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colorgen.cpp
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colorgen.cpp
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/*--------------------------------------------------------------------------
GraphSlick (c) Elias Bachaalany
-------------------------------------
Color generation module
This module implements the color generator
History
--------
10/24/2013 - eliasb - First version
10/24/2013 - eliasb - Added Rewind() method
10/25/2013 - eliasb - Added get_color_anyway() method
--------------------------------------------------------------------------*/
#include "colorgen.h"
//----------------------------------------------------------------------
// Conversion between the HSL(Hue, Saturation, and Luminosity)
// and RBG color model.
//----------------------------------------------------------------------
// The conversion algorithms presented here come from the book by
// Fundamentals of Interactive Computer Graphics by Foley and van Dam.
// In the example code, HSL values are represented as floating point
// number in the range 0 to 1. RGB tridrants use the Windows convention
// of 0 to 255 of each element.
//----------------------------------------------------------------------
//--------------------------------------------------------------------------
/**
* @brief
*/
inline unsigned int make_rgb(
bool bRealRgb,
unsigned char r,
unsigned char g,
unsigned char b)
{
if (bRealRgb)
{
return (r << 16) | (g << 8) | b;
}
else
{
return (b << 16) | (g << 8) | r;
}
}
// ------------------------------------------------------------------------------
/**
* @brief
*/
static unsigned char to_rgb(double rm1, double rm2, double rh)
{
if (rh > 360.0)
rh -= 360.0;
else if (rh < 0.0)
rh += 360.0;
if (rh < 60.0)
rm1 = rm1 + (rm2 - rm1) * rh / 60.0;
else if (rh < 180.0)
rm1 = rm2;
else if (rh < 240.0)
rm1 = rm1 + (rm2 - rm1) * (240.0 - rh) / 60.0;
return (unsigned char)(rm1 * 255.0);
}
//--------------------------------------------------------------------------
static unsigned int HSLtoRGB(
bool bRealRgb,
unsigned int H,
unsigned int S,
unsigned int L)
{
if (S == 0)
{
// achromatic
return make_rgb(bRealRgb, L, L, L);
}
double h = (double)H*360/255;
double s = (double)S / 255;
double l = (double)L / 255;
double rm1, rm2;
if (l <= 0.5)
rm2 = l + l * s;
else
rm2 = l + s - l * s;
rm1 = 2.0 * l - rm2;
return make_rgb(bRealRgb,
to_rgb(rm1, rm2, h + 120.0),
to_rgb(rm1, rm2, h),
to_rgb(rm1, rm2, h - 120.0) );
}
//--------------------------------------------------------------------------
unsigned int colorvargen_t::get_color()
{
if (l <= L_END)
return 0;
unsigned int old_l = l;
l += L_INT;
return HSLtoRGB(bRealRgb, h, s, old_l);
}
//--------------------------------------------------------------------------
bool colorgen_t::get_colorvar(colorvargen_t &cv)
{
unsigned int old_h = h, old_s = s;
// Done with the Hue?
if (h > H_END)
{
// Done with the Saturation?
if (s < S_END)
{
// Nothing else to do
return false;
}
else
{
// Advance Saturation so we get a whole new set of Hue
s += S_INT;
old_s = s;
}
// Start Hue all over again
old_h = h = H_START;
}
else
{
// Advance to next Hue
h += H_INT;
}
cv.bRealRgb = bRealRgb;
cv.h = old_h;
cv.s = old_s;
cv.l = L_START;
cv.L_END = L_END;
cv.L_INT = L_INT;
return true;
}
//--------------------------------------------------------------------------
colorgen_t::colorgen_t(
bool bRealRgb,
unsigned int h_start, unsigned int h_end, unsigned int h_int,
unsigned int s_start, unsigned int s_end, unsigned int s_int,
unsigned int l_start, unsigned int l_end, unsigned int l_int) :
bRealRgb(bRealRgb),
H_START(h_start), H_END(h_end), H_INT(h_int),
S_START(s_start), S_END(s_end), S_INT(s_int),
L_START(l_start), L_END(l_end), L_INT(l_int)
{
h = H_START;
s = S_START;
}
//--------------------------------------------------------------------------
void colorgen_t::rewind()
{
h = H_START;
s = S_START;
}
//--------------------------------------------------------------------------
unsigned int colorgen_t::get_color_anyway(colorvargen_t &cv)
{
unsigned int clr;
while (true)
{
// Get a color variant
clr = cv.get_color();
if (clr != 0)
break;
// No variant? Pick a new color
if (!get_colorvar(cv))
{
// No more colors, just rewind
rewind();
get_colorvar(cv);
}
}
return clr;
}