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Constants.h
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Constants.h
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//////////////////////////////////////////////////////////////////////////////
// This file is part of the LibreMaple MMORPG client //
// Copyright © 2015-2016 Daniel Allendorf, 2018-2019 LibreMaple Team //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include <cstdint>
namespace jrc
{
namespace Constants
{
//! Timestep, e.g. the granularity in which the game advances.
constexpr std::uint16_t TIMESTEP = 8;
//! Initial window and screen width.
constexpr std::int16_t VIEW_WIDTH = 800;
//! Initial window and screen height.
constexpr std::int16_t VIEW_HEIGHT = 600;
//! In-game window and screen width.
constexpr std::int16_t GAME_VIEW_WIDTH = 1024;
//! In-game window and screen height.
constexpr std::int16_t GAME_VIEW_HEIGHT = 768;
//! View y-offset.
constexpr std::int16_t VIEW_Y_OFFSET = 10;
} // namespace Constants
} // namespace jrc