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turfs.dm
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turfs.dm
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//Dirt!
/turf/simulated/floor/dirty
name = "dirt" //"snowy dirt"
icon = 'icons/turf/dirt.dmi'
icon_state = "dirt1"
movement_delay = 0.1
atom_flags = ATOM_FLAG_CLIMBABLE
has_coldbreath = FALSE // No more freezing to death indoors.
var/has_light = FALSE
var/can_generate_water = FALSE // NO MORE RNG WATER> PLACE THE TILES YOURSELF YOU LAZY MAPPERS
var/can_be_dug = TRUE
/turf/simulated/floor/dirty/fake
desc = "This dirt isn't climbable"
atom_flags = null
can_generate_water = FALSE
can_be_dug = TRUE
/turf/simulated/floor/dirty/tough //this is meant to be the default undiggiable. You can dig it for now though
name = "tough dirt"
desc = "This dirt may or may not be diggable"
can_be_dug = TRUE
/turf/simulated/floor/dirty/tough/lightless
can_be_dug = TRUE
has_light = FALSE
/turf/simulated/floor/dirty/tough/fake //Can't be click dragged on.
desc = "This dirt isn't climbable"
atom_flags = null
/turf/simulated/floor/dirty/tough/lightless/fake
atom_flags = null
/turf/simulated/floor/dirty/tough/ex_act(severity)//Can't be blown up.
return
/turf/simulated/floor/dirty/CanPass(atom/movable/mover, turf/target)
if(ishuman(mover))
if(istype(get_turf(mover), /turf/simulated/floor/trench))
if(!mover.pulledby)
return FALSE
return TRUE
/turf/simulated/floor/dirty/can_climb(var/mob/living/user, post_climb_check=0)
if (!(atom_flags & ATOM_FLAG_CLIMBABLE) || !can_touch(user))
return FALSE
if (!user.Adjacent(src))
to_chat(user, "<span class='danger'>You can't climb there, the way is blocked.</span>")
return FALSE
return TRUE
/turf/simulated/floor/dirty/do_climb(var/mob/living/user)
if(!can_climb(user))
return
/*
if(istype(get_area(src), /area/warfare/battlefield/no_mans_land))//We're trying to go into no man's land?
if(locate(/obj/item/device/boombox) in user)//Locate the boombox.
to_chat(user, "I can't bring this with me onto the battlefield. Wouldn't want to lose it.")//No you fucking don't.
return //Keep that boombox at base asshole.
if(locate(/obj/item/storage) in user)//Gotta check storage as well.
var/obj/item/storage/S = locate() in user
if(locate(/obj/item/device/boombox) in S)
to_chat(user, "I can't bring this with me onto the battlefield. Wouldn't want to lose it.")
return
*/
user.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
climbers |= user
if(!can_climb(user))
climbers -= user
return
if(!do_after(user,15))
climbers -= user
return
user.forceMove(get_turf(src))
user.visible_message("<span class='warning'>[user] climbed onto \the [src]!</span>")
climbers -= user
/turf/simulated/floor/dirty/MouseDrop_T(mob/target, mob/user)
var/mob/living/H = user
if(istype(H) && can_climb(H) && target == user)
do_climb(target)
else
return ..()
/turf/simulated/floor/dirty/indestructable/snow
name = "snow"
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
/turf/simulated/floor/dirty/indestructable/snow/New()
icon_state = pick("snow[rand(1,12)]","snow0")
..()
/turf/simulated/floor/dirty/New()
..()
temperature = T0C - 60
//icon_state = pick("snow[rand(1,12)]","snow0")
dir = pick(GLOB.alldirs)
if(!(locate(/obj/effect/lighting_dummy/daylight) in src) && has_light)
new /obj/effect/lighting_dummy/daylight(src)
spawn(1)
overlays.Cut()
if(loc.type != /area/warfare/battlefield/no_mans_land) // no base puddles
return
if(!can_generate_water)//This type can't generate water so don't bother.
return
/turf/simulated/floor/dirty/attackby(obj/O as obj, mob/living/user as mob)
if(istype(O, /obj/item/shovel))
if(!user.doing_something)
user.doing_something = TRUE
if(src.density)
user.doing_something = FALSE
return
for(var/obj/structure/object in contents)
if(object)
to_chat(user, "There are things in the way.")
user.doing_something = FALSE
return
playsound(src, 'sound/effects/dig_shovel.ogg', 50, 0)
visible_message("[user] begins to dig some dirt cover!")
if(do_after(user, (backwards_skill_scale(user.SKILL_LEVEL(engineering)) * 10)))
new /obj/structure/dirt_wall(src)
visible_message("[user] finishes digging the dirt cover.")
playsound(src, 'sound/effects/empty_shovel.ogg', 50, 0)
user.doing_something = FALSE
else
to_chat(user, "You're already digging.")
