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Automatic changelog compile [ci skip]
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ss13-beebot committed Oct 4, 2023
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14 changes: 14 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">04 October 2023</h2>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes exploration breaching charges failing to detonate if you have some that are linked but not planted.</li>
</ul>
<h3 class="author">benbot16 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes integrated hardsuit jetpacks not activating.</li>
</ul>
<h3 class="author">itsmeow updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed AI not being disabled on certain ghost role simplemobs when a player takes control, such as blob zombies.</li>
</ul>

<h2 class="date">03 October 2023</h2>
<h3 class="author">AMonekyThatCodes, Kylerace, tralezab, Ryll/Shaps, Melbert, ported by mystery3525 updated:</h3>
<ul class="changes bgimages16">
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9 changes: 9 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -41004,3 +41004,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Added a vignette that appears momentarily when your laws are changed as
AI.
- imageadd: added the "law_change" fullscreen vignette.
2023-10-04:
PowerfulBacon:
- bugfix: Fixes exploration breaching charges failing to detonate if you have some
that are linked but not planted.
benbot16:
- bugfix: Fixes integrated hardsuit jetpacks not activating.
itsmeow:
- bugfix: Fixed AI not being disabled on certain ghost role simplemobs when a player
takes control, such as blob zombies.
5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-9924.yml

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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-9925.yml

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5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-9945.yml

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