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Radical Elemeneriantation #62

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Yarden-zamir opened this issue Apr 22, 2020 · 6 comments
Open

Radical Elemeneriantation #62

Yarden-zamir opened this issue Apr 22, 2020 · 6 comments

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@Yarden-zamir
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I want to consider radicly simplifying everything gratly so that I can focus on the game design elements more. For example I want to have one type of each base element and then have varients on top of it (not tiers)
firefox_2020-04-22_12-00-25
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Now, it might be more interesting to have multiple elements with similar purpose, I don't personally think so, but further research is required.

@Yarden-zamir
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In regular modded minecraft there is iron gold copper nikel tin lead etc.. all with the same core purpose, my idea is to limit elements like those to one. Then we'll have only iron as a base metal, no more metals will be mined from the earth in the same way. Instead of copper being used as a conductive metal maybe you'd use iron and redstone or an iron-redstone alloy.

@Yarden-zamir
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Yarden-zamir commented Apr 22, 2020

That means I need unique ways to collect each of the elements. Example ideas.

  • Coal Redstone and iron would be collected from below bedrock somehow, there would be a miner that can do all of them, maybe the IE miner, then custom MM miners that specialize a bit somehow.
  1. A miner that can mine all depending on the input parts that wear out from factory tech. This miner is more efficient than the IE one but the parts it uses use the resources it mines which makes it practically less efficient for iron and Redstone but more efficient for coal as it doesn't use coal. It is also a bit slower than the IE miner but maybe not by much.
  2. A miner that only mines iron but is more efficient, more iron per iron mined. Uses solid or liquid fuels. Easy to build to fit the early game.
  3. A miner that only mines coal but uses
  4. IE miner - A miner that mines all at low effieciency but requires a good amount of electricity. Would need good infurstructure to work well, eg: a lot of electricity and a system to move it to new chunks or a system to replenish the ores mined. As this miner is the only automated miner for getting redstone, redstonde will be avilable through trade early on, and will be an actual ore in the playable chunks that the player can collect with world eaters or at an emergency manually(maybe)(to make it less efiecient for manual mining we can increese effieciency of crushers, forcing you to either relay on automated ways or work harder and get silk tuch if you really want to do it manually which pushes you to a more intentful interaction.

Redstone would be easily recycled from scrap

@Yarden-zamir
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Water and oil are also basic elements

@Yarden-zamir
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Should mob drops be basic elements? Like bones for a big fertilizer chain? etc

@Yarden-zamir
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I'm assuming I should have an exotic category as well as the elements one anyways

@Yarden-zamir
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Maybe oil is not a basic element and is very hard to get, maybe even only tradable or fabricated

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