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Radical Elemeneriantation #62
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In regular modded minecraft there is iron gold copper nikel tin lead etc.. all with the same core purpose, my idea is to limit elements like those to one. Then we'll have only iron as a base metal, no more metals will be mined from the earth in the same way. Instead of copper being used as a conductive metal maybe you'd use iron and redstone or an iron-redstone alloy. |
That means I need unique ways to collect each of the elements. Example ideas.
Redstone would be easily recycled from scrap |
Water and oil are also basic elements |
Should mob drops be basic elements? Like bones for a big fertilizer chain? etc |
I'm assuming I should have an exotic category as well as the elements one anyways |
Maybe oil is not a basic element and is very hard to get, maybe even only tradable or fabricated |
I want to consider radicly simplifying everything gratly so that I can focus on the game design elements more. For example I want to have one type of each base element and then have varients on top of it (not tiers)
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Now, it might be more interesting to have multiple elements with similar purpose, I don't personally think so, but further research is required.
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