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Because i want logistics to be intuitive above all, even more than I want it to be complicated, I think I will start using the thermal dynamics pipes, without filters and servos, so you use hoppers and other elements to take items out of invs and into a pipe network. The lack of filters will dissuade players from making big networks.
I belive that in a 3d environment, conveyors are less fitting than pipes.
Corrent item transport options are:
quark pipes - the fastest pipes, but can break and arnt smart.
THERMAL dynamics pipes - slow but reliable, items can't fall out
IE conveyors - handle items in world, can handle infinite items but can clog and fuck up.
hoppers - interacts iwth inventories
Carts - bulk transfer, better for long distance
The text was updated successfully, but these errors were encountered:
Because i want logistics to be intuitive above all, even more than I want it to be complicated, I think I will start using the thermal dynamics pipes, without filters and servos, so you use hoppers and other elements to take items out of invs and into a pipe network. The lack of filters will dissuade players from making big networks.
I belive that in a 3d environment, conveyors are less fitting than pipes.
Corrent item transport options are:
The text was updated successfully, but these errors were encountered: