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Anti Holding Bypass #92

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UKIkarus opened this issue Mar 31, 2013 · 4 comments
Open

Anti Holding Bypass #92

UKIkarus opened this issue Mar 31, 2013 · 4 comments
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@UKIkarus
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The anti-holding permission simply switches 2 items around when trying to hold the item, the issue with this is that if you spam the keys fast or open the inventory and place the item into the currently selected slot you can use it as normal.

The anti-use permission does not take effect if you use an item on air (looking up at the sky for example) with this I can use enderpouches with all disallows enabled which I am trying my best to find a solution to... it seems worldguard etc do the same and do not block use on air.

@UKIkarus
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Would it be possible to make the item get removed or replaced with another item when you try to hold it, use it (on air or anything) or have it in your inventory (even when placing it there via creative?)

@just-push-it
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Perhaps I could just drop the item? The reason I originally did not do this is because it would just be annoying since you would drop something even if you just scrolled over it once. However, I may be able to rig up a system which only drops it if you go over it, then immediately back to it (e.g. trying to bypass it)

@ghost ghost assigned just-push-it Apr 1, 2013
@UKIkarus
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UKIkarus commented Apr 2, 2013

This has been fixed with worldguard also, it simply denies you access when right clicking an item in air which was the main issue (aiming straight up with an ender pouch for example).
If you drop it after scrolling once it may still be bypassed, if you have an empty hand slot currently active and drop the item directly into that slot it doesn't fire the event.
If the anti-hold/have permission is set I'd expect to not be allowed to hold it at all, so perhaps dropping it is a possibility as you said.

Date: Mon, 1 Apr 2013 09:20:54 -0700
From: [email protected]
To: [email protected]
CC: [email protected]
Subject: Re: [NoItem] Anti Holding Bypass (#92)

Perhaps I could just drop the item? The reason I originally did not do this is because it would just be annoying since you would drop something even if you just scrolled over it once. However, I may be able to rig up a system which only drops it if you go over it, then immediately back to it (e.g. trying to bypass it)


Reply to this email directly or view it on GitHub.

@NemesisMate
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Users can full the usage inventory (bottom nine) with the same item and then can hold that item. Putting it on your inventory and, if full, Dropping it when you try it would be a great solution.

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