From 4898dd2f1541b87fc9d3ed673aa5cbc22a6e1a88 Mon Sep 17 00:00:00 2001 From: Zepalesque <60141811+Zepalesque@users.noreply.github.com> Date: Thu, 23 May 2024 12:00:34 -0400 Subject: [PATCH] docs: Not sure if the tint system will be necessary --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index bdeb52c..233fd90 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ Todo: a ton **Planned features:** - System for easy condition-based datapack logic (such as only enabling a certain worldgen feature with a specified config, or disabling recipes for a certain item when a specified mod is installed) -- System for custom synchronized block tints based on the biome +- System for custom synchronized block tints based on the biome (if necessary, DataMaps may be enough to do this sort of thing without any extra abstraction really necessary) - System for creating all blocks for things such as wood types or stone types at a time, along with mostly-automatic data generation for them as well - System for recipes that use itsm stacking mechanics, similar to how bundles work (for a specific example, see Ambrosium Shard infusion recipes in the Aether: Redux) - A variety of other things I can see myself reusing for mods other than the Aether: Redux