/turf/simulated/floor/dirty/RightClick(mob/living/user)
if(!CanPhysicallyInteract(user))
return
var/obj/item/shovel/S = user.get_active_hand()
if(!istype(S))
return
if(!can_be_dug)//No escaping to mid early.
return
if(!user.doing_something)
user.doing_something = TRUE
if(src.density)
user.doing_something = FALSE
return
for(var/obj/structure/object in contents)
if(object)
to_chat(user, "There are things in the way.")
user.doing_something = FALSE
return
playsound(src, 'sound/effects/dig_shovel.ogg', 50, 0)
visible_message("[user] begins to dig a trench!")
if(do_after(user, backwards_skill_scale(user.SKILL_LEVEL(engineering)) * 10))
ChangeTurf(/turf/simulated/floor/trench)
visible_message("[user] finishes digging the trench.")
playsound(src, 'sound/effects/empty_shovel.ogg', 50, 0)
user.doing_something = FALSE
user.doing_something = FALSE
else
to_chat(user, "You're already digging.")
/turf/simulated/floor/snow/RightClick(mob/living/user)
if(!CanPhysicallyInteract(user))
return
var/obj/item/shovel/S = user.get_active_hand()
if(!istype(S))
return
if(!can_be_dug)//No escaping to mid early.
return
if(!user.doing_something)
user.doing_something = TRUE
if(src.density)
user.doing_something = FALSE
return
for(var/obj/structure/object in contents)
if(object)
to_chat(user, "There are things in the way.")
user.doing_something = FALSE
return
playsound(src, 'sound/effects/dig_shovel.ogg', 50, 0)
visible_message("[user] begins to dig a trench!")
if(do_after(user, backwards_skill_scale(user.SKILL_LEVEL(engineering)) * 10))
ChangeTurf(/turf/simulated/floor/trench)
visible_message("[user] finishes digging the trench.")
playsound(src, 'sound/effects/empty_shovel.ogg', 50, 0)
user.doing_something = FALSE
user.doing_something = FALSE
else
to_chat(user, "You're already digging.")
/turf/simulated/floor/snow/attackby(obj/O as obj, mob/living/user as mob)
if(istype(O, /obj/item/shovel))
if(!user.doing_something)
user.doing_something = TRUE
if(src.density)
user.doing_something = FALSE
return
for(var/obj/structure/object in contents)
if(object)
to_chat(user, "There are things in the way.")
user.doing_something = FALSE
return
playsound(src, 'sound/effects/dig_shovel.ogg', 50, 0)
visible_message("[user] begins to dig a grave!")
if(do_after(user, (backwards_skill_scale(user.SKILL_LEVEL(engineering)) * 10)))
new /obj/structure/closet/pit(src)
visible_message("[user] finishes digging the grave!")
playsound(src, 'sound/effects/empty_shovel.ogg', 50, 0)
user.doing_something = FALSE
else
to_chat(user, "You're already digging.")
/turf/simulated/floor/dirty/update_dirt()
return // Dirt doesn't doesn't become dirty
/turf/simulated/floor/dirty/indestructable
desc = "This dirt seems tougher than most other dirts."
/turf/simulated/floor/dirty/indestructable/mud
name = "mud"
desc = "This mud looks tougher than most other muds."
icon_state = "mud"
movement_delay = 0.1
/turf/simulated/floor/dirty/indestructable/mud/New()
dir = pick(GLOB.alldirs)
..()
/turf/simulated/floor/dirty/indestructable/ex_act(severity)//Can't be blown up.
return
/turf/simulated/floor/dirty/indestructable/lightless
has_light = FALSE
/turf/simulated/floor/dirty/indestructable/lightless/has_trees
/////////
//WATER//
/////////
/turf/simulated/floor/exoplanet/water/shallow
name = "water"
icon = 'icons/turf/dirt.dmi'//This appears under the water.
icon_state = "mud"
movement_delay = 1
mudpit = 1
has_coldbreath = TRUE
var/has_light = TRUE
atom_flags = ATOM_FLAG_CLIMBABLE
/turf/simulated/floor/exoplanet/water/shallow/update_dirt()
return
/turf/simulated/floor/exoplanet/water/shallow/ex_act(severity)
return
/turf/simulated/floor/exoplanet/water/shallow/CanPass(atom/movable/mover, turf/target)
if(ishuman(mover))
if(istype(get_turf(mover), /turf/simulated/floor/trench))
if(!mover.pulledby)
return FALSE
return TRUE
/turf/simulated/floor/exoplanet/water/shallow/can_climb(var/mob/living/user, post_climb_check=0)
if (!(atom_flags & ATOM_FLAG_CLIMBABLE) || !can_touch(user))
return FALSE
if (!user.Adjacent(src))
to_chat(user, "<span class='danger'>You can't climb there, the way is blocked.</span>")
return FALSE
return TRUE
/turf/simulated/floor/exoplanet/water/shallow/do_climb(var/mob/living/user)
if(!can_climb(user))
return
user.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
climbers |= user
if(!can_climb(user))
climbers -= user
return
if(!do_after(user,15))
climbers -= user
return
user.forceMove(get_turf(src))
user.visible_message("<span class='warning'>[user] climbed onto \the [src]!</span>")
climbers -= user
/turf/simulated/floor/exoplanet/water/shallow/MouseDrop_T(mob/target, mob/user)
var/mob/living/H = user
if(istype(H) && can_climb(H) && target == user)
if(istype(get_area(src), /area/warfare/battlefield/no_mans_land))//We're trying to go into no man's land?
