-
vehicles
- mobile spice harvester -> D.U.N.E.
- not as expensive as water injector setup
- less effective than water injector setup
- travel worm
- add to force table and rebuild every game launch
- thumper - calls travel worm
- a capsule where the capsule_action has uses_stack set to false
- thumper calls the nearest worm of force
- procedure
- call
- copy render data
- make invisible
- spawn in folding animation
- teleport
- spawn out folding animation
- save render data back to entity
- subgroup for different travel worms
- spawn worms when travelling under spice influence
- mobile spice harvester -> D.U.N.E.
-
products
- paper (use case?)
- plastic
- chemical explosives
- spice cloth (use case?)
- spice fiber
-
deposits
- worm size dependent deposits
- remember waterfillage
-
artificial spice from fish
-
spice ionising/spraying for area effects -> addicting aliens, force attack
-
getting alien blood samples
- drop chance (low probability)
- automatable
- multiplicate samples (needs to be way more expensive)
- https://mods.factorio.com/mod/Mining_Drones mines wormholes, still the case?
- spice needed for expensive researches
- Teleporting via Spice
- interstellar probes need spice
- beverages
- coffee
- beer
- liquor
- Warptorio support
- diverse SE support
- adding/modifying stuff isnt welcome by them
- might change my opinion once that mindset of them changes
- spawn natural spice deposits only in desert (alien biomes) (eh idk, i just make it rare enough)
https://en.wikipedia.org/wiki/Glossary_of_Dune_(franchise)_terminology