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Native
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### ArmageTron
Bit-ness Architecture: 64-bit
Required Dependencies: N/A
Notes: No issues.
### RBDoom3BFG (Doom 3 BFG Edition)
Bit-ness Architecture: 64-bit
Required Dependencies: N/A
Notes: Game runs fine other than certain text elements; i.e. In-game computer monitor text is stretched and warped.
### eDuke32 (Duke Nukem 3D)
Bit-ness Architecture: 32-bit
Required Dependencies: N/A
Notes: No issues.
### Flightgear Flight Simulator
Bit-ness Architecture: 64-bit
Required Dependencies: N/A
Notes: Has a few issues once loading into the game, but may be something on my part. Still testing.
### MultiMC (Minecraft Java Edition)
Bit-ness Architecture: 32-bit; 64-bit
Required Dependencies: N/A
Platform Issues/Notes: Some armhf platforms may not be able to load newer java versions.
Notes: No issues. Runs fine without OptiFine but runs with more chunks with it enabled.
### OpenMW (The Elder Scrolls III: Morrowind)
Bit-ness Architecture: 32-bit; 64-bit
Required Dependencies: N/A
Platform Issues/Notes: Older armhf boards may need to run with variables: force_s3tc_enable=true openmw-launcher
Notes: Mostly bug-free. Very rare, but after a while I may get a complete system crash. May be my system/drivers.
### re3 (GTA III & Vice City)
Bit-ness Architecture: 32-bit(?); 64-bit
Required Dependencies: N/A
Notes: No issues. 32-bit untested.
### sm64pc/sm64ex (Super Mario 64)
Bit-ness Architecture: 32-bit; 64-bit
Required Dependencies: N/A
Notes: No issues.
### xray-16 (S.T.A.L.K.E.R)
Bit-ness Architecture: 64-bit
Required Dependencies: N/A
Notes: Game engine runs mostly without lag. Skybox has rendering issues. Text issues similar to RBDoom3BFG; illegible, stretched across hud/menus. May be my system/drivers.