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main.ini
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[main]
config_name = "SMBX 1.3"
config_desc = "Classic SMBX configuration package"
config-pack-id = "SMBX1.3Compat"
target-engine-name = "Super Mario Bros. X <=1.3 / TheXTech"
enable-version-notify = true
pge-editor-version = "0.3.1.14"
pge-engine-version = "0.3.0.1-alpha"
api-version = 42
home-page = "http://wohlsoft.ru/config_packs/pack_info.php?pack=SMBX13/"
local-script-name-lvl = "lunadll.lua"
common-script-name-lvl = "lunaworld.lua"
local-script-name-wld = "lunaoverworld.lua"
common-script-name-wld = "lunaworld.lua"
worlds = "worlds" ;Worlds folder
music = "music" ;Music folder
sound = "sound" ;Sound folder
;find data relative application dir instead relative to config dir
application-dir = 0
;Level graphics folder
graphics-level = "graphics/level"
;Worldmap graphics folder
graphics-worldmap = "graphics/worldmap"
;Playable character graphics folder
graphics-characters = "graphics/characters"
;Common engine graphics
graphics-common = "graphics/common"
;Custom data path [reserved]
custom-data="data-custom"
; A marker of config pack as a compatible with SMBX 1.3 (used by a config pack selection dialog)
smbx-compatible = true
; Use TheXTech as a default runtime engine for SMBX 1.3 compatible episodes
default-engine-type = "xtech"
; Allow optional playing of levels in different engines
hide-non-default-engines = false
[file-formats]
level = "smbx64"
world = "smbx64"
[graphics]
default-grid = 32 ;You can define any grid size for your game
[gui]
editor-splash = "graphics/common/editor_splash.png"
animations = 1
default-theme="SMBX2 Default"
[splash-animation-1]
image = "graphics/common/coin.png"
frames = 4
speed = 78
x = 416
y = 242