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main.ini
executable file
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main.ini
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[main]
config_name = "SMBX Integration"
config_desc = "Direct integration with pre-installed SMBX"
enable-version-notify = true
pge-editor-version="0.3.1.14"
pge-engine-version="0.3.0.1-alpha"
api-version = 42
home-page = "http://wohlsoft.ru/config_packs/pack_info.php?pack=SMBXInt/"
local-script-name-lvl="lunadll.lua"
common-script-name-lvl="lunaworld.lua"
local-script-name-wld="lunaoverworld.lua"
common-script-name-wld="lunaworld.lua"
;find data relative application dir instead relative to config dir
application-dir = 1
;;;;;;;; PUT PATH TO SMBX HERE ;;;;;;;;;;
application-path = <NEED TO RUN configure.js!!!>
;;;;;;;; PUT PATH TO SMBX HERE ;;;;;;;;;;
worlds = "worlds" ;Worlds folder
music = "music"
sound = "sound"
graphics-level = "graphics"
graphics-worldmap = "graphics"
graphics-characters = "graphics"
graphics-common = "commonGFX"
;Custom data path [reserved]
custom-data = "data-custom"
; This option will disable using of non-SMBX features for created games with this config.
; Saved files compatible with SMBX 1.3
; If you set this option to 0, you can read SMBX files, but you will lose data on try to save in SMBX format
; and will get bugs in render, if you will try saved file in SMBX
smbx-compatible = 1
; Use TheXTech as a default runtime engine for SMBX 1.3 compatible episodes
default-engine-type = "xtech"
; Allow optional playing of levels in different engines
hide-non-default-engines = false
[graphics]
default-grid = 32 ;You can define any grid size for your game
;===============================================================
;DEPRECATED, kept for compatibility with older PGE Editor builds
;new version now uses lvl_characters.ini instead this
[characters]
characters = 5
character1-name = "Mario"
character2-name = "Luigi"
character3-name = "Peach"
character4-name = "Toad"
character5-name = "Link"
;===============================================================
[gui]
default-theme = "SMBX2 Default"
editor-splash = "commonGFX/editor_splash.png"
animations = 2
[splash-animation-1]
image = "commonGFX/coin.png"
frames = 4
speed = 78
x = 416
y = 242
[splash-animation-2]
image = "commonGFX/big_splash_loading.png"
x = 284
y = 256