if(locate(/obj/item/device/boombox) in user)//Locate the boombox.
to_chat(user, "I can't bring this with me onto the battlefield. Wouldn't want to lose it.")//No you fucking don't.
return //Keep that boombox at base asshole.
if(locate(/obj/item/storage) in user)//Gotta check storage as well.
var/obj/item/storage/S = locate() in user
if(locate(/obj/item/device/boombox) in S)
to_chat(user, "I can't bring this with me onto the battlefield. Wouldn't want to lose it.")
return
do_climb(target)
else
return ..()
/turf/simulated/floor/exoplanet/water/shallow/Cross(var/atom/A)//People who are on fire go out.
if(isliving(A))
var/mob/living/L = A
L.ExtinguishMob()
/turf/simulated/floor/exoplanet/water/shallow/lightless
has_light = FALSE
/turf/simulated/floor/exoplanet/water/shallow/New()
..()
if((!locate(/obj/effect/lighting_dummy/daylight) in src) && has_light)
new /obj/effect/lighting_dummy/daylight(src)
temperature = T0C - 80
for(var/obj/effect/water/bottom/B in src)
if(B)
qdel(B)
for(var/obj/effect/water/top/T in src)
if(T)
qdel(T)
new /obj/effect/water/bottom(src)//Put it right on top of the water so that they look like they're the same.
new /obj/effect/water/top(src)
spawn(5)
update_icon()
for(var/turf/simulated/floor/exoplanet/water/shallow/T in range(1))
T.update_icon()
/turf/simulated/floor/exoplanet/water/shallow/update_icon()
overlays.Cut()
for(var/direction in GLOB.cardinal)
var/turf/turf_to_check = get_step(src,direction)
if(istype(turf_to_check, /turf/simulated/floor/exoplanet/water/shallow))
continue
else if(istype(turf_to_check, /turf/simulated))
var/image/water_side = image('icons/obj/warfare.dmi', "over_water1", dir = direction)//turn(direction, 180))
water_side.plane = EFFECTS_BELOW_LIGHTING_PLANE
overlays += water_side
var/image/wave_overlay = image('icons/obj/warfare.dmi', "waves")
overlays += wave_overlay
/turf/simulated/floor/exoplanet/water/shallow/Destroy()
. = ..()
for(var/obj/effect/water/bottom/B in src)
qdel(B)
for(var/obj/effect/water/top/T in src)
qdel(T)
/turf/simulated/floor/exoplanet/water/shallow/attackby(obj/item/O, mob/user)
if(istype(O, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RG = O
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent(/datum/reagent/water, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message("<span class='notice'>[user] fills \the [RG] using \the [src].</span>","<span class='notice'>You fill \the [RG] using \the [src].</span>")
return 1
if (istype(O, /obj/item/stack/duckboard))
var/obj/item/stack/duckboard/S = O
if (S.get_amount() < 1)
return
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
S.use(1)
ChangeTurf(/turf/simulated/floor/trenches)
return
/turf/simulated/floor/exoplanet/water/shallow/ChangeTurf(turf/N, tell_universe, force_lighting_update)
var/obj/effect/water/top/T = locate() in loc
if(T)
qdel(T)
var/obj/effect/water/bottom/B = locate() in loc
if(B)
qdel(B)
. = ..()
for(var/turf/simulated/floor/exoplanet/water/shallow/S in range(1))
S.update_icon()
/obj/effect/water/top//This one appears over objects but under mobs.
name = "water"
icon = 'icons/obj/warfare.dmi'
icon_state = "trench_water_top"
plane = ABOVE_OBJ_PLANE
layer = ABOVE_OBJ_LAYER
density = FALSE
anchored = TRUE
mouse_opacity = FALSE
/obj/effect/water/bottom//This one appears over mobs.
name = "water"
icon = 'icons/obj/warfare.dmi'
icon_state = "trench_water_bottom"
plane = ABOVE_HUMAN_PLANE
layer = ABOVE_HUMAN_LAYER
density = FALSE
anchored = TRUE
mouse_opacity = FALSE//Don't want this being clicked.
/turf/simulated/floor/exoplanet/water/update_dirt()
return // Water doesn't become dirty
/obj/item/stack/duckboard
name = "duckboards"
singular_name = "duckboard"
w_class = 1
force = 0
throwforce = 0
max_amount = 20
gender = PLURAL
desc = "For building over water."
icon = 'icons/turf/trenches_turfs.dmi'
icon_state = "wood0"