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AOE3DE - Grenadiers

Conceptual Mod for AOE3DE Grenadiers (WIP).

Short Description

This mod turns grenadiers in a skirmish type unit (rifle infantry), and add a new grenadier called Heavy Grenadier, which is a heavy hand infantry (kind of a weaker doppelsoldner) available to the civilizations that originally had access to grenadiers (British, Dutch, Ottomans, Russians and Swedes). It receive a charged grenade throw ability after researching incendiary grenades, and receive a musket ranged attack after receiving the grenade launchers card (they become a kind of musketeer).

Full Description

Grenadiers are an underused unit with a bit of an identity crisis: it's a heavy infantry that can't fulfill the normal role of a heavy infantry but it’s also bad at being a rifle infantry (skirmisher). Grenade launchers really improve the unit, but it becomes hard to balance.

This mod split the unit in 2: one that’s a heavy infantry and another that’s a rifle infantry. The "normal" grenadier becomes a rifle infantry, and this mod adds a "heavy grenadier" (I can't make new models, so everything is made with reused assets). They have the following stats:

Grenadier Stat
Cost 80f, 120c
Hitpoints 160
Armor 50% ranged
Speed 4
Melee dmg 10 (1.5 rof)
Ranged dmg 16 (siege, 3 rof, 2 radius)
Range 16
Multipliers Same of skirmishers, x0.5 vs. villagers
Siege dmg 22 (3 rof)
Heavy Grenadier Stat
Cost 120f, 60c
Hitpoints 210
Armor 30% melee
Speed 4 (4.25 in melee)
Melee dmg 16 (1.5 rof, 1 radius)
Melee mult x3.5 vs. cavalry, x2.7 vs. shock infantry
Ranged dmg¹ 30 (3 rof)
Range¹ 12
Siege dmg 54 (3 rof)
Grenade ability² 20 dmg, 10 range, 4 radius, 30 sec. cooldown

¹ requires grenade launchers

² requires incendiary grenades

Russians and Ottomans have royal guard upgrades for the heavy grenadier.

The grenade launcher card enables the grenadier for all civilizations except the ottomans and swedes, as they already have a light artillery that fulfills the role of the skirmisher (the abus gun and the leather cannon); for these civilizations, the card instead increase the range of these units by 1.

The hungarian grenadiers card (in the hungarian revolution) increases the range of the grenadiers by 2 and heavy grenadiers by 6.

I'm publishing this mod for public test, to adjust the balance of both units.

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