-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Custom sounds don't work #76
Comments
Usual cases for this is that the sample is too long. |
Most of them were just based on recordings I made of homescreen sounds directly from 3ds games, no longer than the original sound. They all had that same issue, so I don't think length is the only cause |
If it helps any, these were the .wavs I tried to use |
FWIW, these are terrible quality, like you put your phone next to the speaker and used its conversion software to make the files. Use an audio editor like Audacity to import and convert the sound files you want. |
I created some custom sounds for games that didn't have preset data, and if I tried to add them as .wav or as .ogg, all I got were clicking noises that sounded nothing like what I added.
The text was updated successfully, but these errors were encountered: