothing important...`
-` If you're tired, I can ask again later?"`
+` If you're tired, I can ask again later."`
`"Now is fine."`
`I'm only dealing with you right now because I judged this situation to be safe.`
`Talking to you alone and away from others? ...That's out of the question.`
@@ -502,8 +502,8 @@
`All these twists and turns, ups and downs!`
`It was hard to believe... that this was even remotely in the direction towards my house.`
`My sense of direction had long since gone out the window.`
-`"I really regretted it when Satoshi-kun 'transferred' out.`
-` I thought that if I had listened... he may not have 'transferred' out.`
+`"I really regretted it when Satoshi-kun 'transferred out.'`
+` I thought that if I had listened... he may not have 'transferred out.'`
` I really regretted that."`
`The road led me deeper into the forest.`
`...Wasn't I getting farther away from the village the more I ran...!?`
@@ -511,7 +511,7 @@
`But despite this realization... my inner self was still disturbingly calm.`
`"So you see, I vowed...`
` I vowed that if there was someone struggling like Satoshi-kun did, I'd save them!`
-`I don't want to see anyone 'transfer' out again.`
+` I don't want to see anyone 'transfer out' again.`
` Ahahahahahahahahahahahahaha."`
`Daaaamn it!!`
`What does "transfer" even mean!?`
@@ -625,7 +625,7 @@
`What was Rena saying...?`
`"Hasn't Oyashiro-sama... come to you as well, Keiichi-kun?`
` I'm probably the only one who you can confide in...`
-` I won't let you 'transfer' out...`
+` I won't let you 'transfer out'...`
` ...okay?"`
`Ahahahahahahahahahahahahahahahahahahahaha.`
`Rena's demented laughter clanged around inside my head.`
@@ -952,7 +952,7 @@
`That's right... I was going to run!!!`
`Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!`
`Somewhere inside me, I had jumped to the conclusion that Rena was the only thing I needed to be afraid of.`
-`I made the assumption that I didn't need fear anything else...`
+`I made the assumption that I didn't need to fear anything else...`
`But right now... I realized just how blatantly wrong I was!`
`Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.`
`I could tell they were both coming after me without even turning around because of their frenetic footsteps.`
diff --git a/story/ch1/onik_015_02.txt b/story/ch1/onik_015_02.txt
index 959c131..54210f5 100644
--- a/story/ch1/onik_015_02.txt
+++ b/story/ch1/onik_015_02.txt
@@ -489,7 +489,7 @@
`The very first victim in the chain of incidents.`
`Killed in a lynching, his body divided into six pieces.`
`His right arm was never discovered.`
-`...The police should have confirmed that death...?`
+`...The police should have confirmed that death...`
`But Rena and Mion did both call him "director."`
`They said "director."`
`They wouldn't use that term to refer to someone who was dead.`
diff --git a/story/ch1/onik_015_03.txt b/story/ch1/onik_015_03.txt
index 72d7251..ba8ce2c 100644
--- a/story/ch1/onik_015_03.txt
+++ b/story/ch1/onik_015_03.txt
@@ -32,7 +32,7 @@
` Hello!?"`
`"If it isn't Maebara-san.`
` Why, good evening...!"`
-`From the tone Maebara-kun's voice, I already knew he was in a predicament.`
+`From the tone of Maebara-kun's voice, I already knew he was in a predicament.`
`...This was the first time Maebara-kun had phoned me.`
`And he was calling from a payphone.`
`"Please calm down.`
@@ -215,7 +215,7 @@
`In addition to the scene of the crime, the entryway, living room, and kitchen, all had traces of a struggle.`
`At the entryway, the shoe rack and wall had evidence of being impacted by a strong blunt force.`
`It is believed to have been the same bat as the murder weapon.`
-` Having no traces of blood, it is believed the destruction occurred before the murders.`
+`Having no traces of blood, it is believed the destruction occurred before the murders.`
`There is the possibility that the suspect overpowered his victims to keep them from fleeing.`
`In the living room, the rug had been pulled back, then thrown aside.`
