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TODO.md

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Actual TODO

  • vehicles

    • mobile spice harvester -> D.U.N.E.
      • not as expensive as water injector setup
      • less effective than water injector setup
    • travel worm
      • add to force table and rebuild every game launch
      • thumper - calls travel worm
        • a capsule where the capsule_action has uses_stack set to false
        • thumper calls the nearest worm of force
        • procedure
          1. call
          2. copy render data
          3. make invisible
          4. spawn in folding animation
          5. teleport
          6. spawn out folding animation
          7. save render data back to entity
      • subgroup for different travel worms
    • spawn worms when travelling under spice influence
  • products

    • paper (use case?)
    • plastic
    • chemical explosives
    • spice cloth (use case?)
    • spice fiber
  • deposits

    • worm size dependent deposits
    • remember waterfillage
  • artificial spice from fish

  • spice ionising/spraying for area effects -> addicting aliens, force attack

  • getting alien blood samples

    • drop chance (low probability)
    • automatable
    • multiplicate samples (needs to be way more expensive)

Bugs

No plans yet

  • spice needed for expensive researches
  • Teleporting via Spice
  • interstellar probes need spice
  • beverages
    • coffee
    • beer
    • liquor

Unlikely to be added in Future

  • Warptorio support
  • diverse SE support
    • adding/modifying stuff isnt welcome by them
    • might change my opinion once that mindset of them changes
  • spawn natural spice deposits only in desert (alien biomes) (eh idk, i just make it rare enough)

Sources

https://en.wikipedia.org/wiki/Glossary_of_Dune_(franchise)_terminology