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RaceSimulation.rb
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require 'rubygems'
require 'bundler/setup'
require_relative 'lib/DataMaps'
require_relative 'lib/Interactive'
require_relative 'lib/JSONResults'
require_relative 'lib/Logging'
require_relative 'lib/ReportWriter'
require_relative 'lib/SimcConfig'
require_relative 'lib/SimcHelper'
Logging.Initialize("RaceSimulation")
fightstyle, fightstyleFile = Interactive.SelectTemplate('Fightstyles/Fightstyle_')
classfolder = Interactive.SelectSubfolder('Templates')
template, templateFile = Interactive.SelectTemplate(["Templates/#{classfolder}/", ''], classfolder)
# Log all interactively set settings
puts
Logging.LogScriptInfo "Summarizing input:"
Logging.LogScriptInfo "-- Class: #{classfolder}"
Logging.LogScriptInfo "-- Profile: #{template}"
Logging.LogScriptInfo "-- Fightstyle: #{fightstyle}"
puts
simcInput = []
Logging.LogScriptInfo "Generating profilesets..."
simcInput.push 'name="Template"'
simcInput.push 'race=""'
simcInput.push ''
RaceInputMap.each do |name, raceString|
if ClassRaceMap[classfolder].include?(name)
prefix = "profileset.\"#{name}\"+="
simcInput.push(prefix + "name=\"#{name}\"")
simcInput.push(prefix + "race=#{raceString}")
end
end
simulationFilename = "RaceSimulation_#{fightstyle}_#{template}"
params = [
"#{SimcConfig['ConfigFolder']}/SimcRaceConfig.simc",
fightstyleFile,
templateFile,
simcInput,
]
SimcHelper.RunSimulation(params, simulationFilename)
# Read JSON Output
results = JSONResults.new(simulationFilename)
# Process results
Logging.LogScriptInfo "Processing results..."
sims = results.getAllDPSResults()
templateDPS = sims['Template'] or 0
sims.delete('Template')
# Construct the report
Logging.LogScriptInfo "Construct the report..."
report = []
# Header
def hashElementType(value)
return {"type" => value}
end
header = [hashElementType("string"), hashElementType("number")]
report.push(header)
# Body
sims.each do |name, value|
actor = [name, value - templateDPS]
report.push(actor)
end
# Write the report(s)
ReportWriter.WriteArrayReport(results, report)
Logging.LogScriptInfo 'Done! Press enter to quit...'
Interactive.GetInputOrArg()