Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Universe speed settings #416

Open
BeReal86 opened this issue Nov 4, 2020 · 3 comments
Open

Universe speed settings #416

BeReal86 opened this issue Nov 4, 2020 · 3 comments
Assignees
Labels
Enhancement Issues that require improvements

Comments

@BeReal86
Copy link
Member

BeReal86 commented Nov 4, 2020

But problems arise when the speed of the Universe increases. the room is due to this. In the original OGame Economy speed is General Speed in our opinion. But the research speed is calculated separately.

XGP Game speed settings

  • General speed -->Construction Time and Research time
  • Fleet speed --> Fleet time
  • Production speed --> Production affects.

Original OGame Game speed settings

  • Economy speed --> Construction Time and Production affects.
  • Fleet speed --> Fleet time
  • Research speed --> Research time

Game speeds in ogame are as follows.

Screenshot_2

@BeReal86 BeReal86 added the Enhancement Issues that require improvements label Nov 4, 2020
@BeReal86 BeReal86 added this to the v3.2.0 milestone Nov 4, 2020
@LucasKovacs LucasKovacs removed this from the v3.2.0 milestone Nov 5, 2020
@LucasKovacs
Copy link
Member

@BeReal86 perfect. This needs further work, and I will need to check the whole game.

@jonamix-ar
Copy link

jonamix-ar commented Nov 5, 2020

  • Research speed --> Research time

It seems to me that research speed is a multiplayer of the Economy

*Research speed: x2, x4, x6, x8, x10, x12, x14, x16 (the default setting is equal to economy speed). Must be a multiple of the economy speed.
https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/

<speed>6</speed>
<researchDurationDivisor>2</researchDurationDivisor>

6 x 2 = 12
then in quasar that is x9 is 9x2 is equal to = 18x
if the divisor is x1 then the research is reflected at the speed of the economy.

Example Universe Sombrero, Spain

Economy: <speed>4</speed>
but
research Duration Divisor: <researchDurationDivisor>1</researchDurationDivisor>

Universe Japetus Argentina
Economy: <speed>6</speed>
Research Duration Divisor: <researchDurationDivisor>2</researchDurationDivisor>

Ref: https://s171-es.ogame.gameforge.com/api/serverData.xml

@LucasKovacs LucasKovacs changed the title [3.2.0] Universe speed settings Universe speed settings Nov 6, 2020
@jonamix-ar
Copy link

jonamix-ar commented Apr 25, 2023

Nueva actualizacion

Ahora tenemos

<speed>8</speed>
<researchDurationDivisor>2</researchDurationDivisor>
<speedFleetPeaceful>5</speedFleetPeaceful>
<speedFleetWar>5</speedFleetWar>
<speedFleetHolding>5</speedFleetHolding>

Hello commanders!

Fleet speed split is now part of the allowed settings for the old universes changes requests.

Keep in mind what the allowed values are and what each fleet speed affects:

War fleet speed: x1, x2, x3, x4, x5, x6.

  • Attack missions
  • ACS attack missions
  • Espionage missions
  • Harvesting missions
  • Moon destruction missions
  • Missile flight speeds (IPM fleet speeds - ABMs do not have a speed component)
  • Also affects the jump gate cool down (The faster the war speed, the faster the cooldown)

Holding fleet speed: x1, x2, x3, x4, x5, x6, x7, x8.

  • ACS hold missions

Peaceful fleet speed: x1, x2, x3, x4, x5, x6, x7, x8.

  • Transport missions
  • Deployment missions
  • Colonization missions
  • Expedition missions (Only affects the flight time - the peaceful fleet speed does not affect the hold time)

Ref: https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/
ref: https://s142-ar.ogame.gameforge.com/api/serverData.xml

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Enhancement Issues that require improvements
Projects
Status: No status
Development

No branches or pull requests

3 participants