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Simplified logistics. #82

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Yarden-zamir opened this issue Feb 18, 2021 · 0 comments
Open

Simplified logistics. #82

Yarden-zamir opened this issue Feb 18, 2021 · 0 comments

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@Yarden-zamir
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Yarden-zamir commented Feb 18, 2021

Because i want logistics to be intuitive above all, even more than I want it to be complicated, I think I will start using the thermal dynamics pipes, without filters and servos, so you use hoppers and other elements to take items out of invs and into a pipe network. The lack of filters will dissuade players from making big networks.

I belive that in a 3d environment, conveyors are less fitting than pipes.

Corrent item transport options are:

  • quark pipes - the fastest pipes, but can break and arnt smart.
  • THERMAL dynamics pipes - slow but reliable, items can't fall out
  • IE conveyors - handle items in world, can handle infinite items but can clog and fuck up.
  • hoppers - interacts iwth inventories
  • Carts - bulk transfer, better for long distance
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