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Shaders cause graphical issues #2
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I'd like a screenshot, if possible. |
Forwarded your request back to the thread, hopefully he'll supply one here. |
This was an F2 screenshot of my whole screen. Turning to default shaders caused all panels to be black but still take the whole screen. This did not make the clickable area any bigger. Switching to a page without the link panel worked fine. On Liteloader 1.7.10 with Forge 10.13.3.1403. Mods:
Shader Used: KUDA Shaders v5.0.3. Ultra. |
/lg-viewdim 0 caused, uh. . a very strange flickering bug and the inability to do anything else. I assume the rendering was just inescapable-- the game ran fine still. Testing that without shaders shortly. . Yeah, having shaders causes a viewdim 'mirror' in the air to make the game FREAK OUT. I have no good way of making a video of it. Maybe gfycat. |
I'd like to add that my logs were getting hammered by this same issue, here's a snippet: https://gist.github.com/AtomicBlom/7d2ce39e10086859be5d |
I'm having the exact same issue. Here's an example: https://dl.dropboxusercontent.com/u/55403585/2015-07-06_00.48.20.jpg |
Query: Does this happen only while the book is open, or forever after opening the book? |
It's only when I'm looking in the Book. It disappears upon leaving the book On Mon, Jul 13, 2015 at 2:51 AM, XCompWiz [email protected] wrote:
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"/lg-viewdim 0 caused, uh. . a very strange flickering bug and the inability to do anything else. I assume the rendering was just inescapable-- the game ran fine still. Testing that without shaders shortly. ." |
Almost never. :P @Snowy-Fox I missed the reference you made before. Very funny. :D I honestly don't know what to do with this one. It's hard enough to warp the Minecraft renderer to support rendering others worlds to texture. Getting that to work with shaders and other mods playing with the render pipeline sounds pretty hairy. If anyone can provide more info or aid it is most welcome. |
Probably LookingGlass is trying to render the other world view while rendering the item (book). This is definitely not possible with shaders as they use a lot of static state. Alternative views can only be rendered outside of EntityRenderer.renderWorld() or even better outside of EntityRenderer.updateCameraAndRender(). The ScreenShotHelper uses this code to create a scaled world view:
This is called from outside of EntityRenderer.updateCameraAndRender() and it is compatible with shaders. |
Some shader packs have different set of shaders for the different dimensions so trying to render a view of another dimension may cause the shaders to be reloaded, which is slow. |
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280070-mystcraft-0-11-0?comment=12777
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