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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10.0)
project(vkEngine
VERSION 0.1.0
DESCRIPTION "A Vulkan Engine"
LANGUAGES CXX
)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
find_package(fmt CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
find_package(Vulkan REQUIRED)
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(tinyobjloader CONFIG REQUIRED)
find_package(imgui CONFIG REQUIRED)
add_subdirectory(src)
find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin)
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
"${PROJECT_SOURCE_DIR}/shaders/*.comp"
)
foreach (GLSL ${GLSL_SOURCE_FILES})
message(STATUS "BUILDING SHADER")
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
message(STATUS ${GLSL})
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach (GLSL)
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)