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Try to make FFB on Z Axis (Rudder)?? #45
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This library just support two force feedback axis currently.I try to make Z axis force feedback come true.But, now you can make two device to implatement 4 axis force feedback and try them in your game.ofcourse it just my envisage, maybe the game not support. |
Hi! Thank you for responding. I have tryed to have two devices. But it wont work, for it to work I need to bee abel to change the unik usb id in the skript. Thats not posible in your moded version. So when using two devices whit the ffb skript it will act like two inputs on one device. The computer see the two devices as one, becous of the unic usb id or I think it is the HID id. It look like this (0x01) |
Hi @crimzzon92 Did you ever get this working? Thanks |
No i did not
Den tors 1 dec. 2022 10:21MatthewReed303 ***@***.***> skrev:
… Hi @crimzzon92 <https://github.com/crimzzon92> Did you ever get this
working? Thanks
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Hi @YukMingLaw Do you have any plans to add Z axis support for rudder/yaw? XPForce supports Yaw so this would be great option to have available. Or can you point me in the right direction to add this support? Thanks |
@YukMingLaw Thank you for the wonderful work. It is thanks to passionate people like you that DIYers can DIY and Open Source projects exist. I share the point of view that adding Z axis support, or rudder pedals would set your project apart from commercial FFB. This might then get traction in the Flight Sim community. On another note, is there any way we could support you ? |
Hi! I am working on my full FFB Yoke and Pedals. I have made them on separate pro micro bords and used the X-Axis force for the Z-Axis (Rudder). It works, but when using the yoke and I bank. The ruder pedals move to. I use XPForce on MSFS2020. Is there anyone who knows how I might solve this??
Thanx!
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