`It is hard to believe that this had a connection to the struggle with the victims, and thus the reason for this remains unknown.`
diff --git a/story/ch1/onik_tips_09.txt b/story/ch1/onik_tips_09.txt
index 8ef3e2c..0657592 100644
--- a/story/ch1/onik_tips_09.txt
+++ b/story/ch1/onik_tips_09.txt
@@ -1,7 +1,7 @@
`From the June 1980 edition.`
-`On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture`
+`On the afternoon of XX at 2pm, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture`
` disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.`
-`Police and firefighters searched downstream and discovered the body of XXXX at around 7PM that evening.`
+`Police and firefighters searched downstream and discovered the body of XXXX at around 7pm that evening.`
`His wife, XXXXX has yet to be found.`
`The search has run into difficulties due to the effects of Typhoon 3 from the previous day.`
`It appeared a railing at the observatory that the XXs leaned on had broken, causing them to fall.`
diff --git a/story/ch1/onik_tips_10.txt b/story/ch1/onik_tips_10.txt
index 377caca..92770b2 100644
--- a/story/ch1/onik_tips_10.txt
+++ b/story/ch1/onik_tips_10.txt
@@ -1,5 +1,5 @@
`From the June 1981 edition`
-`On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.`
+`On the afternoon of XX around 10pm in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.`
`Parties close to the deceased said he was suffering from anxiety issues concerning the festival, which was to be held that day.`
`Also, after XXXX's death, his wife XXXX went missing, leaving behind a farewell note.`
`The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi swamp is said to be bottomless, they have run into difficulties.`
diff --git a/story/ch1/onik_tips_20.txt b/story/ch1/onik_tips_20.txt
index a4ad6e6..f544c63 100644
--- a/story/ch1/onik_tips_20.txt
+++ b/story/ch1/onik_tips_20.txt
@@ -17,7 +17,7 @@
`I had already given up inside and wasn't sure which case of noodles to get.`
`"If you can't pick, then Mommy will pick for you."`
`You don't have to rush me...!`
-`I quickly search the cases of noodles for what I want.`
+`I quickly searched the cases of noodles for what I wanted.`
`"Pork-bone & Ginger, large cup?`
` Hey, Keiichi, can't you get a more normal one?"`
`If I let Mom pick, she'd err on the side of safety and get soy sauce or salt flavored.`
@@ -26,7 +26,7 @@
`I remembered insisting that the noodles I picked were the right kind.`
`In this frozen memory in time, this encapsulated world, I didn't have the power to look around my surroundings.`
`So... I did what I could and reached out with my hearing and vision, sharpening my senses to find the presence I overlooked.`
-`No matter how much I search through my field of vision... I couldn't see Rena.`
+`No matter how much I searched through my field of vision... I couldn't see Rena.`
`I rewound the situation, searching.`
`But of course, I couldn't find her.`
`Then... was she spying at me from my blind spot...?`
diff --git a/story/ch10/outbreak01_1.txt b/story/ch10/outbreak01_1.txt
index f977247..f28aee8 100644
--- a/story/ch10/outbreak01_1.txt
+++ b/story/ch10/outbreak01_1.txt
@@ -878,11 +878,11 @@
` .........This virus...`
` it isn't one that drives people to death,`
` but one that drives people to madness,`
-`making the villagers become demons one after another.`
+` making the villagers become demons one after another.`
` ...Just try retracing the legend of Oyashiro-sama once more...!"`
`"Oyashiro-sama is the only one who can resolve this situation!`
` And her reincarnation, Rika-chan, is nowhere to be found!`
-`Besides, Oyashiro-sama was a god anyway, right?`
+` Besides, Oyashiro-sama was a god anyway, right?`
` They weren't human, were they?!`
` There's nothing we humans can do!`
` Nothing!!!"`
diff --git a/story/ch10/staffroom02.txt b/story/ch10/staffroom02.txt
index 1367369..787dab0 100644
--- a/story/ch10/staffroom02.txt
+++ b/story/ch10/staffroom02.txt
@@ -6,7 +6,7 @@
` I'm sure Higurashi is going to kill me one day, nya!"`
`"Well~ still, I feel like I'm put a good amount of work into it, you know?!`
