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TrinketSimulation.rb
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require 'rubygems'
require 'bundler/setup'
require_relative 'lib/Interactive'
require_relative 'lib/JSONParser'
require_relative 'lib/JSONResults'
require_relative 'lib/Logging'
require_relative 'lib/ReportWriter'
require_relative 'lib/SimcConfig'
require_relative 'lib/SimcHelper'
Logging.Initialize("TrinketSimulation")
fightstyle, fightstyleFile = Interactive.SelectTemplate('Fightstyles/Fightstyle_')
classfolder = Interactive.SelectSubfolder('Templates')
template, templateFile = Interactive.SelectTemplate(["Templates/#{classfolder}/", ''], classfolder)
trinketListProfiles = Interactive.SelectTemplateMulti('TrinketLists/')
# Log all interactively set settings
puts
Logging.LogScriptInfo "Summarizing input:"
Logging.LogScriptInfo "-- Class: #{classfolder}"
Logging.LogScriptInfo "-- Profile: #{template}"
Logging.LogScriptInfo "-- Trinket List: #{trinketListProfiles}"
Logging.LogScriptInfo "-- Fightstyle: #{fightstyle}"
puts
simcInput = []
Logging.LogScriptInfo "Generating profilesets..."
simcInput.push 'name="Template"'
simcInput.push 'trinket1=empty'
simcInput.push 'trinket2=empty'
simcInput.push ''
trinketListProfiles.each do |pname, pfile|
trinketList = JSONParser.ReadFile(pfile)
trinketList['trinkets'].each do |trinket|
bonusIdString = trinket['bonusIds'].empty? ? '' : ',bonus_id=' + trinket['bonusIds'].join('/')
trinket['itemLevels'].each do |ilvl|
name = "#{trinket['name']}_#{ilvl}"
prefix = "profileset.\"#{name}\"+="
simcInput.push(prefix + "name=\"#{name}\"")
simcInput.push(prefix + "trinket1=,id=#{trinket['itemId']},ilevel=#{ilvl}#{bonusIdString}")
trinket['additionalInput'].each do |input|
simcInput.push(prefix + "#{input}")
end
end
simcInput.push ''
end
end
simulationFilename = "TrinketSimulation_#{fightstyle}_#{template}"
params = [
"#{SimcConfig['ConfigFolder']}/SimcTrinketConfig.simc",
fightstyleFile,
templateFile,
simcInput,
]
SimcHelper.RunSimulation(params, simulationFilename)
# Read JSON Output
results = JSONResults.new(simulationFilename)
# Process results
Logging.LogScriptInfo "Processing results..."
templateDPS = 0
iLevelList = []
sims = {}
results.getAllDPSResults().each do |name, dps|
if data = /\A(.+)_(\p{Digit}+)\Z/.match(name)
sims[data[1]] = {} unless sims[data[1]]
sims[data[1]][data[2].to_i] = dps
iLevelList.push(data[2].to_i)
elsif name == 'Template'
templateDPS = dps
end
end
iLevelList.uniq!
iLevelList.sort!
# Construct the report
Logging.LogScriptInfo "Construct the report..."
report = []
# Header
header = ["Trinket"]
iLevelList.each do |ilvl|
header.push(ilvl.to_s)
end
report.push(header)
# Body
sims.each do |name, values|
actor = []
actor.push(name)
iLevelList.each do |ilvl|
if values[ilvl]
actor.push(values[ilvl] - templateDPS)
else
actor.push(0)
end
end
report.push(actor)
end
# Write the report(s)
ReportWriter.WriteArrayReport(results, report)
Logging.LogScriptInfo 'Done! Press enter to quit...'
Interactive.GetInputOrArg()