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NeoModLoader.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>11</LangVersion>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<Authors>WorldBoxOpenMods</Authors>
<PackageProjectUrl>https://github.com/WorldBoxOpenMods</PackageProjectUrl>
<RepositoryUrl>https://github.com/WorldBoxOpenMods/ModLoader</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<AssemblyVersion>1.0.10</AssemblyVersion>
<DebugType>portable</DebugType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>wbopenmods.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<!-- Used for HarmonyPatch, Authentication, Auto-update, Hotfix, Steam workshop-->
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>resources\assemblies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>assembly-dependencies\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>resources\assemblies\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>resources\assemblies\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Posix">
<HintPath>resources\assemblies\Facepunch.Steamworks.Posix.dll</HintPath>
<Aliases>unixsteamwork</Aliases>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>resources\assemblies\Facepunch.Steamworks.Win64.dll</HintPath>
<Aliases>winsteamwork</Aliases>
</Reference>
</ItemGroup>
<!-- Used for Compile and load mods -->
<ItemGroup>
<Reference Include="Microsoft.CodeAnalysis">
<HintPath>resources\assemblies\Microsoft.CodeAnalysis.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CodeAnalysis.CSharp">
<HintPath>resources\assemblies\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable">
<HintPath>resources\assemblies\System.Collections.Immutable.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Used for UI and other services -->
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>assembly-dependencies\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>assembly-dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>assembly-dependencies\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>assembly-dependencies\DOTween.dll</HintPath>
</Reference>
<Reference Include="FMODUnity">
<HintPath>assembly-dependencies\FMODUnity.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>assembly-dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>assembly-dependencies\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>assembly-dependencies\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>assembly-dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>assembly-dependencies\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>assembly-dependencies\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>assembly-dependencies\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>assembly-dependencies\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>assembly-dependencies\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>assembly-dependencies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>assembly-dependencies\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<!-- Used for writing config file for auto-installing BepInEx in Linux and OSX-->
<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
<!-- Used for reading sprite meta file generated by UnityEditor-->
<PackageReference Include="YamlDotNet" Version="13.7.1" />
</ItemGroup>
<ItemGroup>
<None Remove="resources\assemblies\0Harmony.dll" />
<EmbeddedResource Include="resources\assemblies\0Harmony.dll" />
<None Remove="resources\assemblies\Microsoft.CodeAnalysis.dll" />
<EmbeddedResource Include="resources\assemblies\Microsoft.CodeAnalysis.dll" />
<None Remove="resources\assemblies\Microsoft.CodeAnalysis.CSharp.dll" />
<EmbeddedResource Include="resources\assemblies\Microsoft.CodeAnalysis.CSharp.dll" />
<None Remove="resources\assemblies\Mono.Cecil.dll" />
<EmbeddedResource Include="resources\assemblies\Mono.Cecil.dll" />
<None Remove="resources\assemblies\MonoMod.RuntimeDetour.dll" />
<EmbeddedResource Include="resources\assemblies\MonoMod.RuntimeDetour.dll" />
<None Remove="resources\assemblies\MonoMod.Utils.dll" />
<EmbeddedResource Include="resources\assemblies\MonoMod.Utils.dll" />
<None Remove="resources\assemblies\System.Collections.Immutable.dll" />
<EmbeddedResource Include="resources\assemblies\System.Collections.Immutable.dll" />
<None Remove="resources\assemblies\System.Memory.dll" />
<EmbeddedResource Include="resources\assemblies\System.Memory.dll" />
<None Remove="resources\assemblies\System.Numerics.Vectors.dll" />
<EmbeddedResource Include="resources\assemblies\System.Numerics.Vectors.dll" />
<None Remove="resources\assemblies\System.Runtime.CompilerServices.Unsafe.dll" />
<EmbeddedResource Include="resources\assemblies\System.Runtime.CompilerServices.Unsafe.dll" />
<None Remove="resources\assemblies\System.Text.Encoding.CodePages.dll" />
<EmbeddedResource Include="resources\assemblies\System.Text.Encoding.CodePages.dll" />
<None Remove="resources\assemblies\System.Threading.Tasks.Extensions.dll" />
<EmbeddedResource Include="resources\assemblies\System.Threading.Tasks.Extensions.dll" />
<None Remove="resources\assemblies\YamlDotNet.dll" />
<EmbeddedResource Include="resources\assemblies\YamlDotNet.dll" />
<None Remove="resources\assemblies\Facepunch.Steamworks.Posix.dll" />
<EmbeddedResource Include="resources\assemblies\Facepunch.Steamworks.Posix.dll" />
<None Remove="resources\assemblies\Facepunch.Steamworks.Win64.dll" />
<EmbeddedResource Include="resources\assemblies\Facepunch.Steamworks.Win64.dll" />
<None Remove="resources\logo.png" />
<EmbeddedResource Include="resources\logo.png" />
<None Remove="resources\locales\cz.json" />
<EmbeddedResource Include="resources\locales\cz.json" />
<None Remove="resources\locales\en.json" />
<EmbeddedResource Include="resources\locales\en.json" />
<None Remove="resources\locales\ch.json" />
<EmbeddedResource Include="resources\locales\ch.json" />
<None Remove="resources\square_frame_only.png" />
<EmbeddedResource Include="resources\square_frame_only.png" />
<None Remove="resources\commit" />
<EmbeddedResource Include="resources\commit" />
<None Remove="resources\github.png" />
<EmbeddedResource Include="resources\github.png" />
<None Remove="resources\assemblies\System.Reflection.Metadata-renamed.dll" />
<EmbeddedResource Include="resources\assemblies\System.Reflection.Metadata-renamed.dll" />
<None Remove="resources\assemblies\Gameloop.Vdf.dll" />
<EmbeddedResource Include="resources\assemblies\Gameloop.Vdf.dll" />
<None Remove="resources\reload.png" />
<EmbeddedResource Include="resources\reload.png" />
<None Remove="resources\assemblies\Assembly-CSharp-Publicized" />
<None Remove="resources\window_empty_frame.png" />
<EmbeddedResource Include="resources\window_empty_frame.png" />
<None Remove="resources\windowBigCloseSliced.png" />
<EmbeddedResource Include="resources\windowBigCloseSliced.png" />
<None Remove="resources\windowVertNamePlate.png" />
<EmbeddedResource Include="resources\windowVertNamePlate.png" />
<None Remove="resources\assemblies\NeoModLoader.AutoUpdate" />
<None Remove="resources\assemblies\Assembly-CSharp-Publicized.dll"/>
<EmbeddedResource Include="resources\assemblies\Assembly-CSharp-Publicized.dll"/>
<None Remove="resources\assemblies\NeoModLoader.AutoUpdate.dll"/>
<EmbeddedResource Include="resources\assemblies\NeoModLoader.AutoUpdate.dll"/>
</ItemGroup>
<ItemGroup>
<Content Include=".github\ISSUE_TEMPLATE\bug-report-en.yaml" />
<Content Include=".github\ISSUE_TEMPLATE\bug-report-zh.yaml" />
</ItemGroup>
<ItemGroup>
<Folder Include=".github\ASSETS\" />
</ItemGroup>
<ItemGroup>
<None Include=".github\workflows\build.yml" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="pwsh -File prepare_debug.ps1" Condition=" '$(OS)' == 'Windows_NT' " />
<Exec Command="sh ./prepare_debug.sh" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="pwsh -File before_build.ps1" Condition=" '$(OS)' == 'Windows_NT' " />
<Exec Command="sh ./before_build.sh" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>