` But for some reason I always just happen to be on my break when you come over!`
-`When I was playing Ring of Red,`
+` When I was playing Ring of Red,`
` and when I was playing Silent Hill,`
` and when I was playing Siren,`
` and when I was playing RO, those were all breaks!!`
diff --git a/story/ch10/staffroom03.txt b/story/ch10/staffroom03.txt
index 23eaeb4..00cec7e 100644
--- a/story/ch10/staffroom03.txt
+++ b/story/ch10/staffroom03.txt
@@ -71,7 +71,7 @@
`"...Hmmmmmmm.........`
` Ah!!`
` I've got it, Yatazakura! How about this?!!`
-` We'll use the english characters people in this modern generation love!!`
+` We'll use the English characters people in this modern generation love!!`
` For Warrior, we'll use Saber!`
`For Ranger, we'll use Archer, and for Black Mage, we'll use Caster!!`
` There's plenty of others we could use too, like Lancer, Rider, Berserker, etc.!!`
diff --git a/story/ch2/wata_001.txt b/story/ch2/wata_001.txt
index 76b1c09..5a79d1c 100644
--- a/story/ch2/wata_001.txt
+++ b/story/ch2/wata_001.txt
@@ -48,7 +48,7 @@
` The aim of our club is to find the best solution for every situation.`
` In other words, we don't care if it's the weekend."`
`"Oooh!`
-` It looks like Kei-chan has come to understand our club!`
+` It looks like you've come to understand our club!`
` So, how about it? Can you come?"`
`I had absolutely nothing planned that day.`
`If I were to refuse Club President Mion's invitation, what other fun ways to pass the time would I have?`
@@ -179,7 +179,7 @@
` If you think that this'll solve everything, you're sorely mistaken!"`
`...I was feeling slightly irritated, so I began to repeatedly smack Satoko on the head.`
`*smack smack smack smack smack smack...!!!*`
-`"Kei-kei is bullying meeeeeEEeee!!!`
+`"Keiichi-san is bullying meeeeeEEeee!!!`
` WaaaaaaAAaaaAAAaaa!!!"`
`"...It's such a shame that Keiichi's bullying you."`
`"Satoko's crying! She's crying!!`
@@ -489,7 +489,7 @@
`"...It's over."`
`Mion smiled coolly. Seeing no further reason to keep watching, she turned back.`
`"Sho kyute sho kyute!!!`
-` Even if Rena wins, I'll still buy these cards~~!!!`
+` Even if I win, I'll still buy these cards~~!!!`
` I~'m ta~king them ho~me~~~ hau~!!!!"`
`After that, the second the card started being read out,`
` BAAAAAM!`
@@ -616,7 +616,7 @@
` Hey, Mi—"`
`It was a pathetic voice that irked even myself...`
`"...I'm disappointed.`
-` Everybody was serious about this, but Kei-chan was the only one who wasn't."`
+` Everybody was serious about this, but you're the only one who wasn't."`
`"Wh-What do you mean by serious?!?!`
` Are you telling me to control the spinner through sheer force of will?!?!`
` How can I do that?!?!"`
@@ -852,7 +852,7 @@
` I'll think about it."`
`Right now, what were Rika-chan and Mion talking about?`
`...Watanagashi Festival?`
-` Cotton Drifting Five Demon... what??`
+` Cotton Drifting Five-Demon... what??`
`"Ahahahaha!`
` I love it when things turn out all over-the-top and manga-like.`
` It'd be nice if we could have another thrilling club activity like this soon!"`
diff --git a/story/ch3/tata_008.txt b/story/ch3/tata_008.txt
index db16e5d..7730b6b 100644
--- a/story/ch3/tata_008.txt
+++ b/story/ch3/tata_008.txt
@@ -505,7 +505,7 @@
` ...Rika-chan lives by herself, but by law, she's considered to live with the mayor, right...?"`
`"Yeah, basically.`
` That's how Rika-chan avoids being sent to an orphanage.`
-` ...However Satoko is actually living there as a freeloader."`
+` ...Actually, it would be child and family services, not an orphanage."`
`"...Meep.`
` I don't understand the hard things... but anyway, she's right."`
`"Interesting you should say that, Mion.`
@@ -1240,7 +1240,8 @@
`"They can do that...?!`
` So then... we could rescue Satoko from her uncle right away!"`
`".........Satoko-chan...`
-` might not want that."`
+` might not want that.`
+` Unless the person being abused wants shelter, anyway—it doesn't go that far."`
`"Satoko... doesn't want it?!`
` Why..."`
`"............"`